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C16C - Chrisy15's Civilisations for Civ 6

Discussion in 'Civ6 - Civilizations & Leaders' started by Chrisy15, Oct 23, 2016.

  1. Chrisy15

    Chrisy15 Limmu

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    Be aware that various Civitas mods are being updated currently to resolve issues with Palace and City art defines, and so if you aren't subscribed to their steam pages be sure to keep a watch of them for updates being mentioned. As of this message being posted Akkad and Sassanids have been updated.
     
  2. Chrisy15

    Chrisy15 Limmu

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    Sennacherib, Ashurbanipal, and Akkad updated for RaF. Wait wat I thought I hadn't updated Akkad hm am now confused...

    [Edit] Well Akkad has now been updated, I must've got sidetracked by design changes before :p
     
    Laurana Kanan likes this.
  3. Laurana Kanan

    Laurana Kanan Queen's

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    @Chrisy15 Will Sennacherib and Ashurbanipal work correctly without the Main Assyria mod being updated?
     
  4. Chrisy15

    Chrisy15 Limmu

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    They should, yea.
     
  5. AlinBUL1986

    AlinBUL1986 Chieftain

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    @Chrisy15 - Hello! Just wanted to quickly ask you if you know for the Songhai mod that's been recently posted by Chimpan'G, the mod you've worked on Concepts & Design (and by the way, it looks great!), where could i find a direct download link ? For most of the other mods the link was avalable directly on the Steam page (with a dropbox download link). I really liked the art and bonuses, and want to try it! Thanks in advance for any ideas (of maybe even a download link :) ) . All the best, keep up the good work !
     
  6. Chrisy15

    Chrisy15 Limmu

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    Direct download is here; I'll pass the praise onto Chimp, as this is very much his baby :p

    Unrelated, but all Assyria related mods have been updated for Historic Moments and for slightly Stalinist purges. If anyone has ever made a mod which references Assyria's or Ash's Types then be aware that all instances of SCC have been replaced with C15. Continue as normal citizens.
     
  7. Chrisy15

    Chrisy15 Limmu

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    Oyeah good news everybody the notorious District Bug has been fixed and so Akkad will work with Zulu etc!
     
    Laurana Kanan likes this.
  8. 679x

    679x Chieftain

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    The 'district bug' was the one where there were problems if two different civilizations both had a unique replacement for a certain district, right? I don't think I ever encountered that in a game but it's VERY good news for modded civs that it's gone!! :D
     
    Chrisy15 likes this.
  9. Chrisy15

    Chrisy15 Limmu

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    Assyria updated to fix occasional CTD on city capture.
     
  10. Chrisy15

    Chrisy15 Limmu

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    Akkad updated to "fix" the Susa issue (I mean Sargon shouldn't have Susa anyway so guess we're putting the issue under the rug until the totally happening Naram-Sin release :p)
     
  11. Chrisy15

    Chrisy15 Limmu

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    Akkad updated bc oyea UDs have halved cost don't they thanks Firaxis for automating this process for us and not just leaving us to go through effort to remember and do this ourselves...
     
  12. Chrisy15

    Chrisy15 Limmu

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    Owo what's this New Content. Sumer Rework released after well I guess relatively less time than most of my stuff takes but w/e.

    More stuff hopefully soontm bc there's an art backlog to work through.
     
  13. Chrisy15

    Chrisy15 Limmu

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    Sumer updated to fix issue with Moar Units. Idk if this is hugely significant given that the Moar Units UU requires the UTI which no longer belongs to Sumer anyway but y'know there ya go.
     
  14. Chrisy15

    Chrisy15 Limmu

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    Sumer updated to fix missing Ziggurat stuff.
     
  15. TomDeFun

    TomDeFun Chieftain

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    Hi, I'm the guy from Steam who's having troubles with the Sumer mod and the Ziggurat District. Here's the Logs File.
     

    Attached Files:

  16. Chrisy15

    Chrisy15 Limmu

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    Thanks. I'm hypothesising that the issue is going to be stemming from City-States Expanded adding some adjacency bonuses to Districts, and having trigger setups to also apply these to future Districts in some way; this is all fine and dandy until me and Suk use SELECT statements to give our UDs all the Adjacency bonuses our respective Holy Sites/Commercial Hubs already have, only for the database to throw an error for each as we try to readd the CSE Adj Bonuses which CSE's triggers have already given us.

    Unfortunately this is the paradox of mod support, where often providing internal support on behalf of other mods opens the door for mods who are trying to support as many mods as possible to be caught by an error. The fault does fall in our court, as the likes of me and Suk who use queries for populating tables should really use the INSERT OR REPLACE command as opposed to simply INSERT; this resolves the issue by telling the Database to overwrite any Row which would otherwise cause a UNIQUE constraint fail. Unfortunately, due to years of festering poor habits due to a lack of pressure, it's become second nature to just write INSERT when really in every case OR REPLACE is the better option.

    As such, I've updated the mod to use OR REPLACE in any potentially hazardous tables to avoid me having to do yet another update for this same type of error because I'm sure that guy who complains about mod updates would be having an aneurysm by this point :rolleyes: heh CFC emotes they're a thing. Hopefully this'll also act as a reminder for people that giving actual workable material alongside bug reports leads to both results and happy modders :p
     
  17. Chrisy15

    Chrisy15 Limmu

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  18. Chrisy15

    Chrisy15 Limmu

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    See look more stuff

    Also fwiw I updated En very shortly after release, but that affected like 14 people max so only worry if none of your text works :p
     
  19. Chrisy15

    Chrisy15 Limmu

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    Sumer Rework updated to remove RaF dependency and also add Suk's UI util independently and also to add triggers to the config because config just shouldn't exist.
     
  20. Chrisy15

    Chrisy15 Limmu

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    Kenshin updated for RaF becha didn't see that one coming huh
     

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