Ansive
Prince
- Joined
- Aug 22, 2010
- Messages
- 390
Bad micromanagement is a killjoy in this game.
When I need builders I do two things before switching to serfdom:
- gather gobs of gold to rush buy builders
- sync multiple cities to train builders (which is a huge pain)
Training them to 1 turn in multiple cities is tedious. Worse then prechopping forest used to be (without mods)...
Sometimes I even forget about them and they remain at 1 turns for ages.
Also, postponing my next policy change for that one straggler city to finish its builder also sucks. (incremental build costs...)
Why not instead have "separate" units in your production queue (3 charge builder, 4 charge builder, 5 charge builder).
When you switch to serfdom you would have access to train 5 charge builders. If you switch out of serfdom, you should still be able to continue training the 5 charge builder.
This would be a great quality of life improvement in my book.
When I need builders I do two things before switching to serfdom:
- gather gobs of gold to rush buy builders
- sync multiple cities to train builders (which is a huge pain)
Training them to 1 turn in multiple cities is tedious. Worse then prechopping forest used to be (without mods)...
Sometimes I even forget about them and they remain at 1 turns for ages.
Also, postponing my next policy change for that one straggler city to finish its builder also sucks. (incremental build costs...)
Why not instead have "separate" units in your production queue (3 charge builder, 4 charge builder, 5 charge builder).
When you switch to serfdom you would have access to train 5 charge builders. If you switch out of serfdom, you should still be able to continue training the 5 charge builder.
This would be a great quality of life improvement in my book.