strategyonly
C2C Supreme Commander
Isnt there a unit also, that can get rid of the tornado event ??
You as a user can not use commit. You can use export though.I'm having problems. How do I get commit to show me only the files that have changed in a nice, neat collection of directories that I can just copy and paste into my game folder?
Are you trying to update your mod folder?
Yes.
Too easy for players who do not understand the svn to bugger it up. Plain and simple you and I have much more experience than almost all of our SVN users. The separation of the repository and a working copy decreases the chance for a player to make a mistake.I know but what's the danger here? I've never understood the essence of the reason not to do this.
I would think it would increase the chance. By updating, if a file was removed, it will remove that file in the repository. But if you copy a folder from the repository over a folder in the mod folder, removals won't be taken care of and you can end up then with errors because you're only adding and overwriting that way. Without an understanding of the proper method of exporting the repository to another location, something I don't even bother to try to mess with, or completely deleting whatever folders you're going to copy into place, you run the risk of having errors in your fileset. Most folks would just think they can simply copy from the repository over and then you have to try to figure out what they did wrong when they are too unfamiliar with the SVN to even explain their process.
So much less danger of error in just having the repository BE the mod folder imo. Not that I'm arguing, just not seeing how there is any risk of a mistake by clicking 'update'. What kind of errors do you see being possible with that approach?
Well... it WAS about the SVN.Guys, can we pls move this to the discussion thread, thx . . .
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Validating files in the current directory and all subdirectories
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4BuildInfos.xml:1980,44: The following text is not allowed in this context: '/'.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4BuildInfos.xml:0,0: No validation occurred.
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F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4MissionInfos.xml:1980,44: The following text is not allowed in this context: '/'.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4MissionInfos.xml:0,0: No validation occurred.
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F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitClassInfos.xml:1980,44: The following text is not allowed in this context: '/'.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitClassInfos.xml:0,0: No validation occurred.
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F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitCombatInfos.xml:1980,44: The following text is not allowed in this context: '/'.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitCombatInfos.xml:0,0: No validation occurred.
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F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitInfos.xml:1980,44: The following text is not allowed in this context: '/'.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4UnitInfos.xml:0,0: No validation occurred.
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9720
- A small code adjustment that may help a lot with some random non-repeatable crashes.
9721
- Reverts some fix attempts that seem to be causing more problems than they solve.