Creepy Old Man
Warlord
- Joined
- Oct 10, 2010
- Messages
- 295
How 'bout a build option (similar to build: wealth or build: research) that allows a city to more rapidly regenerate health lost in battle?
'Recovery' sound good, & it can be made available at economics since this tech implies more leverage and control of your economy.
no.. but until freedom/liberty is adopted, i think all players are despotsIs despotism a tech ?
in ancient times citizens were always engaged in repair of fortifications immediately after assaut (if it was fended ofcourse). the same technology needed as for the walls (masonry, afair). and walls too!
Masonry allows walls, so it only makes sense it would also allow repair of those walls.
With that being said, should Recovery only be allowed when Walls or other Building fortifications are available? Or as previously mentioned about using specialists, perhaps defensive structures should offer specialist slots -- either to bolster the defense rating or to repair it.
'Recovery' sound good, & it can be made available at economics since this tech implies more leverage and control of your economy.
/agree
Masonry allows walls, so it only makes sense it would also allow repair of those walls.
With that being said, should Recovery only be allowed when Walls or other Building fortifications are available?
On the other side of the coin, wouldn't the AI be helped by being able to regenerate its own city's health?