C2C SVN Changelog

I just updated to 6701 and noticed that the "C2C_SmartMap.py" map generator is no longer in the "PrivateMaps" subfolder.

Is there a reason it was taken out?

It was bleeding into other mods and into Regular BtS also.
 
Had an extra WHITE space in ShaderNIF area of Brute Euro, deleted it.

6713 Added Asian (adventurer - Guide) re-skins in art folder only, didnt put them ingame yet


6714 Fixed error that Hydro found on ShaderNIF for Ananias Merchant
 
SVN6715

Fixed some xml errors in various CIV4SpawnInfos files.
The Tag bFreshWaterOnly had sometimes a extra whitespace.
The Tag rateOverrideDefineName was sometimes used twice and had numbers in it instead of the DefineName.

SVN6716
Fixed a small xml error in Upaajut_CIV4CivilizationInfos.xml the CIVILIZATION_UPAAJUT had DisableTechs used twice.

SVN6718
Fixed a small xml error(removed one ') in Craft_CIV4BuildingClassInfos.xml.
 
Added NEW Civ "Amazons" I have been trying to get this civ into C2C now for 3 years, YEAH i finally did, at least i hope so, i hope the sounds and stuff work ok??

If anyone finds more Female units besides the ones listed, pls put in the Units Thread so i can add them thx. . . . SO
 
UPDATES
  • Completed UnitCombat assignments on all units

  • Added GameOption Shells (Heart of War, Battleworn, Uprange and Personal, Arms and Equipment, Maximum Population)

  • Turned on visibility for Game Option: Size Matters

  • Made a number of tags only on for particular options

  • Generated some new values on tags under a number of Unit Combats, many of which apply only on particular options

  • Completed implementation of Recon unit review

  • Added 2 tags to buildings: iMaxPopulationAllowed and iMaxPopulationChange (For DH's Maximum Population project - these tags ONLY work if the Maximum Population game option is on - it is currently hidden and off by default. Even when the option is on, they ONLY report to python the values on the buildings that utilize these tags.)

  • Added a Dinosaur Combat Class for MrAzure
This puts the Fight or Flight option at about 90% complete... just gotta get a few more promotions in for it and it will be done.

And the initial, main portion for Size Matters is now implemented so it is ready for some testing. But I do have quite a few promos to implement there.

I'm also very close to being able to open up Heart of War. This option will encompass the unit abilities, Dig In, Fortified Collateral Defense, Overrun, Repel, Fortified Repel, Repel Retries, Unyielding, Knockback, and Knockback Retries.

That's pretty much the order of my next major modding goals.

@DH: Take note, your tags and game option are in place for the Maximum Population feature you were working on there.

@The team: If you notice I've missed any units for their SubCombat Class assignments, please let me know. Also, IF YOU ARE ADDING A UNIT, please pass it through me so I can let you know what SubCombats to assign it. I can try to teach the system of determining them as well - would be good if more than one of us is fully versed on that.

Also... 10pts to anyone who can help me widen the unit help hover box!!!
 
6734 Deleted duplicate Mayan GG from artstyles

6735 Changed artstyles for Celtic, Holy Roman, Spain, German, England and France to re-skins for Euro type


6736 changed middle east to Cresent for Amazons artstyle
 
Warning I can't get the latest SVN to load at all. I am investigating why.

Loads fine for me. No errors on the XML Validator. (With what i committed that is, dont know about TB's stuff???

I hadn't had any CTD as much as i do now with TB's changes???
 
SVN6737

Fixed a CTD reported by strategyonly, witch happened because the UNIT_SUBDUED_WOLVERINE had no DefaultUnitAI.
 
Ack... you got to it just before I committed the fix! Well done though ;) I'd gotten a little overzealous when I pasted in a selection of subcombats as a template.
 
6738 Changed a few Events to see if it impacts more: Here is the modiki on what i changed:

bProbabilityUnitMulitply If set to 1, the trigger probability increases as the player builds more units.

bProbabilityBuildingMultiply If set to 1, the trigger probability increases as the player builds more buildings.

I only changed those that pertain to either units or buildings.
 
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