Beorn-eL-Feared
Idiot riding pedals
A fairly normal epic game.
Standard sized Pangea, 30-40% land, 5 humans, 3 to 5 monarch AI's (on the overcrowded side, but low difficulty enough for the tech pace to be reasonable), any civ allowed. Barbs at sedentary or roaming, agressivity at average, climate random.
I'll try and get someone to tweak us up a map - for fair starts and resource shuffling, mainly. Maybe AI buff ...
Roster is full, thank you very much.
Roster:
- Blarst -------- Persia
- Soul_warrior -- Russia (random)
- sercer88 ----- Maya (random)
- GreyGamer --- India (random religious)
- Beorn -------- Mongol (random)
- Tar-Mithanga - Hitties (random)
- Random AI's
Note: I randomed starts and took the first civs it gave me to fill in the random spots.
Will update with emails and stuff.
Standard sized Pangea, 30-40% land, 5 humans, 3 to 5 monarch AI's (on the overcrowded side, but low difficulty enough for the tech pace to be reasonable), any civ allowed. Barbs at sedentary or roaming, agressivity at average, climate random.
I'll try and get someone to tweak us up a map - for fair starts and resource shuffling, mainly. Maybe AI buff ...
Roster is full, thank you very much.
Roster:
- Blarst -------- Persia
- Soul_warrior -- Russia (random)
- sercer88 ----- Maya (random)
- GreyGamer --- India (random religious)
- Beorn -------- Mongol (random)
- Tar-Mithanga - Hitties (random)
- Random AI's
Note: I randomed starts and took the first civs it gave me to fill in the random spots.
Will update with emails and stuff.
Spoiler stuff in post 25 :
- I don't expect/wish to have to refer to these rules, ever.
- I expect to see some GPS to PlayerX action in this thread
- I expect everyone to be able to play within 24 of a GPS post, unless you can't, in which case announcing it would be very nice
- 20 turn peace deals should be solid and never broken, any other in-game 20 turns deal breaks should be announced prior to the breaking player's turn by the faulty player. War should be announced before you enter the defender's lands so the defender has a turn to move his defences.
- No intentionnally breaking trade routes for this to happen by self or by a co-operating 3rd party. Wear the pants you put on.
- No scorched earth tactics to deny capture or make one's life miserable. No razing wonder cities.
- Only dogpile someone if he/they really pissed you all off.
- City trades in peace deals are ok but otherwise keep your citizens.
- Peace should be offered after the capture of a capital city if the defender had at least 5 or more cities to begin with. The price for peace must be at most 50% of the remaining cities (the new capital can be the other 50%). The defender is allowed to refuse. The attacker avoiding the capital is definitely incentive for the aforementioned "pissing off" of other civs.
- Trade maps at your own risk, I certainly don't advise you do beside with the in-game trade.
- Report combats by PM or email; examples:
Santiago, from NW:
4/4 horse v 3/3 spear > 2/4 horse
5/5 horse v 3/3 spear > 2/3 spear retreat
3/4 sword v 2/3 spear > 1/5 sword capture
Settler pair North of Barcelona:
4/4 Jav v 3/3 spear > 1/4 jav, 1 worker enslaved
5/5 ACav v 4/4 Archer > 2/5 ACav, 2 workers captured