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[Building, medieval] Siegeweapons Workshop [06/01/06]

Discussion in 'Civ4 - Graphics Modpacks' started by Duke van Frost, Jun 1, 2006.

  1. Duke van Frost

    Duke van Frost Lunatic Killer Robot

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    This ones for Kael, to make up for the fact that I´ll borrow some buildings from FfH2 ;)

    I think the "Leaf" has to be 5x2 in the .xml, but I haven´t figured out how to add one, so you´ll have to use the 4x2 one (the one in the screenshots is the 2x2 - I just replkaced barracks for the test)

    preview:

    Preview SiegeWorkshop.jpg


    the zip (button included):

    View attachment SiegeWorkshop.zip


    I hope you´ll have a use for this.
     
  2. Chalid

    Chalid Black Dragon

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    Great work.
    I think if we scale it down a bit it fits with the 3x2 leaf.
     
  3. Duke van Frost

    Duke van Frost Lunatic Killer Robot

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    Good you´re here Chalid,

    I got one question for you:

    How can I add a node to it that I can see in the Nifviewer - I want to add chimneysmoke effect and sound (tried it with a Dummy but it didn´t show up as a Node - or anything at all - in the Viewer.
    OR: can I move things in the Nifviewer, for example the smoke effect, after I added it to the SceneRoot Nod?
     
  4. Chalid

    Chalid Black Dragon

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    yes you can simply add it in nifwiever to the scene root and move it around. that is what i did :).

    if you press the play button (and copy the used .dds from the art/shared - folder) you can also see the smoke animation in nif viewer.

    But for your original question: to do a dummy that is actually existant in the nif you have to set the property NiOptimizeKeep=1 in the 3dsmax properties of the dummy.
     
  5. Duke van Frost

    Duke van Frost Lunatic Killer Robot

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    OK? I wanted to know how to do this, because I tried yesterday and didn´t succeed :cry:
     
  6. Chalid

    Chalid Black Dragon

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    What was the problem? Moving around works with the translation modifier.

    Oh one more thing: You have to add the entire effect including the scene root of the effect. otherwise it would not work. maybe that was your problem.
     
  7. seZereth

    seZereth FfH´s art monk(ey)

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    very nice work, perhaps the texture of the house can be a bit darker, but otherwise really relly nice!!!!
     
  8. woodelf

    woodelf Bard

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    :wow:

    Fantastic job Duke. Super building.
     
  9. Awesome job Duke :thumbsup: I wonder if there's a way to add a permanently working worker in there.
     
  10. C.Roland

    C.Roland FFH Art team member

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  11. Sevo

    Sevo Leaf on the Wind

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    Agreed. Looks great.
     
  12. jojoweb

    jojoweb Chimpa-Z

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    Very good look !
     
  13. Duke van Frost

    Duke van Frost Lunatic Killer Robot

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    Yeah, I´m sure there is a way, but not until I´ve learned how to do animations - and that will have to wait, until I´ve done some .xml work for the WHFB Mod.
     
  14. Ploeperpengel

    Ploeperpengel academic precarity

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  15. Dude, you're so slow! :old:

    :D :joke:
     
  16. Ploeperpengel

    Ploeperpengel academic precarity

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    Heh, I know. But my internet was broken about a month so I couldn't scan the forum as proper as I wished too.
     
  17. Kael

    Kael Deity

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    Very cool, I feel bad that it took me so long to find this (Im officially older than Ploep). But awesome work! Im checking it into FfH2 now. :D
     
  18. woodelf

    woodelf Bard

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    I feel bad now since I normally point these obvious things out!
     

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