Just pushed to SVN (4012):
- Fixed possible crash with viewports if selected unit paths off viewport (mostly occurs when automating)
- Fixed rare WFoC hang
- Fixed OOS underlying cause that resulted in AIAndy's (correct) fix hitting overall performance
- Added considerable detail to AI civic decision making logging
- Fixed AI city production blindspot with managing health
- Significant tweaks and fixes on AI civic evaluation to promote more stable choices
- Performance work based on Talin's last savegame (645 second end turn down to 405 second)