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C2C SVN Changelog

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Dancing Hoskuld, Jul 4, 2011.

  1. strategyonly

    strategyonly C2C Supreme Commander

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    Isnt there a unit also, that can get rid of the tornado event ??
     
  2. Thunderbrd

    Thunderbrd C2C War Dog

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    • Fixes the CaoDai Shrine on a number of tags not set right.

    As for that tag, I'm sure it will be easy enough, just one of the now 110 active projects and bugs to fix on my plate: https://docs.google.com/spreadsheets/d/1hGrPJH_wRxxeNIdhXNCIfd0PKLlmqUKBzGhiVqeBZ7Y/edit#gid=0

    lol... there's so much more than that on a long long term basis too... From a projects perspective at least. But this will help me greatly with sorting out my priorities at least. And collecting other bug reports and putting it on the list when I cannot address it right away so it doesn't get lost.

    Anyhow, as far as those skills go, it's going to be invaluable to have ya helping on some things we've only been able to turn to DH on up until recently. Having him as an advisor there is still huge too. I know I should be trying to learn more python but I still feel like I'm mastering my realm.
     
  3. rwglaub

    rwglaub Prince

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    I'm having problems. How do I get commit to show me only the files that have changed in a nice, neat collection of directories that I can just copy and paste into my game folder?
     
  4. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I use Synchronize It! to do that for me. I have set it up to just keep the main folders eg Assets. It then shows me which files are different in a full list but separated into folders. You can then choose which ones you want to update.
     
  5. JosEPh_II

    JosEPh_II TBS WarLord

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    You as a user can not use commit. You can use export though.
     
  6. rwglaub

    rwglaub Prince

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    Yes.
     
  7. JosEPh_II

    JosEPh_II TBS WarLord

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    You know this is really not that hard. When you update the SVN, after it is updated click the Show Log button. This will show you what folder/files got changed.

    Most are done in Assets, with some in Sources and a few in Private Maps. Those 3 Folders will take care of 99.9% of any update.Most of the time it's just Assets.

    So delete the Old corresponding Folders that the Show Logs shows you out of your copy of the Mod. And then copy in the new ones in from the Update. This is not hard to do, really it's not.

    As for T-brd's response for you I disagree.
     
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  8. JosEPh_II

    JosEPh_II TBS WarLord

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    Too easy for players who do not understand the svn to bugger it up. Plain and simple you and I have much more experience than almost all of our SVN users. The separation of the repository and a working copy decreases the chance for a player to make a mistake.
     
  9. JosEPh_II

    JosEPh_II TBS WarLord

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    I don't think you understand me by your response. And I'm not advocating "overwriting" folders but instead it is the Working copy Outside the repository which is a Delete of an appropriate folder and then a copy/paste from the Repository for replacement of deleted folder. So no errors in overwriting portions of folders by just updating cause you never mess with the Repository Only the Working copy. And yes you will have double data storage of the Mod. One for manipulation and the other for base. Keeping the 2 sets separate entities.

    Now if your HD or SSD is getting Full then storage can be a problem. But the truth is your storage problem is deeper than just 2 copies of this Mod.
     
  10. strategyonly

    strategyonly C2C Supreme Commander

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    Guys, can we pls move this to the discussion thread, thx . . .
     
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  11. Thunderbrd

    Thunderbrd C2C War Dog

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    Well... it WAS about the SVN. ;)

    9717
    • A new DLL that may help increase stability, possibly in unit combat animations and ambush sequences.
     
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  12. Dancing Hoskuld

    Dancing Hoskuld Deity

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    • Fixes to the schema path based on XML Validator errors.

      More still to come these were just the easiest to find and fix.
     
  13. Dancing Hoskuld

    Dancing Hoskuld Deity

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    9719
    • some fixes for XML Validation errors in the modules/Pepper200 folder
    There are still the following which I was not able to figure out.
    Code:
    -----------------------------------
    Validating files in the current directory and all subdirectories
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4BuildInfos.xml:1980,44: The following text is not allowed in this context: '/'.
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4BuildInfos.xml:0,0: No validation occurred.
    -----------------------------------
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4MissionInfos.xml:1980,44: The following text is not allowed in this context: '/'.
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4MissionInfos.xml:0,0: No validation occurred.
    -----------------------------------
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitClassInfos.xml:1980,44: The following text is not allowed in this context: '/'.
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitClassInfos.xml:0,0: No validation occurred.
    -----------------------------------
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitCombatInfos.xml:1980,44: The following text is not allowed in this context: '/'.
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitCombatInfos.xml:0,0: No validation occurred.
    -----------------------------------
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitInfos.xml:1980,44: The following text is not allowed in this context: '/'.
    F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitInfos.xml:0,0: No validation occurred.
    -----------------------------------
    
     
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  14. Thunderbrd

    Thunderbrd C2C War Dog

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    • A small code adjustment that may help a lot with some random non-repeatable crashes.
     
  15. strategyonly

    strategyonly C2C Supreme Commander

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    Dont use this dll, it has a fatal error in it, pls wait for new one, thx . . .
     
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  16. Thunderbrd

    Thunderbrd C2C War Dog

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  17. MlnwY

    MlnwY Chieftain

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    Does this just revert the changes made in 9720 or does it add more needed changes? IOW, 9721 = 9719?
     
  18. Thunderbrd

    Thunderbrd C2C War Dog

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    • Inserts a tracking integer to help figure out an appropriate response threshold to implement to avoid crashes SO is getting from what I suspect is just too many animals spawning.
     
  19. Thunderbrd

    Thunderbrd C2C War Dog

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    • Refines rules denying defensive only units some promotions with certain effects. This will correct a number of incorrect unit accessing of certain buildups.
    • New Game Option: No Tech Handicaps for Humans - denies human players from benefiting from Win For Losing and/or Tech Diffusion effects while allowing them for any AI's in the game.
    • Adjusts core Win For Losing dynamics to keep it from functioning at all during the Prehistoric Age - there are too small populations and city counts to be granular enough until the Ancient era kicks in.
    • Adjusted some unitcombat assignments to early war ships so that there's a bit more rational progression regarding ranged assault abilities.
     
  20. Dancing Hoskuld

    Dancing Hoskuld Deity

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    • Fix XML Validation errors in Specialist Infos file.

      The tags must be in the same order as in the schema for this file.
     

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