C3C: The Rise and Rise of Portugal (Emperor)

w00t. keep this up, i want to see the aztecs fall
 
Thanks for the feedback, Amenhotep7 and unscratchedfoot.

unscratchedfoot said:
Good move with the sabotage. Are you going to war with the aztecs now? Hopefully they put up a fight unlike the previous one-sided wars.

What is wrong with one-sided wars? I like one-sided wars, so long as it is on your side. As for timing with war on the Aztecs, check this out:
SMPort1615AD_ma.jpg

Do you think we are ready? Seriously, 263 infantry is almost 10 per city assuming an even allocation. I don't think cavs are up to the task of denting that. The other continent consists of three civs enjoying democracy government and peace for at least a millenium. All that excess cash and production has gone into building excessive amounts of units. This won't be an easy war.

We also have infrastructure requirements. We have just traded Electronics to the Maya for the Corporation and 4gpt (all they would pay us. Never trust a guy with the term 'smoke' in his title!). This means that there are stock exchanges to build, and wall street to build. We will also want battlefield medicine and the military academy - we need tank armies on day one! We are still building hospitals and factories as well.

Strategically, I am also thinking that governmentwise, they are a democracy. We have a more robust government in war times as a republic, but I am thinking we will want the ultimate in robustness, communism. Once the world war starts, we will want to drive it to completion. A few turns of anarchy, and zero production for our opponents gives us a huge strategic advantage in this cause. So we will also want a prebuild for the SPHQ.

The only question is when to switch. I like the cash rush while in this infrastructure push, and earning over 1200gpt!

Techwise, the Aztecs are still the leader, but up only Refining (ignoring democracy and fascism). There are still two techs before we can start making useful late IA units (Steel and Combustion). So the Republic and infrastructure push shall continue for a bit.

While looking at the major continent (yes, the other continent is bigger than Portugal) on the world map in his great war room, Henry's military advisor, notices that in addition to the three major nations of Aztec, Maya and America, there is still a tiny peninsular occupied by the almost forgotten Egyptians. They have meagre holdings of only two cities and are backward technologically. On the flip side they offer a huge strategic possibility of a safe beachhead from which to stockpile the often dreamt of mass of modern weaponry for the eventual Aztec campaign.

With renewed vigour in his stride, the military advisor rushes to Henry's coucil chambers, a plan already forming in his mind. Therein he finds Henry celebrating with master spy, James Bond. Mr Bond thinks he is of English origin, but as any reasonable student of history knows there simply is no English in existence, and there never was. However, anyone capable of pulling off such a major victory as the Hoover dam episode, especially at the expense of the evil Aztecs, is entitled to any delusions he cares to have!

As Henry is advised of the military man's new plan, he realises that James is awaiting a new quest for the glory of Portugal. James is immediately dispatched to Egypt to bring news of her military prowess. Though disappointed with so simple a mission, James attacks it with gusto and shortly thereafter the pathetic 'might' of the Egyptians is revealed:
SMPort1615AD_E.jpg

Laughter echoed across the great continent that now was Portugal. The cavalry armies can come out of retirement and finish off this one last task! And so the order was given.
 
Tough fights where the human player is outnumbered are the best. Cake walks are okay sometimes too but only having simple, no-casualty wars gets boring fast. As for the Aztecs, you got more than enough to take them out. A human can handle up to 10:1 odds no problem against an AI and you are only looking at about a 3:1 ratio. I wrote a diety story about when I took on two bad civs who had 1100 soldiers (not including other units) combined compared to my 89 soldiers plus their cities outnumbered me by about 10:1 and it was a nice even fight. You can see the army reports in the story showing unit counts. Unfortunately no one bothered to read the story.

C'mon dude! Attack the Aztecs and never mind the wimpy egyptians so we can hear about a real war. It's an easy challenge. Better yet, declare war on both the Aztecs and Americans at the same time and try to invade them both. It's not as hard as you think cause the AI really does not understand strategy. If you set up a kill zone you can cook off hundreds of enemy units at little cost to yourself.
 
