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Bulbing vs. Settling

Discussion in 'Civ4 - General Discussions' started by georgel123, Dec 30, 2011.

  1. georgel123

    georgel123 Chieftain

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    How does one use Great People well? Settling a GP can give a long term benefit, though some argue that bulbing is the only way to stay competitive on the tech tree on higher levels. That being said, how do you use Great People in the best way? How do you get the most out of settling/bulbing?
     
  2. rugbyLEAGUEfan

    rugbyLEAGUEfan Chieftain

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    Definitely bulbing as long the tech provides some significant advantage . Eg trading opportunities , founding a religion , first to astronomy , liberalism beeline etc . Just because a tech may be low in beakers is not a reason to ignore bulbing it . A good example is early maths.....it can make an early wonder drive or war even though it does not seem too attractive.

    Often though if I'm behind the bulbing options are poor . Compass for instance is often a bugbear and I'll either just sit on him or settle
     
  3. Rubio

    Rubio Chieftain

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    This depends a lot on level IMO... the higher the level the more useful the bulbs are..
     
  4. Bei1052

    Bei1052 Chieftain

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    It depends on the great person.

    Great Prophet: I almost always settle these, especially early game. +2 hammers and +5 gold is a lot better than bulbing some religious tech. At least it is 99% of the time. Once in a while you may want to use one to bulb theo, either for AP or warring purposes.

    Great Merchant: I rarely settle these. If I get them early enough, I'll either bulb metal casting, currency or-- my favorite-- civil service. Otherwise, I'll use them for a trade mission.

    Great Engineer: I almost exclusively use them to rush a wonder of some sort. Settling them would also be a good option, though I can never bring myself to do it, since they're relatively rare. I don't like using them to bulb techs. I can't remember the last time I did so.

    Great Artist: Golden age material.

    Great Scientist: The first usually either gets settled or builds an academy, though once in a while I will bulb math to get construction earlier. Subsequent scientists are used to bulb towards lib. After lib I tend to just settle them in my main science city, though I do sometimes use them to (partially) bulb printing press.

    Great Spy: Can't bulb anything. I almost always settle them, unless I get one very early, then I use it to get a bunch of "free" techs from the AI.
     
  5. Akbarthegreat

    Akbarthegreat Angel of Junil

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    GS- 1st academy in capital; 2,3 and 4 Philosophy,Paper and Education
     
  6. rugbyLEAGUEfan

    rugbyLEAGUEfan Chieftain

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    Usually I'm running my first scientists because my economy is tanked . Thus the first won't work as an academy , it's adding 50% of 0% science except for the 6 beakers from the specialists . In this case settle or bulb is the obvious answer.

    I used to make this mistake all the time . It's annoying to see your academy add 3 beakers for the next 50 turns while you get the slider up.
     
  7. SamSniped

    SamSniped DJ Goodboye

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    A fun thing to to- If you get a GP while building the oracle, bulb Theocracy and you can use The Oracle to get Paper :D
     
  8. Akbarthegreat

    Akbarthegreat Angel of Junil

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    In RFC you have to use the same trick as India-GP bulb Theo, research Monarchy and oracle DR.
     
  9. rugbyLEAGUEfan

    rugbyLEAGUEfan Chieftain

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    Where does the prophet come from ? PHI Stonehenge or Obelisks I assume ?
     
  10. SamSniped

    SamSniped DJ Goodboye

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    Stonehenge (not PHI, though)
     
  11. elohssa

    elohssa Chieftain

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    I sort of like to settle them in border cities (if I get them early). +12:culture: will usually desimate any AI city early on. Flipping a couple of highly-valuable tiles in such a situation can often be more profitable then the output from any other great person. I've even culture flipped cities before largely by using settled great artists.
     
  12. SamSniped

    SamSniped DJ Goodboye

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    It is fun to create that +6000 culture bonus in a city and take over the enemy :mwaha:
     
  13. krazybastid

    krazybastid Chieftain

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    If I have founded a religion and I get a Great Priest. If I don't bulb Theology. I mostly or always build the religious wonder so I can get 1 gold per city with that religion. Other than that I mostly bulb my great people. Exsept sometimes when I get a Great Artist if there is a city I just conquered and I need to use him to build a 12 culture in that city. Sometimes I get alot of Great people when its about time to research Scientific Method. I try to hold off on Scientific Method because I can't build Monastaries anymore. What I try to do is have 2 religions per city and build 2 Monastaries in a city for the culture benifits. Other than that most of the time I bulb my Great People.
     
  14. Matty R

    Matty R Veteran Newbie

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    I never bulb, always settle. I get bulbable Great People so rarely that I prefer to settle them in an appropriate city to permanetly boost :gold: or :science:.

    I think I'll give bulbing a go in my next game, if I get chance.
     
  15. G-Max

    G-Max Chieftain

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    I settle because I'm an extreme long-term strategist.
     
  16. Rubio

    Rubio Chieftain

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    Best use for a GE in many games.... rushing the GL GLH or Taj! :)
     
  17. Akbarthegreat

    Akbarthegreat Angel of Junil

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    Bulbing education/SM/paper > +1:hammers:+6:science:
     
  18. uat2d

    uat2d ಠ_ಠ

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    If often bulb or use them in Golden Ages. Settling almost never pays off in the short term and in the long term, er, the game usually isn't long term.

    Keep in mind that with tech trades, a good bulb can give you thousands of beakers instantly. And those immediate beakers can help you tech ever faster, making it more worthwhile even on the long run than a settled GP, as it will allow you to improve your infrastructure faster and earlier multiplier can make a difference.

    Bulbing techs like Engineering, Liberalism, Rifling, Steel or Fission can give you a great edge that wins you the game, whereas a constant settled GP bonus is nice often not essential.

    Oh, and in multiplayer games, you can't lose a bulbed tech, whereas someone can raze your settled GP city and you're toast.
     
  19. goldys_lackey

    goldys_lackey Hitler

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    The best thing you can do is download the BUG mod so you can monitor your Great Person-birthing at all times. But I think settling is almost never worth it unless maybe you are PHI and are running early representation. Even priests are often good for bulbing a relevant or tradeable tech
     
  20. Woreczko

    Woreczko Chieftain

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    Without tech trading I`m really not sure. Settled scientist or Merchant is an equivalent of fully matured cottage with printing press and free speech bonuses. Getting a couple of them in a single city can really kickstart you in the ancient times, especially if the alternative is bulbing maths or alphabet, which will otherwise take you less than 10 turns.
     

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