Building a powerful modern gold economy to speed up the development of the modern empire

DeckerdJames

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I posted in another thread in the Civ 6 Forums which was about what we thought should be fixed in Civ 6. I include a link to my response just for reference. I think I realize near the end of my response how the endgame and Civ 6 could be improved.

I asked my civilization 7 question at the end of this post about my idea.

in thread 'So what do you feel is still broken?'
https://forums.civfanatics.com/threads/so-what-do-you-feel-is-still-broken.658373/post-16662314

The heart of the solution is that the production and gold economies should diverge into different efforts. Production, as the game progresses, would be used more and more for city projects such as district projects, aid projects, and competitions. These could also be expanded upon. This means that the production economy will largely be used in a competition for great people so the number of great people available in later eras may need to be increased.

Gold ,on the other hand, would be much more plentiful, because the game would improve the generation of gold from trade routes. Other game mechanics could be invented to give players the ability to build a robust gold economy throughout the game. Gold would become increasingly important and primarily what is used to develop and expand your empire as the game progresses.

Of course, just as in the early game, you could still build military units, buildings, and civilian units with production, and that should be viable. It is just that because gold will be much more abundant, you will be able to purchase at a much increased rate so that you can develop and expand your empire, and field a larger military, or at least a more advanced one much more easily. The goal being to speed up how fast your empire can be developed and expanded. That should also speed up the rate at which conflicts happen, and the rate at which militaries can be raised, and brought into direct conflict with each other.

Essentially, with more gold, you would have more speed to do things.

In civilization 7, do you think it would help that the goal of the player should be to build a much larger and robust economy, then in the current version of civilization 6? This would mean that in the beginning of the game, you would mostly be doing things with production, and production would be very important for all efforts. However, much of your production would be spent building the infrastructure for your later gold economy. And then, as the ages go by, you will be transitioning from using production for development and expansion into using gold while production would be used for city projects.
 
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It's funny here is what I wrote in a topic I created a while back (before Civ7 presentation if I'm right) :
- Gold should be used more often to underline its value. = everything is cheaper and you get more gold from trade routes. Production should be mostly used for infrastructure, like roads, forts, claiming territory by building cities (cities can't be bought), wonders, traders (cannot be bought either), units maintenance, etc. not to mention you can still build everything with production, that would just be an oppotunity choice vs. gold because eventhough you would use gold more often, you have a finite amount of it. (GPT) Some might think that gold and production would be too interchangeable and redundant, but that's just because before everything was expensive so production was generally preferable, but in fact it always has been that way. (remember the Shields upkeep cost of units in Civ2) Now we need a good balance between the two, because if you buy too many units with gold for example, you may lack production to build everything that exclusively needs it. Also, it wouldn't feel ok to have virtually infinite amount of gold, i.e. have more income than you can spend it.
The two ideas have their similitudes, and I'm adding city projects from your post. However, as I underlined, it should be well balanced, I mean you sholdn't earn more gold than you can spend, so maybe everything shouldn't be so cheaper after all. (maybe just a couple things to mark the hit)
 
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