C2C SVN Changelog

8004
made mt. everest impassable

8005
new civics icons

8006
unify font capitalization in civics screen
 
Has anyone updated the revision numbers etc. in the tooltip when mousing over your civilisation's flag? I noticed last time that it was extremely out of date.
 
8008
Added right unit models for native american tribal guardian and food merchants

8009
removed white background from split/merge buttons
 
In recent svn versions of this mod the Germans seem to lack both the "Great General" model and one for motorcycles. You only see those red half-spheres.
 
8013
fixed
- all chariot archer and early chariot edu buttons
- native american female settler animation
- native american log ram
- tomahawk_thrower stance (tomahawks grab)
 
8014

  • Performance improvements
  • Missing types in XML-Files are now logged into the Xml_MissingTypes.log
  • Hidden GameOptions are now always set to their default setting
  • Removed platyping's GameOption Stabilizer python because it didn't work
  • Fixed odd stuff and errors in various python files
  • Fixed bugs in selecting city in the domestic advisor
  • Reworked the No Zone of Control GameOption
  • The Barbarian player can no longer split or merge units
  • Reduced unit memory usage slightly
 
SVN7945

  • Fixed a huge memory leakage in CvUnit
  • Removed the 35 Civs dll


I tired one save and the memory usage dropped from 2GB to 1.2GB:)
Wow, we should advertise that version 36 uses 50 percent less RAM
 
Or just "significantly less" to avoid getting into easily disprovable numbers.
 
8015
New buttons for 3 corporations:
- Red Courtains
- Adventure Tours
- Fashion House

8016
Changed scale of Lumber Camp and Wood Gatherer Camp to 0.9 (from 0.6)
Now should be easier to spot camp in the woods.

8017
fixed ancient era starting image

8018
Reduce size for some music mp3 files
 
Rev 8018
-Naval Unit Review Tech Updates (aka see naval review thread for details, or this thread.

Note: Included in this commit are my first efforts at recording tech quotes! Check them out in the Assets/Sounds/Techs folder. Let me know what y'all think.
 
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