Akbarthegreat
Angel of Junil
Prophets- Always settle. Religious techs are useless. Except when leading to better techs.
capn - it sounds like you settle your great people late game, and bulb them early game. Try doing the opposite and I bet you'll see your research rates improve
Bulbing education/SM/paper > +1+6
It depends on the great person.
Great Prophet: I almost always settle these, especially early game. +2 hammers and +5 gold is a lot better than bulbing some religious tech. At least it is 99% of the time. Once in a while you may want to use one to bulb theo, either for AP or warring purposes.
Great Merchant: I rarely settle these. If I get them early enough, I'll either bulb metal casting, currency or-- my favorite-- civil service. Otherwise, I'll use them for a trade mission.
Great Engineer: I almost exclusively use them to rush a wonder of some sort. Settling them would also be a good option, though I can never bring myself to do it, since they're relatively rare. I don't like using them to bulb techs. I can't remember the last time I did so.
Great Artist: Golden age material.
Great Scientist: The first usually either gets settled or builds an academy, though once in a while I will bulb math to get construction earlier. Subsequent scientists are used to bulb towards lib. After lib I tend to just settle them in my main science city, though I do sometimes use them to (partially) bulb printing press.
Great Spy: Can't bulb anything. I almost always settle them, unless I get one very early, then I use it to get a bunch of "free" techs from the AI.
(from a pure return on investment)
I used to think like that as well, but now that I vary between Bulbing and Settling based on needs, my game has improved. Sometimes you need the tech NOW, whereupon bulbing is best. Other times spending two GS for Academy + 1 settle is better.I settle because I'm an extreme long-term strategist.
capn - it sounds like you settle your great people late game, and bulb them early game. Try doing the opposite and I bet you'll see your research rates improve
I settle because I'm an extreme long-term strategist.
What if the return on investment is an enemy capital with the 'Mids because you were able to chop 4 or 5 extra horse archers ? Or an instant 6 or 7 extra scientists which you are desperate for because your slider is at 0% (pre chopped Hanging Gardens) .
What if philosophy gets you back from being hopelessly behind in techs and you trade it for 5 or 6 others ? Similar applies when bulbing Alpha .
Actually , maybe a spy ?