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Building quests

Discussion in 'CivBE - Strategy & Tips' started by ggmoyang, Sep 29, 2014.

  1. ggmoyang

    ggmoyang Chieftain

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    Note: Most building quests buff the building type, but there are some faction-wide bonus. I used italic for them. Quest only fires once.

    Old Earth Relic: no maintenance / +1:c5culture:
    Clinic: +15 city hp / +1:health:
    Trade Depot: +1:c5production: / +2:c5gold:
    Laboratory: +1 expedition for explorers / +1:c5science:
    Recycler: +10% worker speed / +1:c5food:
    Cytonursery: +5%:c5production: for military units / +1:c5production:
    Pharmalab: +1:c5science: / +1:health:
    Vivarium: +1:c5science: / +1:c5food:
    Ultrasonic Fence: +1 repel radius / trade convoys will not be attacked by alien units
    Thermohaline Rudder: +1:c5science: / -10% production cost for moving city
    Network: No maintenance / +1:c5culture:
    Thorium reactor: +3:c5gold: / +1:c5production:
    Repair Facility: +1 orbital coverage / +5%:c5production: for military units
    Observatory: +2 orbital coverage / +5 city :c5strength:
    Launch Complex: +1 orbital coverage / +10%:c5production: for orbital units
    Drydock: +1:c5production: / +10%:c5production: for naval units
    Water Refinery: no maintenance / +1:c5food:
    Petrochemical Plant: +2:c5production: from petroleum / +2:c5culture: from petroleum*
    Alien Preserve: +5 heal rate / +1:c5science: and +2:c5gold:
    Defense Perimeter: +10 city hp / no maintenance
    Tidal Turbine: +2:c5gold: / +1:health:
    Rocket Battery: +5 city :c5strength: / +1 anti-orbital strike range for the city


    *These bonus are applied to the resource tile and global. (i. e. does not require the building.)
     
  2. AriochIV

    AriochIV Analyst

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    We do have a :health: icon (though it's from Civ IV). :D
     
  3. Gamewizard

    Gamewizard Chieftain

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    Who would ever take the extra city HP over extra health?
     
  4. Alkyon

    Alkyon Chieftain

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    From the GameSpot LP (one of the few good ones):

    Observatory: +2 :c5strength: for city/+2 :c5moves: for naval units

    I could see myself taking it if a) I took either Artists or Aristocrats for the extra health and b) was going on the warpath. But only if those two were chosen and no other time.
     
  5. SupremacyKing

    SupremacyKing Chieftain

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    If I had plenty of health but was under invasion or threat of invasion, I'd definitely take the extra city HP.
     
  6. Gamewizard

    Gamewizard Chieftain

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    The way I see it, you can either get a bonus that is always helping you (health), or a bonus that might help you sometimes (city HP). Seems like a no brainer to me.
     
  7. ggmoyang

    ggmoyang Chieftain

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    Oh right, haven't played cIV too long.

    Added, thanks.
     
  8. KrikkitTwo

    KrikkitTwo Immortal

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    Health isn't always helping

    +1 health is useless unless you are at 19,9,-1,-10, or -20 health

    It would be worthwhile if they increased the city combat bonus though
     
  9. BrotherAriman

    BrotherAriman Chieftain

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    Aren't cities much weaker now anyway from some of the lets plays early settlements can go down to a few marines and gunners only.
     
  10. werothegreat

    werothegreat Chieftain

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    Some of these just seem like non-decisions. I mean, +1 TR per city, or +$1? Obviously you're going to take the TR.
     
  11. KrikkitTwo

    KrikkitTwo Immortal

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    I do agree they need some serious balance.
     
  12. Alkyon

    Alkyon Chieftain

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    Again, maybe not if you're going full on war. Inter-empire trade routes now give both cities food and production, and maybe other resources, so you can't double-up on trade routes. If city A sends a route to city B, city B cannot also send a route to A. So you might be worried about not having enough cities for your trade units/routes if you're pillaging and burning.

    Of course you'd be wrong, but if it's something you're worried in it's something you might consider.
     
  13. KrikkitTwo

    KrikkitTwo Immortal

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    If you have 7 cities each one can have 3 inter-empire trade routes.
     
  14. OldEarthRelic

    OldEarthRelic Chieftain

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    This is wonderful, thank you
     
  15. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Maybe the same person taking no maintenance over extra culture when more culture speeds virtues.

    The more interesting question is in the bonus only for the building with that city or is it for all copies of that building within your empire. The bonuses are much significant if the later.
     
  16. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Actually no, there are multiple virtues and/or affinity bonuses that also give bonuses from excess health. (Contrast to Civ V only having one policy giving a bonus proportional to the excess global happiness which is rarely chosen outside of a cultural victory)
     
  17. KrikkitTwo

    KrikkitTwo Immortal

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    Only one virtue gives a bonus From health (culture from health same as the civ 5 one)

    No affinity benefits from health
    One science virtue benefit from being healthy (same as civV again)
    One UA that depends on being healthy
     
  18. OldEarthRelic

    OldEarthRelic Chieftain

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    Trade Depot v Thorium Reactor. One of them (at least) is unbalanced.
     
  19. Cyon

    Cyon Cosmonaut

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    Hm.. most choices seem a bit unbalanced, one seems a lot better than the other.
     
  20. Tomice

    Tomice Passionate Smart-Ass

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    Austria, EU, no kangaroos ;)
    thx for the compilation!
     

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