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C2C Alt-Tech Implementation (Steampunk)

Discussion in 'Civ4 - Caveman 2 Cosmos' started by solops, Oct 13, 2013.

  1. solops

    solops Warlord

    Joined:
    Nov 30, 2001
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    Texas
    I have often researched some of the "alternate" techs such as Steampunk, but I have never been given the option of building units or buildings related to that tech. Why? What more do you have to do to implement the alternate tech's neat features?
     
  2. Maxima7

    Maxima7 Warlord

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    Feb 20, 2013
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    You have to build the culture before you can build the buildings/units.
     
  3. solops

    solops Warlord

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    So, how can you get the culture to build? Getting a particular culture as a build option seems to be a crapshoot.
     
  4. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    Messages:
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    Location:
    California, USA
    The "punks" are each linked to a different resource ...

    Clockpunk = Sulphur
    Steampunk = Coal
    Dieselpunk = Oil
    Atompunk = Uranium

    Note they must be in the city vicinity.

    Megafauna Domestication is separated into many different trainer buildings.

    And Cyberpunk and Biopunk are currently not linked to any resource. Just the first person the build them.
     

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