Dawnpromise
Prince
- Joined
- Oct 4, 2016
- Messages
- 422
I like your cataphract suggestions and will leave it at that. UU balance is something I can willingly ignore in gameplay if I don't enjoy a civs UU.Okay then here is my proposal:
Cataphracts get normal base movement, +15% CS against other religions, and restore normal cavalry city attack strength penalty and they're fine. I would still prefer the extra sight and settling of the conquistador, but at least Cataphracts would be better on defense and never worse than a knight.
As for Basilicas: I would like to see them give normal temple base yields and +1 culture per 5 cities following your religion added onto the current building.
That would be really cool imo.
As Cata's coming earlier: IDK. 30 strength AND defense any sooner sounds like it would be too OP. If they don't have proper tools to manage it a few 30 strength juggernauts would likely 1 shot every unit they have. It sounds wildly OP. If you weaken it then you exacerbate the current problem too.
I think the elegant solution is to buff them and make them a more fight-y less recon/settle-y UU knight than the Conquistador.
The Basilica change is an interesting idea, maybe too strong depending on map size. It would be nice to see a civ that capitalizes on the strong connection religion and culture often have. So either the culture per city or a culture specialist would be a good way to represent that.
Byzantium always struck me as a more 'religion and culture oriented' civ then anything else. Sort of how Aztecs and Spain are Religion/War and Maya are Religion/Science, but that may just be my view on things.