Puppeteer
Emperor
I haven't done much on this in the past few hours, but I did fix unit shadows and enable a smoother magnification of the 4x-sized unit. (There is a flags parameter for texture creation; I was passing 0, but passing 7 makes it look better when scaled up or down.)
I'm not sure which direction I'm heading next. There's lots I want to do, but I probably need to generalize the code I have to allow for all terrain types, all units, all animations before running off in other directions. And I kind of want to start with Unity and reach feature parity to see which code I can separate from the display engine and what has to stay specific to Godot or Unity, but I've still done nothing with Unity but open it quite a few times and stare at the window before going and playing with something more familiar.
I'm not sure which direction I'm heading next. There's lots I want to do, but I probably need to generalize the code I have to allow for all terrain types, all units, all animations before running off in other directions. And I kind of want to start with Unity and reach feature parity to see which code I can separate from the display engine and what has to stay specific to Godot or Unity, but I've still done nothing with Unity but open it quite a few times and stare at the window before going and playing with something more familiar.