C2C SVN Changelog

Updates
- Adjust cost of Pir-e Naraki.
- Remove Disease - Malaria from v27 release.
- More adjustments to volcano event. Wont spawn on a plot with a resource (except obsidian or sulphur). I think I have fixed the eruptions in sea plots so that coast extends right around the volcano. Still haven't completed the messaging.
 
Getting this error when trying to update svn
Spoiler :
Unable to connect to a repository at URL
'https://caveman2cosmos.svn.sourceforge.net/svnroot/caveman2cosmos/trunk'
OPTIONS of
'https://caveman2cosmos.svn.sourceforge.net/svnroot/caveman2cosmos/trunk':
could not connect to server (https://caveman2cosmos.svn.sourceforge.net)
 
Getting this error when trying to update svn
Spoiler :
Unable to connect to a repository at URL
'https://caveman2cosmos.svn.sourceforge.net/svnroot/caveman2cosmos/trunk'
OPTIONS of
'https://caveman2cosmos.svn.sourceforge.net/svnroot/caveman2cosmos/trunk':
could not connect to server (https://caveman2cosmos.svn.sourceforge.net)

It's down. Sourceforge had a service outage and are working to repair stuff. There's a news post on their boards about it.
 
Update
- Remove civics infos XML errors for optional religions when the religions are not used. IE turning off an optional religion wont cause CivicsInfos XML errors. It may still cause Leader Head Infos XML errors since I don't know those files yet. All these errors did not cause problems in the actual running of the game they were/are just annoying.
 
Update
- Remove civics infos XML errors for optional religions when the religions are not used. IE turning off an optional religion wont cause CivicsInfos XML errors. It may still cause Leader Head Infos XML errors since I don't know those files yet. All these errors did not cause problems in the actual running of the game they were/are just annoying.

Show me what you mean, and i will take a look, thx.
 
If you turn off Andean and Asatru (or all optional ones) in my Custom_Religions MLF you will get errors from the leaderheads infos. Basically to fix it you need to

For each leader who currently has an optional religion as their preferred religion
1) Have a different religion as the default preferred religion.
2) Add a bit of XML at the end of the file which defines the optional religion required.​

For example in custom civilization Cherokee Ostenaco has the optional religion Shaman as his favorite religion. Since there are very few American religions his default religion should probably be RELIGION_MESOAMERICANISM and if Shaman is in game it should be updated to RELIGION_SHAMAN. This is done by changing the FavoriteReligion tag in the LeaderHeadInfos file and then adding the following lines after the current definition for Ostenaco.
Code:
	<LeaderHeadInfo>
		<Type>LEADER_OSTENACO</Type>
		<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
	</LeaderHeadInfo>

Note this needs to be tested since I have not checked that WoC works for leader heads.
 
If you turn off Andean and Asatru (or all optional ones) in my Custom_Religions MLF you will get errors from the leaderheads infos. Basically to fix it you need to

For each leader who currently has an optional religion as their preferred religion
1) Have a different religion as the default preferred religion.
2) Add a bit of XML at the end of the file which defines the optional religion required.​

For example in custom civilization Cherokee Ostenaco has the optional religion Shaman as his favorite religion. Since there are very few American religions his default religion should probably be RELIGION_MESOAMERICANISM and if Shaman is in game it should be updated to RELIGION_SHAMAN. This is done by changing the FavoriteReligion tag in the LeaderHeadInfos file and then adding the following lines after the current definition for Ostenaco.
Code:
	<LeaderHeadInfo>
		<Type>LEADER_OSTENACO</Type>
		<FavoriteReligion>RELIGION_SHAMAN</FavoriteReligion>
	</LeaderHeadInfo>

Note this needs to be tested since I have not checked that WoC works for leader heads.

I personally have no idea if that would work, but i did find this in the schema: i have no idea what that is either??

Spoiler :
Code:
<!-- Phungus Rev Trait Effects -->
		<element type="iRevIdxLocal" minOccurs="0"/>
		<element type="iRevIdxNational" minOccurs="0"/>
		<element type="iRevIdxDistanceModifier" minOccurs="0"/>
		<element type="iRevIdxHolyCityGood" minOccurs="0"/>
		<element type="iRevIdxHolyCityBad" minOccurs="0"/>
		<element type="fRevIdxNationalityMod" minOccurs="0"/>
		<element type="fRevIdxBadReligionMod" minOccurs="0"/>
		<element type="fRevIdxGoodReligionMod" minOccurs="0"/>
		<element type="bNonStateReligionCommerce" minOccurs="0"/>
		<element type="bUpgradeAnywhere" minOccurs="0"/>
		<!-- End Phungus Traits -->
 
@StrategyOnly, I'll do Ostenaco and see if it all works OK. If it does I put it on the SVN so you will have a solid example to work from. How is that?
 
@StrategyOnly, I'll do Ostenaco and see if it all works OK. If it does I put it on the SVN so you will have a solid example to work from. How is that?

That would be perfect, thx so much, man i was just looking over that installer stuff, :whew: too much to read . . :lol::p
 
Update

- Make Ostenaco not give an XML error if Shaman is turned off.

@StrategyOnly you can use that one as a template. note that the core file may also need doing.
 
Update

- Make Ostenaco not give an XML error if Shaman is turned off.

@StrategyOnly you can use that one as a template. note that the core file may also need doing.

thx i would have never thought of that, i have NO idea about that Dependency stuff:crazyeye:
 
Okay, I think I'm ready to release an update to SVN. I just select Checkout, and then what?
 
First Update :D
-Removed plus and minus gold from government civics, except Anarchism
-Removed trade bonus Coinage received
-Credit gets :mad: from banks/Central Bank now
-Fixed a spelling error
 
Updates
- Cost Adjustments for X35.
- Increased cost of Apostolic Palace.
- Cost Adjustments for X36.
- Increased cost of King Richard Crusade and Piazza San Marco.
- Increased cost of Surveyor's Office.
- Cost Adjustments for X38.
- Increased cost of The Sistine Chapel and Notre Dame.
- Cost Adjustments for X39 and X40.
- Cost Adjustments for X41.
- Increased the Costs of Clockpunk buildings.
 
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