Lonecat Nekophrodite
Emperor
- Joined
- Jan 10, 2019
- Messages
- 1,644
Tile improvement constructions as utilized in Civ franchise, always uses improvement builder to do. There are some discussion items involving builders or workers.
1. Builder VS Worker. What should Civ7 tile imrovement unit building name be? (or should 'Engineer' name be used instead?)
2. Construction mechanism.
A. Pre-Civ6 improvement buildings (worker unit can build as many improvements as long as the unit lasts or resources required still available (Civ3 Railroads))
B. Civ6: buider / worker has limited construction charges but building improvements or removing terrain feature (woods or other bonus resources) costs one charge, reparings and demolishings however does not.
C. Hybrid: builder and worker can build as many improvements as long as a unit lasts AND building improvements is finished instantly.
3. Should there be separate Engineer units (not GP)?
What are 'Engineer' units? In Civ2 this unit 'replaces' settler immediately once a certain advancement is achieved, in addition to settler abilities (in Civ2, before separate settlers and workers came to be since Civ3 onwards), engineer can either convert the whole terrains (plains into grasslands, desert into planes, for example), and this unit is 'civil' engineer. In Civ6, they're part of military engineer corps or 'sappers' that not only can clear terrains but can also build/rebuild roads, forts, airstrips, and missile silos (in GS they can also lay railroad tracks and dig tunnels)
A. Yes. Regular builder/worker and engineer. (and who should build what? and who should rush construction projects?)
B. Yes. Regular builder/worker, and two separate engineers, Civil engineer and Combat engineer (and who should build what? and who should rush construction projects?)
C. No!
4. Should merhcant unit build roads on any unbuilt terrain like in Civ6?
1. Builder VS Worker. What should Civ7 tile imrovement unit building name be? (or should 'Engineer' name be used instead?)
2. Construction mechanism.
A. Pre-Civ6 improvement buildings (worker unit can build as many improvements as long as the unit lasts or resources required still available (Civ3 Railroads))
B. Civ6: buider / worker has limited construction charges but building improvements or removing terrain feature (woods or other bonus resources) costs one charge, reparings and demolishings however does not.
C. Hybrid: builder and worker can build as many improvements as long as a unit lasts AND building improvements is finished instantly.
3. Should there be separate Engineer units (not GP)?
What are 'Engineer' units? In Civ2 this unit 'replaces' settler immediately once a certain advancement is achieved, in addition to settler abilities (in Civ2, before separate settlers and workers came to be since Civ3 onwards), engineer can either convert the whole terrains (plains into grasslands, desert into planes, for example), and this unit is 'civil' engineer. In Civ6, they're part of military engineer corps or 'sappers' that not only can clear terrains but can also build/rebuild roads, forts, airstrips, and missile silos (in GS they can also lay railroad tracks and dig tunnels)
A. Yes. Regular builder/worker and engineer. (and who should build what? and who should rush construction projects?)
B. Yes. Regular builder/worker, and two separate engineers, Civil engineer and Combat engineer (and who should build what? and who should rush construction projects?)
C. No!
4. Should merhcant unit build roads on any unbuilt terrain like in Civ6?