C2C SVN Changelog

Added Dinnehih Civ (Navajo)

Isn't that a combo of different southwestern Indian tribes such as Apache, Hopi, Pueblo, etc?

Eh, I think this won't work either, at least for the ones who use the SVN version directly to play.

The right way is this:
  • Add the music files to the New folder of the version you use to play
  • Run the game once and load/start a game
  • Now the music files will be in the Prehistoric folder and no more in PrehistoricNew
  • Commit both the music files and the changed XML files

I use "Export" rather than the "hot" copy of the SVN with all the green/red/blue icons on the files.
 
Isn't that a combo of different southwestern Indian tribes such as Apache, Hopi, Pueblo, etc?

I doubt its a good idea to start splitting up Indians groups and tribes..They get rather complicated....
Sioux Indians have 3 sub groups, for instance: Lakota, Santee, and Nakota
Lakota, themselves of 7 more subgroups after that :P

But if while everyones working on indians.....then you should all note that Sitting Bull and Crazy Horse are actually Lakota, and therefore Siux indians. :D

And if you wanted a sweet chief try.. Red Cloud, he fought the US army to a stand still and forced a peace treaty granting land reservations and forced the U.S. to abandon its forts and completely withdraw from Lakota lands. Considering Sleepy Eye was a peaceful chief, they should have a war chief too.
 
I doubt its a good idea to start splitting up Indians groups and tribes..They get rather complicated....
Sioux Indians have 3 sub groups, for instance: Lakota, Santee, and Nakota
Lakota, themselves of 7 more subgroups after that :P

But if while everyone's working on Indians.....then you should all note that Sitting Bull and Crazy Horse are actually Lakota, and therefore Sioux Indians. :D

And if you wanted a sweet chief try.. Red Cloud, he fought the US army to a stand still and forced a peace treaty granting land reservations and forced the U.S. to abandon its forts and completely withdraw from Lakota lands. Considering Sleepy Eye was a peaceful chief, they should have a war chief too.

I keep forgetting about Red Cloud, and i dont know why, because when i was in Korea, i was stationed at "Camp Red Cloud" duh, infact thats where in the introduction of the series M*A*S*H when the helicopter flies in was taken there...

Updated . . tweaks

Plantation Improvement moved to "Orchards" tech.

Bananas enabled at Orchards.

Apples enabled at Orchards.

Olives enabled at Orchards.

Pigs enabled at Livestock Domestication.

Sheep enabled at Livestock Domestication.

Hemp (Cannabis) enabled at Drug Trade.

Sugar enabled at Spice Trade.

Spices enabled at Spice Trade.

Tea enabled at Spice Trade.
 
I keep forgetting about Red Cloud, and i dont know why, because when i was in Korea, i was stationed at "Camp Red Cloud" duh, infact thats where in the introduction of the series M*A*S*H when the helicopter flies in was taken there...

Updated . . tweaks

Plantation Improvement moved to "Orchards" tech.

Bananas enabled at Orchards.

Apples enabled at Orchards.

Olives enabled at Orchards.

Pigs enabled at Livestock Domestication.

Sheep enabled at Livestock Domestication.

Hemp (Cannabis) enabled at Drug Trade.

Sugar enabled at Spice Trade.

Spices enabled at Spice Trade.

Tea enabled at Spice Trade.

I thought we were going to enable bananas and apples at naturopathy (with fruit gathering camp)?
 
I thought we were going to enable bananas and apples at naturopathy (with fruit gathering camp)?

Sorry I asked strategyonly to chnage these before we had that conversion. Would all fruit go under there? Which would be ...

- Apples
- Almonds
- Banana
- Figs
- Lemons
- Mango
- Papaya

Just making sure. Or did you have another idea of how it would work?
 
Sorry I asked strategyonly to chnage these before we had that conversion. Would all fruit go under there? Which would be ...

- Apples
- Almonds
- Banana
- Figs
- Lemons
- Mango
- Papaya

Just making sure. Or did you have another idea of how it would work?

I think so. These are all gatherable by hand and directly edible fruits so fruit gathering camps make sense. Olives I'd leave at orchards (they really need a bit of processing to be very useful), but those that you listed above all should be available at naturopathy IMO. Need to check that the fruit gathering camp works and is buildable on all of them too.
 
I think so. These are all gatherable by hand and directly edible fruits so fruit gathering camps make sense. Olives I'd leave at orchards (they really need a bit of processing to be very useful), but those that you listed above all should be available at naturopathy IMO. Need to check that the fruit gathering camp works and is buildable on all of them too.

What about Wine resource (which should really be renamed Grapes)? Note that they would be just picking grapes until fermentation is invented.
 
Update:
-fixed bug, Police Station was using Jails artdefines, since it had none
-Added new artdefines for Police Station
-Gave Police Station Jail's old icon
-New Icon for Jail
 
What about Wine resource (which should really be renamed Grapes)? Note that they would be just picking grapes until fermentation is invented.

Now dont get mixed up here, Reveal is different than City Trade (Enable):)

Changed Banana's to enable (CityTrade) to Naturopathy
 
What about Wine resource (which should really be renamed Grapes)? Note that they would be just picking grapes until fermentation is invented.

I think it's ok as it is probably (don't feel strongly about it personally)
 
Update
  • Fixed a bug with globe view button options that did not properly hide more than 20 options.
  • Integrated Hydro's new prehistoric audio files properly (including the XML changes).
 
Tweaked:

Enabled the following resources at Natruopathy.

- Apples
- Almonds
- Bananas
- Figs
- Lemons
- Mango
- Papaya
- Wine

Re-named "Wine" to "Grapes". Note it will still have the tag of BONUS_WINE but will read "Grapes" instead.


EDIT (2 am): from DH's request

Oratory
Req Techs: Priesthood
Location: X25 Y7

Code of Laws
Req Techs: Writing AND Monarchy AND Oratory

Drama
Req Techs: Literature AND Aesthetics AND Combat Sports AND Folk Dance AND Oratory
 
Tweaked:

Enabled the following resources at Natruopathy.

- Apples
- Almonds
- Bananas
- Figs
- Lemons
- Mango
- Papaya
- Wine

Re-named "Wine" to "Grapes". Note it will still have the tag of BONUS_WINE but will read "Grapes" instead.


EDIT (2 am): from DH's request

Oratory
Req Techs: Priesthood
Location: X25 Y7

Code of Laws
Req Techs: Writing AND Monarchy AND Oratory

Drama
Req Techs: Literature AND Aesthetics AND Combat Sports AND Folk Dance AND Oratory

Don't think you should have enabled wine. Wine generates alcohol via other buldings. That should not happen until you can FERMENT grapes. Until then they are just a fruit, and since we don't have a resource for just-the-fruit (ie - RESOURCE_GRAPES) we shouldn't enable the processed version (WINE).
 
What about Wine resource (which should really be renamed Grapes)? Note that they would be just picking grapes until fermentation is invented.

Don't think you should have enabled wine. Wine generates alcohol via other buldings. That should not happen until you can FERMENT grapes. Until then they are just a fruit, and since we don't have a resource for just-the-fruit (ie - RESOURCE_GRAPES) we shouldn't enable the processed version (WINE).

Thats probably from this post above yours??


EDIT: fixed: reported by Sleeeper

Dualism changed from <iGridY>8</iGridY> to <iGridY>9</iGridY>

fixed pink btn for Oratory
 
Updates:

-Changed Trench line of promotions to require Trench Warfare.
-Changed the Icon for the Robot unitcombat.
-Added four new promotions for Recon units.
 
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