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Byzantium

Discussion in 'Civ4 - Strategy & Tips' started by lasombra1984, Mar 19, 2010.

  1. lasombra1984

    lasombra1984 Prince

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    My favourite leader and nation in Civ 4 is Justinian I. If anyone likes playing too please share your experience. :)
     
  2. gfm

    gfm Refuses to Talk!!!

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    Well I like Justinian for his cheap settlers (Imperialistic) and his Unique Building is just awesome if you have access to horses. His Unique Unit, the Cataphract is also very good in theory, but I rarely go for medieval war - so I don't have a lot of experience with it. What bothers me though is the starting techs : Mysticism and The Wheel make for a slow start.
     
  3. scyt4l3

    scyt4l3 Short Fused Invader

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    I actually like the tech because you can gun for an early religion for border pop and build roads if your timing is off between your research path and worker construction. On the negative side with this strategy, not good for high difficulty settings and less production in the beginning, although you save on other form of border pop ressources (obviously we are excluding creative here). Because when I do this I tend to found cities more close, already roaded and the religion spreads itself quite fast usually. You can alway build a missionary if you're in a hurry. That's why I choose meditation for the early religion.
     
  4. gfm

    gfm Refuses to Talk!!!

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    I play on Monarch, and at this level trying for an early religion is often a high-risk, low-reward gamble. What I've learnt from this forum is that tiles are the key : unimproved tiles are to be avoided like the plague. Starting with no food techs kinda guarantees you a slow start. I guess that's one of the major reasons why a lot of players consider Saladin a "difficult" leader.
     
  5. bobbyboy29

    bobbyboy29 I was saying boo-urns...

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    Justinian is a pretty good leader IMO however I think it is very easy to grossly overestimate his UU. While it appears that the cataphract is a cuirasser that comes with guilds, there are several drawbacks that come with it.

    Firstly, if you want full effectiveness you'll need to beeline towards it. This involves following the guilds line which may be suboptimal in many cases. This is because: 1) This line doesn't really do too much for you economically, especially not when compared to the lib line. and 2) The AI usually beelines this line as well meaning that you get limited trading opportunities out of it.

    Finally, there is the fact that a Cataphract simplyisn't a cuirasser because it's not a gunpowder unit. This means that when facing a city with walls or a castle, it comes up against a huge defensive bonus. Compare 100% with a cataphract to 40-60% with a cuirasser. Sure you can use spies, but you can't revolt every city.

    So although cata's are strong, it's important to remember that often they're not THAT strong, they are fantastic out in the open field though...

    The hippodrome rocks though!:goodjob:
     
  6. gfm

    gfm Refuses to Talk!!!

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    Also, remember that contrary to Cuirassiers, they are not immune to first strikes, which further reduces their chances to survive city attacks.
     
  7. Zexx

    Zexx Chieftain

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    I dislike Justinian because without Horses, his entire civilization is a bit neutered. I also really don't like his starting techs: if you roll a corn/rice +pigs/sheep/horse/cow start you are going to have to wait.

    I like Justinian because he's got a great UB, and his UU is great stack protection. Also Imperialistic is one of my favorite traits. It's one of the few traits that lets you expand as fast as the AI can.
     
  8. Patronus Potter

    Patronus Potter Chieftain

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    I'm not sure, is this the only Civ that requires a resource for the unique building?
     
  9. TheMeInTeam

    TheMeInTeam Top Logic

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    Sure isn't.

    China, America, Greece, Rome, Persia, etc all also "require" resources for their UB as much as Byzantine's. This one is unique in that it requires a strategic resource, however it's more common than China's and far sooner than America/Greece's, so this isn't a special connection.
     
  10. gfm

    gfm Refuses to Talk!!!

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    It's also a bit unique in that it won't allow Artist specialists slots, like a normal Theater would. I don't know if other UBs have less specialist slots that their "normal" building counterparts. On the other hand, doubling the :) efficiency of the :culture: slider is nothing to sneeze at. Hence the trade-off, I guess.
     
  11. azzaman333

    azzaman333 meh

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    It's the only UB that loses something compared to the real one, iirc.

    Not as annoying as the Artists from the Salon, but still not ideal.
     
  12. TheMeInTeam

    TheMeInTeam Top Logic

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    Carthage's UB costs more :hammers: than the equivalent, which is comparable.
     
  13. azzaman333

    azzaman333 meh

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    It doesn't actually lose anything unlike the Hippodrome though.
     
  14. TheMeInTeam

    TheMeInTeam Top Logic

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    It "loses" hammers. It loses cost effectiveness. You can spin it any way you like, arguing that the trade route makes up for it or whatever, but if you do that the same thing can be said for the 5% making up for the hippodrome.

    Hammers are a real value just like the spec slots. A more expensive building is essentially lost hammers, and for most victory conditions this "loss" is more significant than artist slots.
     
  15. Sun Wukong

    Sun Wukong Chieftain

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    IIRC the Ikhanda is more expensive too, though you don't notice it because it becomes cheaper than a barracks with Shaka's Aggressive trait
     
  16. TheMeInTeam

    TheMeInTeam Top Logic

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    ^ indeed the ikhanda is a good catch also. I forgot about it, which is strange since it's a top tier UB.
     
  17. Sportyatuncw06

    Sportyatuncw06 Warlord

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    Mainly a noble player here. Pretty good on prince, working on monarch and I'm not a big fan of imperalistic or spirtual. I generally don't like any mounted UU. Although cataphracts are powerful pikes are still very good against them and as pointed out by bobbyboy the teck path to them is not ideal. I never beeline for them and always run into stack of pikes and rifles are close at hand. This being said I play normal or quick games and all units go obsolete very fast so this has part to due with it.
     

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