Warman17 said:
w00t. keep this up, i want to see the aztecs fall
Where are all the peaceful builder types wanting to see a nice spaceship win? :lol:

1615AD - continued. With some micromanagement we force Badajoz to finish Hoovers in 9!. The galleons load for the Egyptian battles. "Send the elites," was the order from on high. Some cheap rushed small wonders would go a treat right about now! And so the great fleet prpepared to sail.

1625AD - Maya are constructing Hoover in Copan, due in 29 turns. America are building it in Eashington due in 12 turns. Ours is due in 7.

1635AD - American city of Atlanta has completed Universal Suffrage. Checking in with the Aztecs:

SMPort1635AD.jpg

A safe steal gives change on 4000gp, so I don't think so mate!

1640AD - What is that saying about well laid plans? The Aztecs suddenly announce construction of Hoovers at Cusco, and,
SMPort1640AD.jpg

SGL!!! Sure enough, Aztecs have just finished researching Steel! Henry is furious. He wants to war immediately. It takes his advisors 15 hours to carm him down, and convince him that their time is near, just not yet.

Hoovers due in 4 becomes an expensive military academy, wasting 203 shields! Now we will have to build power plants as well in our high productivity cities.

SMPort1640AD_S.jpg

Safe steal fails (with a hint of whats to come).

1645AD - Them American's are not the brightest of htis world...
SMPort1645AD.jpg

Of course this forces us into war. Huexotla is just below our choosen targets of Egypt, and is guarded by only 3 infantry...

Lets get everybody in on the fun
SMPort1645AD_M.jpg


1650AD - Our assault on Huexotla reduces the defence to a single conscript infantry (probably going to enlist more next turn, though)...
SMPort1650AD.jpg


1655AD - We allow our MPPs to elapse. We still must fight the Aztecs until either the Maya sign peace or our MA with the Maya expires in 18 turns. Huexcotla falls! While this war may seem too early, it suits us in many ways.
1) We finally have the major continent at war, burning up all those excess troops.
2) The tech pace may well be crippled.
3) We have established our beachhead on the other continent, albeit not the way we were expecting. (Lucky Egyptians)

Our coastal cities are building Ironclads (and I didn't think I would need that optional tech!), inland we have renewed our commitment to building infantry. Our intent is to play a defensive war. We shall destroy Aztec troops at sea, or if any land on our continent, they can be easy dispensed with as we have now completed the strategic railnet. We have already done enough damage to the Aztecs to justify our part in our MA and MPPs, so neither America, nor Maya should be annoyed with us in this.

We try an immediate steal from the Aztecs, and take Refining. Your good, James, have another go! Second attempt to steal immediately fails but he is not caught. Aztecs only up Steel, Facsism and Democracy now.
 
A foreign emissary, called unscratchedfoot, has just made a plea for more direct messures against the Aztecs to Henry's great war council. Most of the council think he is mad, but the military advisor likes what he hears, and starts planning anew.

1655AD - The evil Aztecs sign up the backward, and feeble Greeks into an MA. You have sealed your fate, Greece! Henry seeks war progress, "we must dominate the seas." The Aztec navy is 3 galleys, 25 frigates and 11 Galleons. Ous is currently, 3 frigates, 9 galleons and one ironclad.

We plant a spy in Athens.
SMPort1660AD.jpg


Our ironclad takes on an Aztec galleon, and now they have 10! Meanwhile the evil Greeks have amassed an invasion in ex-Persia. Two MI and a sword land in the north of this island, next to Sidon. The sword army is brought out of semi-retirement to dispatch one sword and one MI at a cost of 10hp. An infantry does the rest. So much for the Greek invasion!

1665AD - An immediate steal from the Aztecs gives us steel.

1670AD - Greece lands a further three MI on the same tile on Persia as before! 3 Infantry deal to the 'threat'. The Aztecs have upgraded a galley to a galleon. We steal immediately, and take democracy from the Aztecs. I thought they may have already reached combustion, but that is simply what they are now researching. The Aztecs have become a fascist state!

1675AD - There is an Aztec frigate/galleon combo NE of the exPersian island, and 2 frigates and a galleon north of our continent. A frigate is slowly knocking off hit points, one each turn, while an ironclad lies in wait to ambush this fleet.

