For a current summary of the cities, including current build ques, please check the sticky one. I added the two new cities Ormuz and Cambridge to this province. Deimos now includes 11 cites, outstripping both Luna and Phobos. We should really consider creating a new one, or perhaps shift some cities to Phobos.
Most part of Deimos. For a closer look on Dover, Marl Downs, Ormuz and Cambridge, please check here.
New things to consider this time are:
Spycatcher
Is now size 9 and will soon experience unhappiness. I suggest we deal with this in the same way as Potpolia and Athenae ie by trade routes and a bank. Thus I suggest adding a bank to the current que of library and trade routes.
Unknown City
Building a second defender to replace the one used to capture Ormuz. After this I would like to see a factory here, followed by an engineer. We should also move one worker from non-shielded grassland to the fish, thus indreasing trade by one.
Joespaniel
Current que is aqueduct and library. I suggest overriding it with a factory and an engineer (lots of things to improve on this island).
Dover
With only one shield of net production, this city desperately needs more production. I suggest we build a forest or two within its radius, after the engineer has built the fortress outside Ormuz. As for the build que, I suggest harbour and marketplace.
St. Leowind
It would be nice to squeeze in an engineer here, after the coastal fortress and before the harbour and temple.
Ormuz
Two more riflemen would be nice, one of them for the soon-to-be fortress. After this we could sure use another engineer in this area and with its excellent food surplus and fair production, Ormuz is a good place to build one. We should also home the riflemen regiment from Unknown City here.
Cambridge
Finishing that third rifleman would be nice. It could then be homed in Ormuz and used as a second defender in the soon-to-be fortress. After this an engineer is a good choice IMO. Then it could use a temple. Regarding micromanagement, moving a worker from the shielded grassland without road to the shielded grassland with railroad would be a good thing.
Any comments?
Most part of Deimos. For a closer look on Dover, Marl Downs, Ormuz and Cambridge, please check here.
New things to consider this time are:
Spycatcher
Is now size 9 and will soon experience unhappiness. I suggest we deal with this in the same way as Potpolia and Athenae ie by trade routes and a bank. Thus I suggest adding a bank to the current que of library and trade routes.
Unknown City
Building a second defender to replace the one used to capture Ormuz. After this I would like to see a factory here, followed by an engineer. We should also move one worker from non-shielded grassland to the fish, thus indreasing trade by one.
Joespaniel
Current que is aqueduct and library. I suggest overriding it with a factory and an engineer (lots of things to improve on this island).
Dover
With only one shield of net production, this city desperately needs more production. I suggest we build a forest or two within its radius, after the engineer has built the fortress outside Ormuz. As for the build que, I suggest harbour and marketplace.
St. Leowind
It would be nice to squeeze in an engineer here, after the coastal fortress and before the harbour and temple.
Ormuz
Two more riflemen would be nice, one of them for the soon-to-be fortress. After this we could sure use another engineer in this area and with its excellent food surplus and fair production, Ormuz is a good place to build one. We should also home the riflemen regiment from Unknown City here.
Cambridge
Finishing that third rifleman would be nice. It could then be homed in Ormuz and used as a second defender in the soon-to-be fortress. After this an engineer is a good choice IMO. Then it could use a temple. Regarding micromanagement, moving a worker from the shielded grassland without road to the shielded grassland with railroad would be a good thing.
Any comments?