C2C SVN Changelog

Word of advice now that the new AI pathing and the like have changed. It also has changed the way BtS starts now, so you will have to re-do your Graphic and Audio settings to your old ones again. JFYI.
 
Word of advice now that the new AI pathing and the like have changed. It also has changed the way BtS starts now, so you will have to re-do your Graphic and Audio settings to your old ones again. JFYI.

Also "glad" to see (the attached) is back again, i really like that pop-up.

Was it ever gone? I've been getting that without fail as well as the first mounted unit popup, the first archery unit popup, and I think one for the first ship built too.
 
Minor fixes:

  • Corrected attack odds calculation (should correct some near-suicide attacks)
  • Fixed a bug with city guarding nearby terrain accidentally performing attacks (these were totally suicidal attacks often and totally unintended)
  • Corrected a typo in a hint text
 
Was it ever gone? I've been getting that without fail as well as the first mounted unit popup, the first archery unit popup, and I think one for the first ship built too.

HUH i wonder if it was one of the graphics that i checked, i haven't had it in more than two years:confused:

Also that i am on the subject, i really really like the NEW pathing same as the AI, because the old one never made military units, and now this one does, nice job;)
 
Hello all,

I'm dsma_bell, a new member of the SVN team (thanks to Koshling). I'd like to support your great project with fitting german translations. Please forgive me, if I'm asking some "stupid" questions in this context in the near future, but I'm rather new to Civ4-modding.

Here is the first one :) :
There are some changed maps like "C2C_Continents", which are derived from original maps (like "Continents"). "Continents" for instance was translated in the german version to "Kontinente", so I'd like to translate it into "C2C_Kontinente". Unfortunately, it looks like the mapnames in-game are the filenames of the PrivateMaps. Is it possible to get these mapnames like other in-game texts from newly created XML-tags for translation purposes?

Thanks in advance!

dsma_bell
 
Changed the beginning folder of some Culture units to their origin culture, easier to keep track of for me.

Is612 i need you to do the rest, unless you want me to do it, its fine either way with me, thx.
 
Just pushed to SVN:
  • Fixed incorrect scaling of river-attack penalty in the AI's path calculations
  • Reworked system of evaluating stack attack results in the AI substantially

Notes:

1) SO's weird pathing case actually illustrated two bugs (if you try various targets with that rogue). The first was the incorrect weighting of cross-river attacks, which is fixed. The second actually turned out to be an illustration of one of the issues I mentioned with the core pathing engine's caching which ALREADY affected existing elements of the calculation in C2C (before my changes). In its current state this can lead to strange paths when the path target is adjacent to an enemy unit. Fixing it will require turning of all caching in the core game engine and trying to cache oursevles to the extent we can in the callbacks. If that can't be made sufficiently performant then I'll have to rewrite the pathing engine. The attmpt to cache ourselves is not too hard and I should be able to prototype it tomorrow.

2) The new stack attack evaluation code is a fairly radical change, so it's bound to need tweaking. Please watch for stupid results and post save games as necessary

With the new stack calculations the effect on the save game DRJ posted recently (as an FYI for him) is:

i) The slinger withdraws and a stack of axeman come instead and kill the scout (with the loss of an axeman).
ii) The slinger then returns to occupy the forested hill.
 
Updates
  • Added access to some built-in city values via the game object wrapper.
  • Added property source depending on city values (population, health, happiness).
  • Added tagged savegame remapping to property info and gamespeed info (reordering should work now, maybe also removing if all references are removed, not entirely sure on the second so up for trying).
 
Question: Where and when are SVN freezes announced? I have never seen a freeze announced before. I have a bunch of Wonders that are not out of my league to code, but I'd like to upload together as a group.
 
Question: Where and when are SVN freezes announced? I have never seen a freeze announced before. I have a bunch of Wonders that are not out of my league to code, but I'd like to upload together as a group.

Usually gets discussed here, but essentially it's the week before each release. It's a 'soft' freeze, in the sense that it's up to each contributing modder to restrict themselves to low risk changes and critical fixes, rather than there being any centralized control or locking.

I'm not sure when SO is planning to release v22, but I'd guess maybe around the end of this month...?
 
Usually gets discussed here, but essentially it's the week before each release. It's a 'soft' freeze, in the sense that it's up to each contributing modder to restrict themselves to low risk changes and critical fixes, rather than there being any centralized control or locking.

I'm not sure when SO is planning to release v22, but I'd guess maybe around the end of this month...?

Correct, i have a few that need more time to get things done(they wanted to get stuff into v22 before the release), after they are done, i will set the date guys, hows that?
 
Usually gets discussed here, but essentially it's the week before each release. It's a 'soft' freeze, in the sense that it's up to each contributing modder to restrict themselves to low risk changes and critical fixes, rather than there being any centralized control or locking.

I'm not sure when SO is planning to release v22, but I'd guess maybe around the end of this month...?

Just as long as it's not this week. I should have several new wonders ready to go by then.
 
I asked the same question. I think last month it was release on the 19th and the freeze usually starts a week before (thre 12th).

How about we have it start the freeze on Friday the 16th and then have the release on Friday the 23th? This would give us a couple days to wrap up what we are doing.

What do you guys think?

I have some that said they need the weekend to get things done, so it wont be till after that.
 
Back
Top Bottom