Hydromancerx
C2C Modder
Updates
- Fixed new Subdued Animals so they can move (I hope).
- Fixed new Subdued Animals so they can move (I hope).
<TEXT>
<Tag>TXT_KEY_BUILDING_PRETRIBEMAINT</Tag>
<English>If you want to use Pretribemaint beware: a third city will incur Maintenance even if the first 2 basically are free. Also if having more than 2 cities when switching to Chiefdom it'll totally cripple a player.</English>
</TEXT>
7838 update
- Fix the bombard on the dreadnought unit as requested by TB
SVN7847
It is no longer possible to Split or Merge Animals with UNITCOMBAT_WILD.
This is necessary because one of strategyonly's games showed that the AI Splitted alot units causing the game to reach the unit limit early.
for some reason i cant update or commit, any one else??
I have done an update without problems. I have not had anything to commit so can't comment on that part.
I just cant get the SVN to work, sorry. . . . so i cant make changes or for that matter any update since 7846
Is there another way we can address this maximum? This may end up being a problem for other AI later in the game in general is what I'm worried about at this point. (And I had intentions for working with splitting and merging wild units eventually...)
Try to create fresh SVN directory and update.
It seems that this is already a problem and i don't even want to think about the situation later in the game.
The change was just to keep them from splitting Animals for now because we can't change the limit and splitting is a very cheap way to get more units.
If you split 1000 units you have 3000 and if you split them again 9000!!!. Splitting should be changed to be less attractive, merging more attractive and there should be a limit.