C2C SVN Changelog

Just pushed to SVN (4064):
  • Fixed crash when moving between cities with left/right arrows in city screen with viewports enabled
  • Fixed crash/blank map when generating a new map with viewports enabled
  • Fixed Great wall segments appearing randomly on load with viewports enabled when GW is built but off the load-time viewport
  • Added key combo to center the viewport on the current selection (ctrl-alt-C)
  • Added key combos to pan the viewport one whole viewport size left/right/up/down (alt-numpad-directions)

Note that I think the viewport panning using the numpad directions (aka numpad 4 (left), 6 (right), 8 (up), 2 (down)) might be getting tangled up with other commands bound to alt-number, so they may have to change. However, I can't find unused key combos to use!! Suggestions welcome.
 
MODDERS:

I am going to delete from the SVN "modules/MRAzure . . .", plus he has the EXACT same thing in the "core" technologies folder, so i am going to delete that also, so if you want anything there, like the buttons etc, pls do so by my time Friday "noon." thx. They are just taking up space. . .
 
MODDERS:

I am going to delete from the SVN "modules/MRAzure . . .", plus he has the EXACT same thing in the "core" technologies folder, so i am going to delete that also, so if you want anything there, like the buttons etc, pls do so by my time Friday "noon." thx. They are just taking up space. . .

Might I suggest at least keeping a copy of it all on your hard drive then? Good idea to shave what isn't necessary or in use though.
 
Might I suggest at least keeping a copy of it all on your hard drive then? Good idea to shave what isn't necessary or in use though.
When you delete something on the SVN it is still there, just not part of the newer revisions.
 
Updates
- Fix autoLogger bug.
- Restore The_J's Real favorite religion Mod. (When a leader's favorite is founded by some other leader a wandering wise man/woman visits and spreads the religion to the capital.)
- Adjust some Great Wonder costs.
- Add Help text to show what buildings a subdued animal can build (Cobra only so far).
 
When you delete something on the SVN it is still there, just not part of the newer revisions.

Ah... yeah... good point. I'd forgotten about that.
 
Just pushed to SVN (4077):
  • Further fix to autologEventManager
  • Fixed AI bug that resulted in AIs failing to build cities

...and another one (4078):
  • Actually include the DLL that should have been in the last update that only had source + DLL archive!
  • Fixed displayed research rates in main screen and finance advisor
 
Updates
- Last of the volcano message fixes (I hope).
- More subdued animal help (all A and B done now)
- Minor animal spawn tweaks
- Two new hunter promotion buttons - note can someone fix these they need two and three stars added to them. I have some new promotions in the works for after v27 comes out and need these buttons. Thanks.
 
Updates
Unit changes:
  • Change Thief to obsolete at Personal Adornment
  • Change Rogue to obsolete at Code of Laws
  • Add Sharpshooter obsolete at Military Science
  • Add Sniper obsolete at Laser
  • Add Modern Sniper obsolete at Superstrong Alloys
  • Change Early Merchant to obsolete at Engineering
  • Change Trade Caravan to obsolete at Engineering
  • Add Supply Train obsolete at Motorized Transportation
  • Add Warlord Chief obsolete at Heraldry
  • Add Warlord Captain obsolete at Leadership
  • Add Warlord Corporal obsolete at Military Science
  • Add Warlord Colonel obsolete at Logistics
  • Change Noble to upgrade to Warlord Vassal, reduce cost to 100, reduce XP granted to 6, change obsolete tech to Vassalage
  • Change Lord to upgrade to Viceroy, add obsolete at Leadership
  • Change Warlord Vassal to upgrade to Lord, reduce cost to 150, reduce XP granted to 10, change obsolete tech to Chivalry

In Orion's Merchants and Pirates mod:
  • Add Cog Merchant obsolete at Optics
  • Add Carrack Merchant obsolete at Chemistry
  • Add Clipper Merchant obsolete at Submarine Warfare
  • Add Liberty Merchant obsolete at Coast Guard
  • Updated schema file

Building cost changes:
  • Alamo = 2400
  • Alamut = 1000
  • Blarney Castle = 1300
  • Congress of Vienna = 2400
  • El Escorial = 1600
  • Field of the Cloth of Gold = 1400
  • Highwayman's Hideout = 200
  • King's Tournament = 550
  • Rosetta Stone = 2400
  • Scaborough Fair = 1000
  • Shaolin Temple = 1000
  • Troyes Trade Fair = 1000
 
just tryed to set up the svn checkout. it worked normally at first but when it got to around 139 MB it froze

The awesome thing about the SVN for people like me who have a quirky internet connection is that it CAN pick up where it left off.

Simply select the Repository folder, right click on it and go mouseover the TortoiseSVN and select from the popup menu the Cleanup option.

Then right click on the Repository folder again and select SVN Update and it'll pick up where it left off.

Enjoy :D
 
Updates
  • Enabled Withdrawal cap if Pursuit is not in play
  • Tweaked Opportunity fire to only attack once in a given turn, targeting strongest adjacent enemy unit.
  • Invalidated Looter promotions on units that cannot pillage.
  • Lateral Switching Equipment Commands now work as intended.
  • NoAutoEquiptoCombatClass tag
    • added a greater than or equal to check on canreequip
    • disabled automatic equip upgrade to combat class indicated

Considering how my internet is behaving this evening its unlikely I'll be able to push changes to the dll archive so I figured I'd provide access via this link. Just in case it fails to complete the push correctly.
 
Whom ever submitted that last dll, got the "Black terrain" back in again:sad: (Must have needed to adjust to the new info, its back to normal again :whew: )

EDIT: Added DoomDoom, CIVPlayer8, and Boksi to Great Artist list.
 
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