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Buildings for Dragonia II mod

Discussion in 'Civ4 - Graphics Modpacks' started by woodelf, Sep 4, 2007.

  1. woodelf

    woodelf Bard

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    Temples, Shrines, and Wonders requested by Darque for his upcoming Dragonia II mod.

    I'll list Shrines in the first post, then temples, and finally Wonders.

    First up is the Lolth Shrine for the drow here.



    Another Lolth variation, much darker textured by Darque here.



    Now the Tel'Seldarine Shrine for the elves here. A bigger file because of the trees dds file from Firaxis.



    The Pelor Temple here. Thanks to winddelay for parts of the texture.



    A simple shrine for Hextor on a hill of a past victorious battle here.

     
  2. woodelf

    woodelf Bard

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    First up, the Pelor Temple found here.



    Pelor shrine also in pic.

    Now for the Hextor temple here.



    The Gruumsh Temple, equipped with bloody altar, here.



    The Lolth Temple here.

     
  3. woodelf

    woodelf Bard

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    The Spider Queen's Lair with texture from winddelay, here.



    The Pantheon Temple of the Seldarine here.

     
  4. woodelf

    woodelf Bard

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    added Pelor stuff and a new darker skin for the Lolth shrine.
     
  5. Darque

    Darque Chaotic Lord of Dragonia

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    Excellent work, woodelf. I can't wait too see the rest of them :)
     
  6. woodelf

    woodelf Bard

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    Two for Hextor up now.
     
  7. Darque

    Darque Chaotic Lord of Dragonia

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    Reskinned Temple of Hextor and the Shrine of Hextor to darken the buildings and make them a little more sinister:

    Download
     
  8. woodelf

    woodelf Bard

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    3rd post updated with in game shot of Spider Queen Lair.
     
  9. asioasioasio

    asioasioasio Fallout Scrubber

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    I love The Spider Queen's Lair
     
  10. woodelf

    woodelf Bard

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    Thanks asio. New Wonder added, the Pantheon Temple of the Seldarine, modeled after the Sagrada Familia.
     
  11. seZereth

    seZereth FfH´s art monk(ey)

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    woodelf, your building textures could easily look much much better and have more volume, by baking an Ambient Occlusion map onto them, all you hav to do is following this tutorial and you ont hav to paint or anything, just bake :) with blender its much faster, but max works a well.

    http://www.kevhayes.com/Docs/AOshadowmaps.pdf
     
  12. Ploeperpengel

    Ploeperpengel academic precarity

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    I second seZ here. The models look cool but the texture could need some improvement. That tut looks awesome for that I gotta try it once I get some time.
     
  13. woodelf

    woodelf Bard

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    Thanks SeZ. I'll take a look.
     

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