Discussion in 'Civ6 - General Discussions' started by Laurana Kanan, Sep 18, 2020.
Intriguing that it requires a barracks, and not barracks or stable.
The other side of that is that some Wonders are attempted by Every AI Civ that has any chance at all of building them:
Great Bath - in 90+% of games, the first Wonder built, even if I select a Cold Dry Map with a minimum of rivers or floodplains on it.
Machu Pichu - If there is a mountain anywhere - in fact, if it is the ONLY mountain anywhere, someone will try to Top it off with MP. Another absolute certainty in every game.
So, the Zeuster may be attempted constantly by every Civ with any place for it, or it may be ignored even by Civs that have a very good reason to want it, as mentioned before. The point is that the Human Player, who is occasionally rational, does not have an overwhelming need or desire for the Wonder except in certain situations or when playing certain Civs.
What will be interesting is to see how much it is prioritized over, say, the Terracotta Army, which has virtually the same placement requirements, by the varius AI Civs . . .
To my knowledge Terracotta requires a flat grassland or plain tile, while SoZ only requires a flat tile.
SoZ is similar to Alhambra in this case: Alhambra only requires a hill and the AI can plop it on a desert hill or a tundra hill. At least in my experience, Alhambra is usually more competitive than Terracotta. I would image SoZ has at least the same level of competitiveness.
The only reason I can think of is that the unit bonuses, sans the Ram, are all tied to melee (Barrack xp boosted) instead of cavalry (Stable xp boosted).
Something I just realized, in Civ III SoZ auto-produced Ancient Cavalry, instead of in VI where it produces melee units.
Well, at the time that the Statue of Zeus was built (c.435 BC, just before the start of the Peloponnesian wars), the Greeks didn't have much in the way of cavalry, so hoplites (or spearmen) make more sense.
The loss of green district adjacency is a huge loss, because you are now strictly at the mercy of terrain features. Oof. At least 2 iron mines will get you the extra point from the mines.
You really need that stone near your spawn.
The first instance of text saying +2 of next to a quarry is part of the text description which is written that way due to that text being automatically placed in the Civ overview on the loading screen etc.
The list of adjacencies below it are automatically assembled from the adjacency table entries for it and are what it actually gets adjacency from. What you are interpreting is perhaps a good case of inconsistent style on their text descriptions.
This Dramatic Age game mode has a few Southeast Asian/Thai flavour policy cards! Sakdina is an old Thai ranking system, Mandala State is as quoted, and Despotic Paternalism is associated with Thailand as well. Along with Sukritact's Siam mod, I feel like my country (Thailand) is well represented - even if it's not an official game civ.
As an East Asian I would say Despotic Paternalism is also something very East Asian lol - but for sure, Sakdina and Mandala model is very, very SAE, people who put them in have a great flavor of SAE culture and history, the cards are very elegantly designed as well. I really enjoy these aspects and have a good feeling about them even though I am not a Southeast Asian.
I know the AI does this because it's the AI, but it also has the effect of a "hate draft", or rather, a hate build.
But yes, it would be way nicer if we felt like they actually deserved it instead of just tried to spite us!
In just under 12 hours we can try all of it out for ourselves . . .
And then no doubt start a whole new set of discussions about it all.
Probably not being talked about much because they aren't buffs to the policies in the standard game; but are how they will be only if you have the extreme ages mode on.
Which we'll all do a few times; but I doubt many will decide they want to always have this one on!
Yes, or the updated version: Victoria denounces you/ declares surprise war 'but in a specific and limited way'...
I'm already seeing the tremendous synergy between Mandala State and Freleanor.
+20% production towards medieval, renaissance and industrial wonders. So she has some incentive to build wonders. Now, just imagine: -1 loyalty per turn per Great Work and -2 loyalty per turn per Wonder... If she enters a Golden Age and her neighbors are in a Dark Age, she'll just straight up gobble up every bordering city.
Maybe she'll be the first I'll try with this mode I think
Just to say I am VERY excited about dramatic ages. This is starting to sound like what civ vi really needed to balance tall vs wide, and also done in such an interesting way. Also maybe to make diety a bit more of a challenge.
Tbh this is the first thing in the NFP that has really excited me. Now I am very much looking forward too seeing what the future game modes offer
They are not cut off, they are simply folded due to his pose. In the First Look video it's rather obvious he is missing no fingers.
Sidenote: Where have you read about Basil losing 2 fingers during the Bulgarian campaign? Genuinely curious because I have never come across a source that mentions it.
Whoops. I gotta admit though, the gif is hilarious
I know! I typed "joke orbit" and got exactly what I was hoping for
I like how it takes 14 months.
I wonder why that might be...
UPDATE: I meant because they hired a guy who does premodern Thai politics!
This was exactly my idea. Mandalas sought to win influence not by the projection of power, but by the creation of spectacles in the center, to draw in outliers with the force and power of culture.
I also wanted to get reference points for politics that were not based upon Greek and Roman stuff.
Wow, how sneaky, a message that will start 200 speculation posts while we are focusing on trying to get the patch notes ! (or waiting to upload the update for those are not shamelessly on the forum at work like myself)
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