Thought it was a good time to take a look at where buildings stand. I'm going to try a new way to look at them. Instead of measuring their power per say, I'm going to measure my priority of the building in how I play the game. Is the building something I always go for, is it one I leave until the queue until I literally have nothing else to build? Lets take a look.
Note: Now of course several buildings do vary in strength depending on circumstances. There are a few that are highly variable that I will note, but many buildings do have some variance depending on map or specific religions, etc etc. I am going with a rough average based on many plays. I am also generally ranking the CV specific buildings fairly low. Obviously if I need a CV, I will prioritize those buildings, but if the building doesn't stand on its own I rank it pretty low.
High Priority - These buildings are great. I love them, I prioritize them early and often.
Medium High - Good buildings that I do get early, but tend to fall a bit behind some of the other core priorities.
Medium - Decent buildings that I generally want to get to once the "critical" stuff is done
Medium Low - There just always seems to be something more important to get to, but I want to get to this.
Low Priority - I get to them eventually, but I never feel much urgency towards them, and there is never a "feel good" when I do.
Afterthought Priority - Do I HAVE to build this building? Even if I have nothing to build, I will often just do a process instead of building these.
Highly Resource Dependent - These buildings are really resource/terrain dependent, and can vary from a very high importance to barely an afterthought depending on the city terrain.
Note: Now of course several buildings do vary in strength depending on circumstances. There are a few that are highly variable that I will note, but many buildings do have some variance depending on map or specific religions, etc etc. I am going with a rough average based on many plays. I am also generally ranking the CV specific buildings fairly low. Obviously if I need a CV, I will prioritize those buildings, but if the building doesn't stand on its own I rank it pretty low.
High Priority - These buildings are great. I love them, I prioritize them early and often.
- Arena
- Bank (its not the building itself, its the fact that I invest in a lot of buildings normally, and so I want this early to milk all of that investment science).
- Chancery
- Monument
- Granary
- Observatory
- Power plant (Hydro/Wind/Nuclear)
- Sea Port / Train Station
- Spaceship Factory (in SS part cities)
- Shrine (before religion race)
- Well / Watermill
- Wire Service
Medium High - Good buildings that I do get early, but tend to fall a bit behind some of the other core priorities.
- Armory
- Arsenal (border/coastal city)
- Barracks
- Castle (border/coastal city)
- Council
- Factory
- Forge
- Library
- Walls (border/coastal city)
- Windmill
- Workshop
- Writer's Guild
Medium - Decent buildings that I generally want to get to once the "critical" stuff is done
- Amphitheatre
- Artist's Guild
- Aqueduct
- Baths
- Broadcast Tower
- Gardens
- Lighthouse
- Harbor (heavy sea resource)
- Military Academy
- Military Base (border/coastal city)
- Minefield
- Public School
- Shrine (after religion race)
- University
Medium Low - There just always seems to be something more important to get to, but I want to get to this.
- Customs House
- Grocer
- Hospital
- Market
- Medical Lab
- Opera House
- Research Lab
- Temple
Low Priority - I get to them eventually, but I never feel much urgency towards them, and there is never a "feel good" when I do.
- Airport
- Arsenal (inner city)
- Castle (inner city)
- Museum
- Harbor (low sea resource)
- Musicians Guild
- Solar Plant
- Stock Exchange
- Walls (inner city)
Afterthought Priority - Do I HAVE to build this building? Even if I have nothing to build, I will often just do a process instead of building these.
- Caravansary
- Circus (if WLTKD is not needed)
- Constabulary
- Hotel
- Military Base (inner city)
- Police Station
- Stadium
- Stategic Defense System
Highly Resource Dependent - These buildings are really resource/terrain dependent, and can vary from a very high importance to barely an afterthought depending on the city terrain.
- Agribusiness
- Herbalist
- Recycling Plant
- Refinery
- Stone Works
- Stables
- Zoo