1680AD - We lose our spices, so we trade Lincoln Refining for spices and 32gp. (He wouldn't pay even 1gpt). The Aztecs land at the south of Persia, next to Sardis, 3 inf and 1 cav. Sardis is defended by a lone fortified inf.

North of our continent, the frigate again bombards. Now the frigates are 1hp/2hp. The galleon is showing on top as 3hp. The ironclad sends it to the watery depths, but has to head for port.

IT - The Americans sign peace with the Aztecs. The Aztecs immediately come to us begging for peace. It is refused, we still have 12 turns on our alliance with the Maya. Their frigate north of the continent attacks our ironclad and is sunk, promoting the ironclad. However, diaster at Sardis. It falls to the evil Aztecs.

1685AD - Our 4/4 frigate is sunk in its attack on the Aztec 1/4 frigate!

IT - America redeclares war on the Aztecs! The Aztecs fail in the south of Persia, but make another landing in the north! Three inf and a guerilla! War weariness kicks in, and I am forced to put lux tax at 10%.

1695AD - reinforcements sail for Persia, due in three.

1700AD - Aztecs land 2 cavalry and an inf next to Barcelona in the north. A quick artillery barrage, followed by three attacks from our trusty cavs and the incursion is over. America and Maya are also in fascism.

We let Mr Bond lose in Persia to try to regain the captured city of Sardis. It costs a mere 499gp out of the almost 7000gp treasury, but...
SMPort1700AD.jpg


We let him try again, with the same result. (The Aztec culture is much higher than ours. Is this a factor?) We have 8 turns left on the alliance with the Maya.

I am thinking of either going communist and carrying this battle on to the end, or using republic's advanatges over facism to self research into the late IA military techs in front of the AI and then go communist.
 
The Aztecs are making progress in this war:
SMPort1700AD_st.jpg

Their % of land area was 20% pre war.
SMPort1700AD_p.jpg


1705AD - We sink another frigate by Madrid. We now have 6 ironclads, 2 frigates, 9 galleons to Aztecs 0/20/10. We appear to be winning at sea! Our reinforcements arrive in Persia. Time to boot the Aztec out! Sardis has one vet inf defender, only. Artillery redlines the defender, but two cavs are needed to finish the job, and liberate Sardis. A lone Aztec inf is dispatched at the cost of one cav. 3 foreign infs remain on Persian soil.

1710AD - South of Persia an Aztec frigate and galleon are scratched. Another frigate is scratched near Aztec island.
SMPort1710AD.jpg

Aztec island is likely to be the location of our next aggression against this evil blight!. We note that the Aztecs now have a transport, so a quick call is made to James, who immediately steals combustion. The Aztecs are working on flight. While he is at it, James investigates Aztec island: Teeyo - 3 inf, making cav, and the city of Tlalmanalco - 3 inf making inf.

Another Aztec frigate dies by Madrid. There is now 1 inf on Persia.

17515AD - South of Persia sees another 2 Aztec frigates killed, but we lose one. By Madrid another enemy frigate goes down for the count. Our new transports can reach Greece in one turn. We invade with 3 inf, 11 cav, 5 artillery and 2 crusaders.
 
Many historians, looking back at these events have wondered why this Greek campaign was launched. The fact of the matter was simple. The backward fools signed a military alliance with the Aztecs, and so formed an axis of evil. They could have stayed out of these events, and remained a self governing, backward people, and a curiosity for the more civilised rest of the world. Instead it was the Greeks themselves who brought about the events initiated in 1715AD.

The plan
SMPort1715AD.jpg


The force has been divided into two, and is probably a little light on defence at present. It will definitely need reinforcements in the form of additional infantry. Red force has 1 inf, 8 cav. Blue force has 5 artillery, 4 cav, 2 crusader, 2 inf.

Meanwhile in action against the evil Aztecs, empty galleons are rushing to Huexotla to retrieve the task force stationed there for use in the Aztec Island campaign.

In domestic affairs, it appears that in a top secret move, Niagra Falls has been building a palace-like structure. Its purpose can only be guessed at. We will keep you posted as news comes to hand.

