After I completed Ramkhamhaeng of the Incas, I said I wasn't going to start a new story for a while. However, just about as soon as I finished the story, I agreed to participate in a game under what I consider the scariest conditions imaginable. Not Deity Difficulty. Not Raging Barbarians. Not Ruthless AI. MULTIPLAYER. I have never played multiplayer Civilization before, and I have absolutely no idea what to expect. It should be a very interesting ride. For those who don't know about it, this is a game being played using the Caveman 2 Cosmos mod, an utterly vast mod that will theoretically encompass everything from the dawn of humanity (circa 50,000 BCE) to colonizing the galaxy. We're not there yet, but we're trying. This game is being played using the v27 release version of the mod. I don't know if we will be able to update the game to new versions, as I think Lock Modified Assets is an option that we chose to start the game, but we will find out when we release v28. WARNING: Updates to this story are going to be slow. We have arranged the turns so that each player will theoretically be able to play one turn every 24 hours. We haven't gotten there yet; after about a month and a half of playing, we have managed to go around 10 times. Each episode of this story will cover 10 turns of playing. After this first episode, in order to not give away too much strategic information, there will be a 10-turn embargo on future episodes. So I have just finished my 10th turn (although its turn # is actually 9, and I started with turn #0), and I will post Episode 1. I will not post Episode 2 (covering turns 10-19) until turn 29 is finished. After that, I will be able to post one new episode per 10 turns completed, but it won't be for the most recent 10 turns. So don't expect frequent updates, but I was able to stick with my first story until I finished it, and I'm hoping to do the same with this one until it either ends or utterly falls apart. This story is going to take the form of a "Let's Play", not a narrative. In fact, the game itself has just barely gotten off the ground. A couple special things: For those who have read my previous story, I'll be pointing out things that have changed between v16 (the version I used then) and v27 (the version we're using now) I will also be highlighting my own contributions to the mod. After I started the last story, I was able to join the modding team that makes C2C. I've added many new Wonders (some of which are only skeletons waiting for the core game to be modified to support the XML tags that I want) along with a few units and buildings, and I've contributed quite a bit to the Tech Tree as well. There is a tracker thread available where we post when we've completed a turn and it's ready for the next player. You can also vote on who you think will win the game. So, on to the game.