C2C SVN Changelog

8029
Deleted Modules/Hydro
Added zzHydroOLD.zip (Original Hydro folder) to Modules/Hydro_master

8030
Deleted Modules/Hydro_master
Added Modules/Hydro (a rename of Hydro_master)

Basically Modules/Hydro has the new combined files and Hydro_master has beed deleted.

8031
Removed Hydro_master in Modules/MLF_CIV4ModularLoadingControls.xml
Set Hydro Load to 1.
 
Good job Azure! Do you want to move my buildnigs, Vokarya`s Wonders etc also to the core?

(Some of his wonders still are only skeleton wonders and need new tags or new ideas on what to do with them. I posted a compiled list of his ideas at the end of the wonder thread.)
 
@MrAzure

EDIT: Wait aren't you putting it all in the core?

I can merge all the building files together, I will do that tomorrow.

Good job Azure! Do you want to move my buildnigs, Vokarya`s Wonders etc also to the core?

(Some of his wonders still are only skeleton wonders and need new tags or new ideas on what to do with them. I posted a compiled list of his ideas at the end of the wonder thread.)

Sure, I wanted to have a "core" set of building files, just didn't want to step on anyones toes. I will do that tomorrow.

It will be:

Modules/Hydro
Modules/Faustmouse
Modules/ MrAzure
Modules/Sargon/Buildings
Modules/Vokarya

and any other buildings files in Modules I find, (Currently 135 sets of files)
 
You have my permission to do whatever you want with my building files (as long as it is in the mods interest).

Note that the Lunar Stuff is experimental and probably not ready to implent in the core yet.
 
If the experimental stuff could be properly modularised, that would be even better.
 
8025
Created Modules/Hydro_master

Appended/Combined all of Modules/Hydro Building .xml files to one file.
Modules/Hydro is unmodifed

From 285 files to 11 files!

Contents of Modules/Hydro_master:

Hydro_CIV4ArtDefines_Building.xml
Hydro_CIV4BuildingClassInfos.xml
Hydro_CIV4BuildingInfos.xml
Hydro_CIV4GameText.xml

Hydro_CIV4ArtDefinesSchema.xml
Hydro_CIV4ArtDefinesSchema.xml

zDepend_Craft_CIV4BuildingInfos.xml
zDepend_Military_CIV4BuildingInfos.xml
zDepend_Sports_CIV4BuildingInfos.xml
zDepend_Transportation_CIV4BuildingInfos

ZDepend files were not combined with Hydro_CIV4BuildingInfos.

Modfied MLF_CIV4ModularLoadingControls
Code:
	<Module>
					<Directory>Hydro</Directory>
					<bLoad>0</bLoad>
				</Module>
				<Module>
					<Directory>Hydro_master</Directory>
					<bLoad>1</bLoad>
				</Module>

Tested XML Files synthax with:
Notepad++ XML Tools Plugin
Easy XML Editor

Hydro's folder also contained a few CIV4PropertyInfos.xml files, Promotions and maybe other stuff they are missing now!!!!
 
If the experimental stuff could be properly modularised, that would be even better.
I think I will wait for a freeze before combining more files, my cravings are too finish Transhuman Era right now, and enjoy some gametime Distant World Universe on the side.
 
8036
New buttons for:
- Great Admiral
- Great Admiral Specialist

:goodjob:

Thanks Sparth!

@DH: Does this mean we've absolutely completed the Admiral project or is there more yet to do on that front? (We've had some truly amazing teamwork here guys... very inspiring! Can't wait to see them in play :D)
 
8039

Put the xMovieFix back in the MLF. This module is essential for movies and while it should be the same as the movie define file in the XML/Art file it isn't and looks to be more up to date. If I get a chance I will compare the two and make sure they are identical.

@DH: Does this mean we've absolutely completed the Admiral project or is there more yet to do on that front? (We've had some truly amazing teamwork here guys... very inspiring! Can't wait to see them in play :D)

I have not had a chance to look yet.

edit The XML is not quite right on the specialist, testing now.
 
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