1720AD -
SMPort1720AD_bm.jpg

In Greece, as feared the rash move to send so little defence has proved costly to the red force as sheer numbers of attackers have reduced it to three cavs. It would have been far more prudent to send in one combined force or several more infs in the initial task force. In the process however, the Greeks have exposed 24 units to our invasion force. Without the protection of the cities, they will be an easy morsel!

Our retaliation in Greece kills eight of these units and combines the forces. They may be backward, but sheer numbers makes these Greeks strong. The transports return for reinforcements. Greece still has 84 units left.

In the great ocean to the east of our continent (The Eastern Ocean), we sink an Aztec Galleon. By Madrid, a second Aztec invasion fleet is threatening, however, after an artillery barrage, the galleon is exposed and sunk by our ironclad.

Persia has finally been cleansed of the last of the Aztec scum who invaded, and is at peace again. However a Greek caravel has been spotted off the coast of Tyre. So the citizens remain alert, but not alarmed.

The military academy has trained the first army. This will become an infantry army for use on the Aztec homeland!

1725AD - The Greeks have run into hiding. Many units were seen entering their capital city of Athens. Only 11 units remain exposed. However, this time we turn our attentions to Pharsalos. We must start conquering Greek cities. The artillery barrage does not quite redline the three Hoplites defending, then we lose a vet crusader and a reg cav in the assault. It is decided to reinforce th eunits before attacking further.

We have almost 9000gp. It is decided to spend a chunk now on infrastructure. We now have 5601gp after rushing various hospitals, hydro plants and some courthouses.

Another Aztec frigate goes down by Madrid. Future divers will be rewarded with a rich collection of wrecks to vivit by Madrid.

On Persia,
SMPort1725AD.jpg

The Greek foce consists of three MI. When the Greek caravel was spotted last turn, the cavs were moved to the mountain positions to prevent the Greeks gaining any defence bonuses. The menace is ended for the shock loss of one cav.

Then a new Aztec destroyer is spotted east of Aztec island. Our destroyer moves in for the kill. One less Aztec destroyer to worry about, but we must make for port (redlined).

Task force Aztec island is two turns away.

The opposing navies now stand at:
SMPort1725AD_n.jpg

The Aztecs now have 23% of world area. They are clearly making progress against the Maya and the Americans in a bitter battle of the fascists. We trade world maps with Lincoln to ensure our intelligence is upto date. It is clear this war must be fought until the destruction of the axis of evil. It is time to change government. It is clear the people preferred Republic to Communism, as the glorious Portugese nation is plunged into anarchy for a nasty 40 year period (8 turns).
 
1730AD - The Aztecs have dared to invade Portugal, sending 3 infs and a guerilla to the mainland.
SMPort1730AD.jpg

The force is 3 inf and a guerilla. It will be pounded by artillery from the safety of Ur. Unfortunately, we only have three artillery left on the mainland and all cavs are on foreign shores with none able to be built for 8 turns, so we shall see what this force does.

In other events, we sink a Greek caravel east of Persia, and land our reinforcements on Greece.

Our brave ironclad, the destroyer of many Aztec ships by Madrid, is attacked and sunk by a sneaky Aztec destroyer.

1735AD - On Portugal a lone Aztec inf seperates and is destroyed, leaving 2 inf and a guerilla. The invasion of Aztec island has commenced. We land 3 cav armies, 5 artillery, a cav and 2 inf next to Tlalmanalco. Bombardment on Tlalmanalco reveals a destroyer and a transport trapped in port.
SMPort1735AD.jpg


We sink another Greek caravel. They now only have one. On Greece, Pharsolos is captured. They are down to 74 units.

Our destroyer has revenge on the sneaky Aztec destroyer north of Portugal.

1740AD - Greece has formed two giant SODs of over 50 units total by Pharsolos. We pull all units back into the city. We bombard the smaller SOD. The final shot puts an MI on top. We kill 9 for nil loss, but then risk an attack with a 2/4 cav and lose the cav. The inf reinforce, waiting for the onslaught. 6 fortified ins backed by 7 artillery, 11 cav in various states of injury and a crusader in a size 9 city must hold out 30 attack 4 troops.

