C2C SVN Changelog

Just pushed to SVN (4012):
  • Fixed possible crash with viewports if selected unit paths off viewport (mostly occurs when automating)
  • Fixed rare WFoC hang
  • Fixed OOS underlying cause that resulted in AIAndy's (correct) fix hitting overall performance
  • Added considerable detail to AI civic decision making logging
  • Fixed AI city production blindspot with managing health
  • Significant tweaks and fixes on AI civic evaluation to promote more stable choices
  • Performance work based on Talin's last savegame (645 second end turn down to 405 second)
 
I just wanted to thank you for all your hard work regarding the AI, Koshling. No matter how many features this game may come to have, it simply won't be a very fun experience if the AI is a pushover.

So I just wanted to let you know there was someone out there that appreciates all the effort you've put into the enormous task of making the AI be able to intelligently integrate all the immense amount of added features this game has over vanilla.
 
Just pushed to SVN (4021):
  • Fixed crash when trying to generate paths that lead off the viewport under user control
  • Tweaked AI bonus value assessment to degrade valuation on OR pre-reqs where other ORs are already available

Thanks to Sgtslick for the save and minidump behind these
 
Not sure if it is intended or not but I always haved flexible difficulty enabled in the bug menu when I downloaded a new svn and start a new game with it. (I made sure that I didn't have any options like this enabled at the game creation)
 
Not sure if it is intended or not but I always haved flexible difficulty enabled in the bug menu when I downloaded a new svn and start a new game with it. (I made sure that I didn't have any options like this enabled at the game creation)
First off, this is not the right thread for this, next time use ideas/discussions thread.

I like that this bug option is on by default since it makes sense that your population demand more when their nation is strong and less when weak. people adapt to their wealth.

If you preserve the UserSetting folder between updates you wont lose your configuration each time.

Edit: Since I already have posted here I want to make a suggestion of changing the tech that change minor nations into normal nations to "Sedentary lifestyle" because it feel unnatural to have no neighbor relations for such a long time now that the prehistoric era has become such a large era.
 
Sorry in my previous game start, what was v24, there was still a option at the game start to have flexible difficultys so I thought its something new in this svn. And to my understanding things SVN special should be here.
Beside that flexible difficulty was broken for me as I did great at prince difficulty but it reduced the diffiulty.
 
Edit: Since I already have posted here I want to make a suggestion of changing the tech that change minor nations into normal nations to "Sedentary lifestyle" because it feel unnatural to have no neighbor relations for such a long time now that the prehistoric era has become such a large era.

This is being discussed under the diplomacy thread http://forums.civfanatics.com/showthread.php?t=477900.

Sorry in my previous game start, what was v24, there was still a option at the game start to have flexible difficultys so I thought its something new in this svn. And to my understanding things SVN special should be here.
Beside that flexible difficulty was broken for me as I did great at prince difficulty but it reduced the diffiulty.

No this thread is supposed to be about updates to the SVN and possibly major bugs that break the game because of latest changes. Bugs go in the SVN bug thread - a new one is created for each release the current one is here. I will put a note to that affect in the opening post.
 
Updates
  • Implemented new location and costing scheme for Medieval Era tech tree.
  • Project Hades: Lowered Dosan Seowon size requirement to 13.
 
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