UPDATES
- Completed UnitCombat assignments on all units
- Added GameOption Shells (Heart of War, Battleworn, Uprange and Personal, Arms and Equipment, Maximum Population)
- Turned on visibility for Game Option: Size Matters
- Made a number of tags only on for particular options
- Generated some new values on tags under a number of Unit Combats, many of which apply only on particular options
- Completed implementation of Recon unit review
- Added 2 tags to buildings: iMaxPopulationAllowed and iMaxPopulationChange (For DH's Maximum Population project - these tags ONLY work if the Maximum Population game option is on - it is currently hidden and off by default. Even when the option is on, they ONLY report to python the values on the buildings that utilize these tags.)
- Added a Dinosaur Combat Class for MrAzure
This puts the Fight or Flight option at about 90% complete... just gotta get a few more promotions in for it and it will be done.
And the initial, main portion for Size Matters is now implemented so it is ready for some testing. But I do have quite a few promos to implement there.
I'm also very close to being able to open up Heart of War. This option will encompass the unit abilities, Dig In, Fortified Collateral Defense, Overrun, Repel, Fortified Repel, Repel Retries, Unyielding, Knockback, and Knockback Retries.
That's pretty much the order of my next major modding goals.
@DH: Take note, your tags and game option are in place for the Maximum Population feature you were working on there.
@The team: If you notice I've missed any units for their SubCombat Class assignments, please let me know. Also, IF YOU ARE ADDING A UNIT, please pass it through me so I can let you know what SubCombats to assign it. I can try to teach the system of determining them as well - would be good if more than one of us is fully versed on that.
Also... 10pts to anyone who can help me widen the unit help hover box!!!