Buildings and Wonder Design

OK, I like the Income idea very much. So how does this sound:

Bloodweiser Stadium (Colosseum Art - for now!)

cost 1200
Tech: Currency
+6 Culture
+1 point for Great Merchant
+3 Gold
gives 3 of the Bonus-Resource "BloodBowl Tickets" (those give +5 Gold and +1 Happiness
)
double Production Speed with Stone

double Production Speed maybe with Marble instead of Stone?
 
Ploeperpengel said:
Ok for me. The GP points could maybe later be switched to +5 Bloodbowl Star player :D, but that's later.

What about sewers instead of hospitals?

:D I really love this idea about the Starplayers.

You mean we should replace the hosptal with sewers? Wouldn´t make much difference Gameplay-wise (other prereq Tech and no extra healing, but the main purpose of the Hospital is to let Cities grow further).

But I think it would add to the atmosphere (Hospitals are not really Fantasy like - Sewers would suit better and make the Mod more Unique)

Doing the Model should be really simple - just some pumpstation with tubes going into the Ground and a stair going down.


I´m also thinking about adding an Herbalist to the Mod - so maybe sewers could become available earlier but only give +2 Health and then you can build a Herbalist later that gives an additional +1 (or +2).
 
For a later building I'd prefer Apothecary(written correctly?). For an early building it could be Shaman's Tent(for barbarianlike civs, also prereq for Shaman then) respective Healer for the civilized ones.
Jojoweb already posted some tents btw.
 
Ploeperpengel said:
I think reduce culture a bit and let it generate income in the city where build. And the tickets could generate +5 income and one happines.

Hm, I just found out yesterday, you can´t let Resources generate income directly. So the "Tickets" only give +1 Happiness for now, but the Stadium itself gives +5 Gold instead of +3.

I´ll ask our Python wizards about adding the ability for Resources to directly produce income.
 
Hehe, just opened imageshack and wanted to post the pic of it here, but you were faster :D

Very cool thingy:



I´ll implement this as soon as possible, will call it just "Sphinx" ;)

BTW: must have been a long night of work, you posting around 5 AM
 
That Sphinx is really nice. I am looking forward to designing some unique buildings for orcs and elves and other stuff, never designed a building, but after i saw the trolls lair, i cought fire on this... (ok, adding units to formations will take some more time, and after that i will have to do the tomb kin units, so rabbit sees it was worth doing those equipment ;) )
 
Someone mentioned a white tower in the resource thread so here is my attempt. Is it too basic, simple, crappy, ect? I can't get anything to skin "white" though. I'm very :confused:

 
Actually, I like it the way it is.

Maybe put some "faces" inside those holes, can always be skinned black or something, to represent windows/holes. And remember to make the lower part extend to the bottom, so it doesn´t look weird when built on Hills (not like my buildings, because I didn´t extend the lower part - was something I learned later). Have a look at the original cIV buildings, if you don´t know what I mean.

upload the .max file without unwrapping the texture and I´ll do the skinning and add the "floor".
 
Okay. Here's the pre unwrapped version. Let me know if you want the one from the screenie for some unknown reason. :)
 

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Ploeperpengel said:
Nice one! Maybe add some (Duke can you translate "Erker" I read "bays") Does it make sense to add bays to a tower woodelf or did I produce funny stuff again?:mischief:

Hm, I think its called "oriel" but I´m not that sure.
 
Any more simple one for me to chew on? I'm dreading the next step of animating and bipeds so this is good. :)
 
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