C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Hello everyone,

Did somebody try to play the map on c2c v42?
It seems that the map 5.1 or/and SVN Rescaled Latitude Limits do not work correctly with v42 :(
When I try to load my saves, I see FATAL_ERROR (Memory allocation failure).
And yes, I applied the recommendations on the 1st page.
I'm on latest SVN (which is supposed to be identical to v.42) and had started a new game on a "clean" map that I posted above (simply removed all civs), so it SHOULD work.
Try a CLEAN install again, maybe?
That's the USUAL cause of any errors - this mod is VERY aggressively unsupportive towards OVERWRITING files (because they get deleted and added all the time, making a mess when combined).
I do get a strange flag-and-unit GRAPHICAL jumble now, but everything else still works fine.
As in, the game doesn't complain about anything.
 
I do get a strange flag-and-unit GRAPHICAL jumble now, but everything else still works fine.
This is caused by Low Resolution Textures, unselect that option, as its unsupported.

Hello everyone,

Did somebody try to play the map on c2c v42?
It seems that the map 5.1 or/and SVN Rescaled Latitude Limits do not work correctly with v42 :(
When I try to load my saves, I see FATAL_ERROR (Memory allocation failure).
And yes, I applied the recommendations on the 1st page.
You need to enable memsaver in CivilizationIV ini to open that map at first place.
 
This is caused by Low Resolution Textures, unselect that option, as its unsupported.
LOOOL!!!
I totally forgot I actually switched it down recently, because I hoped it'd reduce the memory burn (but I'm now playing a solo game anyways, so that's not even an issue).
Like, I had to literally pause for about a minute almost every turn (during a fairly crowded game previously), to let the "whistling" calm down, lest it crashed unpredictably.
Shows how well you know the stuff, though, thanks a lot.
 
You need to enable memsaver in CivilizationIV ini to open that map at first place.
It helped! Thank you! Not sure how stable the game is (I did not play yet). However, I can load my saved game.
Performance dropped. It's near 9-20 fps :(

Still have a bug with minimap on v42 (I tried both V42 No Longitude and Latitude Limits.rar and the latest SVN No Longitude and Latitude Limits.rar). It is a scale problem. Half of the minimap is black. Maybe I need to apply different view options instead of 232(h)/112(v). Any thoughts?
If I enable viewports in "BUG," I will get a "graphic bug" (which was described here several times), and I will be unable to do anything. Is any possibility of fixing that?
 
This is caused by Low Resolution Textures, unselect that option, as its unsupported.


You need to enable memsaver in CivilizationIV ini to open that map at first place.
I'm having the MAF as well, but when I go into civilizationIV.ini, I'm not seeing an option for memsaver.

Any ideas, please? Thanks!
 
I'm having the MAF as well, but when I go into civilizationIV.ini, I'm not seeing an option for memsaver.
Any ideas, please? Thanks!

It should be in [CONFIG] section. If it's not there add this:
memsaver = 1

UPDATE
@raxo2222
memsaver allowed me to load and play the game for a while. However, MAF happens every 15-25 turns. Is anything else that I can do? In the INI file, maybe? or somewhere else?
 
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It should be in [CONFIG] section. If it's not there add this:
memsaver = 1

UPDATE
@raxo2222
memsaver allowed me to load and play the game for a while. However, MAF happens every 15-25 turns. Is anything else that I can do? In the INI file, maybe? or somewhere else?
Use viewports - map is >2x maximum allowed size, so you should use viewports.
Half of height or width should be good enough.
 
Damn, I somehow had it on "0"!!!
No wonder I kept getting MAFs left and right, despite this making no sense for my PC.
Thanks, lol.
I take that back.
I get this when loading a save with MS = 1.
"Using the MemorySaver option in your configuration does not allow device loss. Exiting program."
Wut???
 
I take that back.
I get this when loading a save with MS = 1.
"Using the MemorySaver option in your configuration does not allow device loss. Exiting program."
Wut???
You can't alt-tab in full screen, if you have memsaver on.
You need windowed mode and fiddling with screenheight until game isn't vertically stretched.
 
You can't alt-tab in full screen, if you have memsaver on.
You need windowed mode and fiddling with screenheight until game isn't vertically stretched.
Not the case, and I found out it was a corrupt save that I was trying to load, somehow (it was just a couple days old, so dunno what's the stupid problem, lol, but never mind).
Another save loaded fine, so I'll drop the issue.
 
Use viewports - map is >2x maximum allowed size, so you should use viewports.
Half of height or width should be good enough.

So, what parameters do you suggest for the viewport? (H/V)
Half of the height/width of the monitor resolution? like, H=960 (1920/2) or/and V=540 (1080/2)

By the way, H=232, V=112, Viewport enabled - MAF still happens. With all the respect to the author, I think that it was not a good idea to create such a big map.
 