On Aztec island, Tlalmanalco falls without loss, and we destroy at least one transport, but an Aztec force of frigates and a transport has broken the blockade and made a daring rush for Persia. It must be stopped! The East Ocean fleet's 3 destroyers end this sea born menace.

Aztecs are now at 22% world area. Aztec navy is 3 Destroyers, 2 transports, 3 galleons and 11 frigates. We have 5/4/5/1 plus an ironclad.

IT - At Pharsolos, a mighty battle rages supreme. Two infantry units are killed as the masses of barbaric forces hurl themselves at the defenders. As the hail of bullets rain down on the attackers, 2 evil Greek units manage to each kill an infantry. Five Greek MI flee in terror as their comrades are cut down by modern warfare (they were injured units that withdrew). One Greek MI wastes time and pillages a tile instead of joining the fray. 22 greek units were slaughtered in this attack, giving rise to the great Portugese leader Cabrillo. He shall be used to rush a small wonder back in Portugal. The Greeks are down to 46 units.

On Aztec island the units advance into artillery range of Teayo. Next tuen the onslaught shall continue. A destroyer bombards Teayo, revealing a hidden transport. Our counter-attack kills 3 hoplites and three MI.
 
Four turns of anarchy remain.

Henry is in his great council chambers. The first emissary to visit is from Greece. He comes offering peace. Henry informs him that the price is all of Greece's cities. As the emissary wasn't able to offer even one, he returns empty handed.

As he leaves, a messenger approaches Henry with the news that there is a man who reeks seeking council with Henry. "Show him in then." Smoke-Jaguar enters the chambers. Last time Henry met him, they met on neutral territory across a table as equals. How times have changed! This time, Henry remains on his throne, while the smelly man is shown to a small stool. "What can I do for my ally?" asks Henry.

"Our MA against the accursed Aztecs expires shortly. I propose we renew it on the terms as before."

"Last time I gifted you wines to seal the deal, but now, you certainly need my help, more than I need yours. Tell me how much gold is in your Treasury!" demanded Henry.

"Err, 44".

"Excellent, lets renew our alliance for this paltry sum. The evil Aztecs must be removed from the planet. One last thing, Mr Jaguar, I see that the barbaric Greeks have declared war on you due to some pact with the Aztecs. The great Portugese nation has invested too much time in lifting these people from their barbaric state to brook interference from you. You will keep your forces fighting the Aztecs and leave the GReeks to us if you know what is good for you!" Thus the alliance was renewed.

1750AD - On Greece, the feeble Greeks have largely run for cover. One Hoplite has pillaged a second road to Pharsolos, leaving just one intact with a small SOD of 6 Hoplites. It is decided that it is best to destroy these defenders while they sit exposed in the open. Meanwhile, Cabrillo is whisked back to Portugal. 7 Hoplites and an MI perish this turn. Greece now has 34 units and a worker. The Aztecs are now down to 210 infantry, but are continuing to try to build their navy - 5 destroyers, 2 transports vs our 6/4.

1752AD - The Aztecs attempt a daring assault on Tlalmanalco on Aztec island. A destroyer escorts a transport to the north and it drops two cavalry off. We have 4 destroyers lying in wait. It only takes two to do this job! Teayo falls to our assault. We destroy the Aztec cavs, and Aztec Island has joined the Portugese state! We have reversed a trend, the Aztec world area % has dropped from a high of 23% to 21%.

On Greece, only three enemy troops are visible. These are dispatched.

1754AD - The Greeks provide 7 more troops for target practice.
Near Aztec Island, we see the city of Thebes fall from Mayan hands, and two destroyes trying to sneak up towards Aztec Island.
SMPort1754AD.jpg

We lose one destroyer in the action.

1756AD - Finally out of anarchy, Portugal becomes a communist state. Without the SPHQ, we are earning around 300gpt less than we were on republic (956gpt). But there is no war weariness to hinder the final destruction of the Aztecs. SPHQ due in 1.

