Aight. I just played a game as Byzantium and they are made of elemental anti-fun, in addition to being weaker than other, comparable civs. Core Problem: As more enemy players found religions, the Byzantine UA grows potentially weaker. Every time another leader takes a pantheon or belief, Byzantium has fewer options, and fewer ways to achieve the sort of religious synergy Theodora is meant for. Unwanted religious beliefs or beliefs that cannot tie into a specific strategy are functionally identical to not having this belief at all, and can even make the religion worse in certain cases. Byzantium essentially has to earn its UA through map-luck, and the longer this takes, the more likely this UA is to be incredibly weak. To make matters worse, Byzantium can be completely denied the use of its UA, especially on higher difficulties. Theodora effectively becomes a blank civ if she misses the chance to found a religion. Supporting Problems: The free Great Prophet genuinely comes too late in the tech tree to help Byzantium found a religion. It can help her enhance, but this is unhelpful and seems strange considering that her UA involves founding a religion, not enhancing one. The same is true of Byzantium's building. #### Suggestion #1 Make the enhancement of a religion special, not founding the religion. Allow Byzantium to enhance ANY religion with special abilities that only Byzantium will get. If Theodora founds a religion, this functions as one would expect, but if she does not, then the first religion her cities adopt would get these beliefs tacked onto them, and the religion's founder would not. This addresses the depreciating value of religious beliefs by "Celting" her - she just has special beliefs no one else can get and can tack them onto any religion. Suggestion #2 Allow Byzantium to conquer a Holy City and inherit the religion permanently, enhancing it after it has been hijacked. The opportunity cost between religion and military in the early game would then be interesting instead of panic-inducing. This does not address the depreciating value of "extra beliefs" which get nabbed by everyone else, but adds a fun, random element to the civ. It also synergizes with having city siege horsemen. Suggestion #3 Give Byzantine specialists +1 faith, as per the Gandhi change being discussed. Change the Unique Temple accordingly. Or don't. Let her have fun-time amounts of faith. Tradition then becomes the choice for securing an early religion. With absurd amounts of faith, the depreciated value of not having all available choices becomes dampened. With that much faith, you can make far more beliefs viable for far more strategies. Suggestion #4 Give Byzantium their extra belief upon founding a pantheon, and let their pantheon not get passively wiped, ala The Celts. This is pretty boring but could work. Suggestion #5 Byzantium founds a religion when they found their second city (first on OCC), which is their holy city. This religion is always the same and can always be founded. No idea what the bonuses would be, but it can include an extra belief from the main pool.