So, what parameters do you suggest for the viewport? (H/V)
Half of the height/width of the monitor resolution? like, H=960 (1920/2) or/and V=540 (1080/2)

By the way, H=232, V=112, Viewport enabled - MAF still happens. With all the respect to the author, I think that it was not a good idea to create such a big map.

4000 turns in my current long game and only 1400 MB RAM usage, so no MAF problem by RAM. Map works fine, you installed something wrong or you dont did what i told at first posting here, read on first posting:

"INSTALLATION AND USAGE:"

Or maybe your computer cant handle it.


(If you scroll to fast and to zoomed out on map game may MAF crash, its a exe/mod problem, scroll slower or on longer distances use the minimap to scroll by holding leftclick it mostly never crashs and scrolls fast)

Loading WB and returning to game may bug the minimap, always restart game completely after going into WB. If viewport is on you cant see space, you can see it when you reach and enter space.

Use only the scenario options as i set it up, other option may cause memory leaks. Clean install recommended.
 
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So, what parameters do you suggest for the viewport? (H/V)
Half of the height/width of the monitor resolution? like, H=960 (1920/2) or/and V=540 (1080/2)

By the way, H=232, V=112, Viewport enabled - MAF still happens. With all the respect to the author, I think that it was not a good idea to create such a big map.
It has nothing to do with monitor resolution

I was talking about MAP width and height in tiles
 
4000 turns in my current long game and only 1400 MB RAM usage, so no MAF problem by RAM. Map works fine, you installed something wrong or you dont did what i told at first posting here, read on first posting:

I followed exactly the recommendations that were provided on the first page. However, the recommendations do not say directly that changing some scenario options can cause memory leaks, so I changed a few scenario options.
In my case, MAF happens during the end of the turn or exploring the area (>3100 turns)
Anyway, it is a good lesson for me - do NOT use such big maps anymore.

Thank you for your feedback.
 
I followed exactly the recommendations that were provided on the first page. However, the recommendations do not say directly that changing some scenario options can cause memory leaks, so I changed a few scenario options.
In my case, MAF happens during the end of the turn or exploring the area (>3100 turns)
Anyway, it is a good lesson for me - do NOT use such big maps anymore.

Thank you for your feedback.

If it happens on turn end its a bug or mod bug or corrupted save game, sometimes rare bugs are saved, has nothing to do with the map size.

You can try to load a earlyer save and then try to turn sometimes and look if it goes over the turn where it crashed for you.

Memory usage has improve a lot by the mod team. Tab out of the game and look into taskmanager how much RAM your game is using with UEM map.

Good idea, i add a recommendation to not change the scenario game options to the INSTALLATION AND USAGE part on the first posting.
 
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Aha! :king:

uem-aha.jpg

I have to say my current long game on SVN 11238 works very good. AI games good and RAM usage only about 1400 MB now. AI builds like hell and builds units like hell, but i managed to dominate my space with my elite forces for now and we are on the way to be a superpower on deity, but let's see for how long with the rest of the large world, new superpowers already rising.

We settled already alot of land and we are dominating the foolisch south civs. :crazyeye: Sometimes our victory was on the edge, but we made it. For now, we dont know who is the major power on other continents. Next step to build up a strong navy and start some expeditions to far far away lands to obtain new hunting grounds and new lands.

Also some infos about a memory leak in game:

If you load a game about 3 times = MAF so that shows you there is a memory leak, (Somehow RAM is not cleared correctly) remember always to restart the game complete before you load a game.
 
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So game still a bit to easy what can be done to improve the difficulty? Let's think about...

First, is nightmare difficulty increasing the AI research?

Second is the AI in the latest svn mod version harder then on 11238 ?

So when you conquer a big city early it will pump you forward in research of all other civs for ever or a long time, how can that be done better?

1. I can build in some land obstacles that the gamer only cant go to other continents only if he has ships, like the panama chanel, that will limit the possibility to conquer to much citys to early, but that is already hard by maintenance cost but 2 large citys conquered near you will be enouth to get you far ahead of the AI in research.

2. Palace building of capital city +500% defense, will make the capital city only conquerable later in game, but will still allow early warfare on newly founded citys, but the large capital citys cant be destroyed or conquered to early.

3. Make it not possible to conquer citys at all, make it possible to only destroy them, so you cant harvest other civs for civilian captures and increase your own population so much with them. And you have to build all citys by your self.

So i think best is to add a option "Always raze citys" or any better idears to make the game harder and the AI more competitive?

So as there is no such an option to be not able to conquer citys only destroy them how fast can you build in such an option? That will allow full early wars but not make the gamer overpowerd to easy against other AI civs. Will make the game much harder and will let the AI stay competitive.

Also i may add some natural obstacles to the map maybe...

Give a option "Always raze citys" asap i want to start a new game. :goodjob:
 
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