C2C SVN Changelog

It was still wrong i changed it to ARTSTYLE_NATIVE_AMERICA.


SVN7321

Fixed the missing UNIT_ARTSTYLE_IROQUOIS.

7322 changed unit artstyle native american to Iroquois

I believe i have it correct this time :blush:

7323 had duplicate Sam Inf Asian when it should have been Sam Inf African
 
7324 updates

- Minor tweaks to Bear units
- Deer units and buildings now same as bear in that you need the Heritage building to build them in any city.
- Added a Light Deer unit to finish the line.
- In multiplayer mode you wont be able to see other human scores until you meet them.
 
Update
Temporary quickfix replacing ART_DEF_UNIT_BRAVE_HORSE_CHEROKEE references in the core with ART_DEF_UNIT_NATIVE_HORSEMAN

@SO: Replace with whatever you like or revert this quickfix and include the ART_DEF_UNIT_BRAVE_HORSE_CHEROKEE in the core to resolve how you wish.
 
7327 Fixed a few errors in unitartstyle i made forgot to change Cherokee ones, NOW fixed.

7328 Fixed the errors alberts2 found for the unitartstyles, thx.

7329 fixed Buffalo Hump nif problem thx Yudishtira
 
SVN7331

- Missing or wrong ArtDefineTags in UnitInfo and UnitArtStyleTypeInfo are now detected during the XML-loading. The Debug dll shows a message i case of a missing or wrong ArtDefineTag.
- The TXT_KEY_MISC_PROGRESS_TOWARDS_TECH message from events was displayed to the wrong Team.
- Fixed bugs in CvTeam::changeTradeModifier and CvTeam::changeForeignTradeModifier causing them to update the wrong Trade-routes.
- Fixed a bug in CvPlayerAI::AI_militaryBonusVal.
- Various small code fixes and optimizations.


@Thunderbrd
I made some changes in your code mostly small optimizations.
 
As I'm going through this all I can say is, fantastic work Al!

One thing I was wondering - you removed the retraining tag from the building military benefit filter... why was that?
 
I found an error in my last commit:( a fix will be in the svn in the next hour.


SVN7332

Fixed an error in my last commit.
 
Updates (SVN#7334/7335)
  • Tweaked Ambusher according to plans laid forth on the unit review thread.
  • Replaced the Transport Combat Class with Combatant for the War Galley
  • Units that cannot attack usually cannot ranged bombard now unless the new bRBombardForceAbility tag is in use for the unit or one of its unitcombats.
  • Applied the bRBombardForceAbility tag to UNITCOMBAT_LAW_ENFORCEMENT and UNITCOMBAT_SIEGE
  • Added a tag for promotions: bRBombardPrereq meaning the promotion requires the unit be capable of ranged bombard
  • UnitCombat reviews on all new reported units up to now
  • Made some tweaks to the new Deer Cavalry on it's withdrawal and fight or flight based tags
  • Completely implemented all unit Ranged Bombard tag uses for the new Ranged Bombard mechanism
  • New Promotionlines to support the Ranged Bombard rework project
    • Rain of Bolts - for Crossbow units - focuses most on improved accuracy and supporting additional damage and damage limit
    • Arrow Barrage - for Bow units - offers a balance of accuracy, damage and damage limit upgrades and at its peak adds another unit target
    • Lead Storm - for Rifle, Semi-Auto and Fully Automatic units - offers a bit more along the lines of balance between accuracy, damage and damage limit and it's last two add another unit target each
    • Sniper Beam - for Laser and Ion units - adds strong accuracy and some damage and damage limit and the second stage adds another tile range
    • Wide Beam - for Laser and Ion units - adds strong damage limit and some accuracy and damage and the second stage adds another unit target
    • Power Beam - for Laser and Ion units - adds strong damage and decent accuracy and damage limit
    • Mega Beam - for Laser and Ion units - singular, non promotionlined promo - adds very strong accuracy, damage and damage limit AND another range and unit target - achievable with the 2nd lvl of Power Beam and either the 2nd lvl of Sniper Beam or the 2nd lvl of Power Beam
    • Bolt Punch - for Ballista units - mostly accuracy, some damage, and a little damage limit as well as 4 added bombard rate each(for taking down city defense values) each level and an added range at the last step
    • Hail of Stones - for Launched Stone units - mostly damage, some damage limit, and a little accuracy as well as 5 added bombard rate each and an additional unit target at the final step
    • Pyrotechnics - for Firework units - Mostly damage limit, some damage, a little accuracy and an added target with each step as well as 3 added bombard rate each
    • Rolling Thunder - for Cannonball units - Mostly damage, some damage limit, a little accuracy and 6 added Bombard Rate each and an additional target at the final stage
    • Shrapnel Shower - for Shellfire units - A balance of accuracy, damage and damage limit, up to 2 total added targets and an added range at the final step as well as 8 added bombard rate each
    • Scorched Earth - for Medium and Long Range missile units - A stronger balance of accuracy, damage and damage limit, up to 2 total added targets and an added range at the final step as well as 10 added bombard rate each
  • Updated the Ranged Bombard icon with a new symbol to help differentiate the action button
  • Updated texts pertaining to Ranged Bombard
  • Fixed bug with Combat Help hover on units that are so penalized they have been reduced to an equivalent 0 power
  • Fixed Dynamic XP withdrawal - made withdrawal xp awards for Dynamic XP the same as it is for the core which was a much improved system and already similarly themed to the spirit of Dynamic XP
  • Updated a number of Promotion and UnitCombat tags with AI adjustments - mostly the most recently introduced ones that hadn't been included there yet.
  • Changed Sophistication promo prereqs a little - removed the need for each stage to require the equivalent stage of Combat promo
 
7336 updates

- Giraffe Trainer now uses Heritage building to allow giraffe units built in all cities.
- Minor tweaks to Deer units buildings.
- Fix pink action buttons for workers.
 
Any chance of bringing back immense map size?

Used to play this size all the time ...

Please, please ...
 
Any chance of bringing back immense map size?

Used to play this size all the time ...

Please, please ...

Did you keep an old copy of C2C?? If not you can go to the d/l area and d/l either v33 or 34.
 
7337 updates

- Fixes based on Rwn's work.
- Giraffe Archer now uses Heritage building to build the units in all files.
- Minor Deer Megafauna tweaks.
- Remove a couple of excess art defines schema files from Megafauna folders.
 
7338 updates
* Unit tweaks as laid forth in the New Unit Review Notifications thread and Players Guide to the C2C Combat Mod Size Matters thread.
7339 updates
* More Unit tweaks explained on the previously noted threads.
7340 updates
* Updates Units that should not be using Lasers yet RE: discussion with Hydro in New Unit Review thread
 
Did you keep an old copy of C2C?? If not you can go to the d/l area and d/l either v33 or 34.

I kept old copy but i dont wanna miss new features of C2C.

Any way for me to somehow merge this map size from my old copy into current C2C on my comp?
 
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