But the fact that it exists as part of a policy does. It's not even just about compelling the player. It's legitimately confusing in terms of gameplay. Why is a ancient era policy promoting a niche building? Is there any other comparable building? I don't see any. Won't some players build it, oblivious to the fact that it's actually setting them back? Revisit the policy then if it suits you better. I just don't think having a policy be at reduced effectiveness because a building is niche is fair to the player, particularly one in ancient, and especially after it became problematic due to very recent design decisions with regards to forests.