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Buildings File

Discussion in 'Civ4 Strategy Articles' started by Requies, Dec 4, 2005.

  1. Requies

    Requies Prince

    Joined:
    Nov 15, 2005
    Messages:
    381
    This work is based a lot off of Stuporstar's great work.

    I've made some changes where I found the information was slightly incorrect.

    But anyways, it uses a modified version of Stuporstar's categories for each worksheet:
    1) Science
    2) Commerce/Gold
    3) Growth/Health
    4) Culture/Happiness
    5) Production
    6) Military
    7) Religion
    8) Other
    9) Projects
    10) Listings (listing of buildings based on how much culture it provides, and GL points it provides)
    11) Speed (listing of buildings based on what resource it gets double speed production from)

    I guess I could have posted this a while back, but I was planning on putting this out in a suite of Excel files which contain information about cIV. But what with playing Civ, modding the Domestic Advisor and RL, I don't know when I'll get around to the other categories, so here's the first installment.

    Req
     

    Attached Files:

  2. Littlewolf

    Littlewolf Chieftain

    Joined:
    Dec 12, 2004
    Messages:
    29
    Great file! Buildings listed by the specialization you want to pursuit.
     
  3. Stuporstar

    Stuporstar Warlord

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    Location:
    Canada
    Great stuff Requies! I'm still looking through it to find out where to fix my own guide. It hasn't been updated in a long time. :D
     
  4. Requies

    Requies Prince

    Joined:
    Nov 15, 2005
    Messages:
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    Heh, well one oversight (which ahem, I didn't find until recently myself) is that the Space Elevator is a Great Scientist GPP source instead of Great Engineer.

    BTW, updated my file so that the 1.09 changes are in it (basically space components).

    Req
     
  5. Pragmatic

    Pragmatic Prince

    Joined:
    Oct 31, 2001
    Messages:
    539
    Where's the file? I clicked on the link in your sig, but it just led me back here again.
     
  6. Requies

    Requies Prince

    Joined:
    Nov 15, 2005
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    Sorry, don't know what happened, thought I saved the file, but maybe not.

    Will put up ASAP.

    Req
     
  7. josephstalin

    josephstalin Kremlin Highlander

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    Location:
    Paris
    I am impressed. Very nice work, just downloaded it. I like the "speed" part of it. I would not put jail and Mt. Rushmore in military, though.
     
  8. zagnut

    zagnut Monarch

    Joined:
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    Randolph, NJ, USA
    Very good work. Research in Civ 4 has to be focused on certain goals and this is very helpful in determining just where to spend your research money.
     
  9. fightcancer

    fightcancer Warlord

    Joined:
    Oct 28, 2005
    Messages:
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    Location:
    Wichita, KS (US)
    Requies, thanks for the file. I noticed that sheet 3 has a typo. The "Growth/Health Buildings" sheet says "+1 happy from Banana, Spices, Sugar, Wine" for Grocer. I could be mistaken, but I thought it was supposed to be "+1 health".

    Thanks again for your contributions to the community and the forum! I'm looking forward to trying the new prophets mod. ;)
     
  10. Requies

    Requies Prince

    Joined:
    Nov 15, 2005
    Messages:
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    Cool, thanks for the heads up.

    Updated the file with a couple of minor changes/fixes. I don't believe 1.52 changed any building costs, but I could be wrong about that....

    It's available for download in the OP.

    Req
     
  11. Zibby

    Zibby Chieftain

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    Jun 17, 2001
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    Location:
    Melbounre
    To be really nitpicky, you didnt note that obelisk is made obsolete by calendar (though you did note that for stonehenge).

    Also, buildings like library, temple, etc which increase culture werent included in Culture / Happniess buildings, not sure if this is intended or not. I definatly think that temple should be, as it increases culture and happiness (even if it means having it under culture / happiness and religion)

    Fianlly (3rd edit), for the speed section, you could also include what buildings get 2x speed for the relelvent leader traits

    That aside, great job!
     
  12. Requies

    Requies Prince

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    Nitpicky is good! :lol:. Nice catch. Will change it.

    Buildings which have a PRIMARY purpose besides being culture buildings were not included in the Culture/Happiness buildings tabs. That would require a LOT of duplication which is unnecessary because you can see which buildings provide culture in the listings tabs.

    That's also the reason for separating out the religion buildings (even though they ARE culture/happiness like you noted), because it was a easily dividable category and I would assume that people knew that RELIGION buildings are basically CULTURE AND HAPPINESS buildings (well, except for Monasteries).... Maybe not the best assumption, but....

    Heh, I was thinking about that when I made some changes, but didn't act on it. Ok, it'll be in the next version.

    BTW, you misspelled finally :lol:.

    Req
     
  13. Requies

    Requies Prince

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    Hmmm, ok, thinking about this a little longer, it might be best to add temples and cathedrals to CULTURE/HAPPINESS..... Since I already added Monasteries to SCIENCE....

    Req
     
  14. Requies

    Requies Prince

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    Nov 15, 2005
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    Ok, made the changes and added The Spiral Minaret to the COMMERCE/GOLD tab.

    Req
     
  15. Thalassicus

    Thalassicus Bytes and Nibblers

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    A note: Drydocks would go under Barracks on the Military tab -- "new sea units recieve +4 experience / +50% production for ships"
     
  16. lukeszp

    lukeszp Chieftain

    Joined:
    Jul 23, 2007
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    Excellent! Thanks a lot!
     

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