maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Hello,
After a couple of 1 vs. multiple AI games, I gathered some ideas and courage to tackle a challenge that I have been thinking about for a long while - playing against 7 AIs teamed as one in a standard Deity game. In this article I am going to provide a complete walk-through of my ideas and how they are applied in the actual game. In short, I am going to apply my entire knowledge of how to take advantage of the game's designs and AI's weakness. The only rules are the rules of the game.
By the time of starting this thread, I just started the game and didn't know where it will lead to. Maybe my nimble civilization will be instantly castrated by the furious AI team. Maybe I will have an opportunity of a sneaky steal at some kind of inglorious victory. Maybe my few but elite soldiers will fall victim to the numerical advantage. Maybe the AIs will fail miserably and act like complete idiots, as they sometimes are capable of. Or maybe the game will be my best Civ5 experience ever.
I wish to stress that this is not a show of skills, but rather a demonstration of an average, curious players' journey of challenge- and fun-seeking.
Civilization: Japan
This is the only war-friendly civilization that I have never tried. My strategy, as I will detail later, involves endless war-peace cycles with the AI team. Japan's advantage is that wounded soldiers fight at full strength. This could be exceptionally handy after the first round of a city siege, and also very important when facing superior numbers. The open-terrain bonus of its unique Long-swordsman (Samurai) is welcome. As we know, most cities are surrounded by multiple open-terrain tiles.
Map Type: Pangaea
I would definitely prefer not to be born in the dead center.
If I get assigned to the very edge of the map, Pangaea might be actually easier than Continents, since I don't have to waste precious cash to purchase a good navy.
Map Size, Speed: Standard
Advanced Settings
- Randomly selected 7 AIs are all assigned to Team 2. I definitely prefer some AI opponents than others (I will discuss them later), but I believe the chance of getting at least 1-2 of those I like is very good here.
- All other settings default.
Summary of Early-Mid Game Strategies
1. National College opening. Sit a rushed Settler on 6 units of Iron.
2. Policy to Liberty - Meritocracy for Steel.
3. Start a 3-4X Samurai rush ASAP to bring down the first two neighbors. Sabotage their Irons.
4. Next policies go to Patronage - Scholasticism to accelerate research.
5. Keep a constant war-peace cycle to extract the maximum amount of cash from the opponents.
6. Use Great Scientists to pop Rifling and Chemistry ASAP to bring down the third opponent, the fourth if possible.
Challenges
1. Enemy's rate of technology advance. From experience, I know that teamed AIs definitely progress faster than a single AI. But I don't think the advantage is a simple multiplication (7 AIs get 7X speed). It is a lot slower than that at least in early game. But they definitely get 7 times more Great Scientists to rush techs. It is reasonable to expect 4-5 Great Scientists from each free growing Deity AI by Industrial Era. So I really have to destroy as many of them as possible before the AI team starts popping Great Scientists from Universities.
2. Strength of enemy's military. AIs now do not fight each other and consume their army. So I can expect a full force almost anywhere I go.
Advantages
1. The AI team can easily piss off all City States in the world (I will discuss why later). So there is little doubt that they can't win a diplomatic victory, and I will be able to freely ally with anyone I want to as long as I have the extra cash, and the City State actually survives...
2. The AIs are far inferior to humans.
3. I can always load a save if things go seriously wrong, such as the starting warrior got mauled by a hidden horde of barbarians. I will reveal all the places where I resort to loading.
My update rate will be very slow since I will be quite busy in the future. I expect to finish this game in about a month or so...
So please bare with me.
After a couple of 1 vs. multiple AI games, I gathered some ideas and courage to tackle a challenge that I have been thinking about for a long while - playing against 7 AIs teamed as one in a standard Deity game. In this article I am going to provide a complete walk-through of my ideas and how they are applied in the actual game. In short, I am going to apply my entire knowledge of how to take advantage of the game's designs and AI's weakness. The only rules are the rules of the game.

By the time of starting this thread, I just started the game and didn't know where it will lead to. Maybe my nimble civilization will be instantly castrated by the furious AI team. Maybe I will have an opportunity of a sneaky steal at some kind of inglorious victory. Maybe my few but elite soldiers will fall victim to the numerical advantage. Maybe the AIs will fail miserably and act like complete idiots, as they sometimes are capable of. Or maybe the game will be my best Civ5 experience ever.
I wish to stress that this is not a show of skills, but rather a demonstration of an average, curious players' journey of challenge- and fun-seeking.

Civilization: Japan
This is the only war-friendly civilization that I have never tried. My strategy, as I will detail later, involves endless war-peace cycles with the AI team. Japan's advantage is that wounded soldiers fight at full strength. This could be exceptionally handy after the first round of a city siege, and also very important when facing superior numbers. The open-terrain bonus of its unique Long-swordsman (Samurai) is welcome. As we know, most cities are surrounded by multiple open-terrain tiles.
Map Type: Pangaea
I would definitely prefer not to be born in the dead center.

Map Size, Speed: Standard
Advanced Settings
- Randomly selected 7 AIs are all assigned to Team 2. I definitely prefer some AI opponents than others (I will discuss them later), but I believe the chance of getting at least 1-2 of those I like is very good here.
- All other settings default.
Summary of Early-Mid Game Strategies
1. National College opening. Sit a rushed Settler on 6 units of Iron.
2. Policy to Liberty - Meritocracy for Steel.
3. Start a 3-4X Samurai rush ASAP to bring down the first two neighbors. Sabotage their Irons.
4. Next policies go to Patronage - Scholasticism to accelerate research.
5. Keep a constant war-peace cycle to extract the maximum amount of cash from the opponents.
6. Use Great Scientists to pop Rifling and Chemistry ASAP to bring down the third opponent, the fourth if possible.
Challenges
1. Enemy's rate of technology advance. From experience, I know that teamed AIs definitely progress faster than a single AI. But I don't think the advantage is a simple multiplication (7 AIs get 7X speed). It is a lot slower than that at least in early game. But they definitely get 7 times more Great Scientists to rush techs. It is reasonable to expect 4-5 Great Scientists from each free growing Deity AI by Industrial Era. So I really have to destroy as many of them as possible before the AI team starts popping Great Scientists from Universities.
2. Strength of enemy's military. AIs now do not fight each other and consume their army. So I can expect a full force almost anywhere I go.
Advantages
1. The AI team can easily piss off all City States in the world (I will discuss why later). So there is little doubt that they can't win a diplomatic victory, and I will be able to freely ally with anyone I want to as long as I have the extra cash, and the City State actually survives...
2. The AIs are far inferior to humans.
3. I can always load a save if things go seriously wrong, such as the starting warrior got mauled by a hidden horde of barbarians. I will reveal all the places where I resort to loading.
My update rate will be very slow since I will be quite busy in the future. I expect to finish this game in about a month or so...