In Greece a further 7 units are killed in the open, and
SMPort1756AD.jpg

killing 5 more Greek units for the loss of one cav. Athens starts building a Civil Defence, due in 10 thanks to the help of slave civil engineers.

1758AD -
SMPort1758.jpg

GPT jumps to 1254, about earlier republic levels.

The plan for the invasion of the Aztec continent has been formed. It calls for
a two wave attack. In the first, the Portugese Expeditionary Force (PEF) consisting of the soon to be formed inf army, and four cavalry will land with the intention of causing as much damage to infrastructure as possible. The primary intention is to try and ensure that the masses of Aztec infantry arrive in a peicemeal fashion, rather than in a huge SOD, in response to our landing. The landing site is marked in blue. As a newly conquered city, Thebes is probably more lightly defended than some, so the cavalry armies backed by a huge artillery and infantry contingent will take and hold Thebes. If the enemy doesn't soon come after us, we will advance to Heliopolis and take the fight to him.

SMPort1758_p.jpg

In addition, it appears that there is still no sign of flight having been researched by the Aztecs, so we shall do self research on Mass Production, Amphibious Warfare and Motorised Transport. We may well end up with a tech edge to finish off the Aztecs with. 90% research gives us Mass Production in 6, with -216gpt.

The Aztec menace is down to 195 infantry, 6 destroyers, 1 transport. The Greeks are done for: 14 hoplites, 2 MI and one longbow left. We capture Corinth (make that 11/1/0).

1762AD - The tiny Aztec incursion into our land, which till now had been forced to shelter in the marsh land that they lamded on due to artillery bombardment, has finally been destroyed. But the Aztecs score one back, sinking a destroyer probing their eastern shores.

The PEF has left the Portugese east coast and is three turns from its target land.

1764AD - We attack the new Greek capital of Thermopylae, and lose one cav, but
SMPort1764AD.jpg


1766AD - Science to 50% for MP in 2, +301gpt. Great news - we are now ranked average to the Aztec military, although they still have 183 inf. Still no sign of flight. Just as well we started our own research!

Greece has 7 hoplite, 1 MI, 3 caravels and three cities left. We can probably only kill one at a time with our limited troops, however.

The PEF has landed on the Aztec mainland!

An investigation of Thebes reveals 2 infs, making infs. We suspect that the evil Aztecs are running out of gas! And we are just getting started. We need to accelerate the timetable for the landing and seizure of Thebes.
 
I just lost the last update, but it wasn't many turns...

The main happenings were an MPP signed between Maya and America. More power to them, they are next after the Aztecs! I also saw the Maya reconquer a city, and in 1772AD,
SMPort1772.jpg

Now there are no more distravtions. Death to the Aztevs.
 
This story really rocks. It's a very good combination of hard fact and storytelling. And the screenshots are the icing on a cake :) . Crush those aztecs :hammer: .
 
Very good story
 
Henry is in his war room reviewing the latest intelligence reports. We have just done an immediate steal from the Aztecs, picking up flight and see that they have also researched Mass Production and are working on Amphibious Warfare. Excellent, thinks Henry, we will go straight to Motorised Transport for tanks and steal amphibious warfare. Henry reviews the intel on the changing border on the fascist continent. He is deeply shocked at the evidence presented:
SMPort1772AD_wc.jpg

The evidence of death camps and razing of cities is clear. Montezuma has been brutually suppressing his opponents. There is one good bit of news in this picture of devastation, clearly the border has not moved much. In an age of defence, waging an aggressive war has cost the Aztecs dearly.

The other bit of news, is that in the final battles for Greece, a glorious military leader emerged, and
SMPort1772AD_p.jpg

D-Day is fast approaching.

1774AD - South of Teayo we sink two Aztec destroyers. The Aztec assualt group has been sent across the eastern ocean to Aztec, ETA 2 turns. All our prayers are with them. Motorised transport due in 4.

1776AD - ETA 1, MT in 3.

1778AD - D-Day! Scratch another Aztec destroyer. We have landed 20 artillery, 3 cavalry, 1 flak, 29 inf and a worker just south of Thebes. We chose this spot instead of the blue 'X' as we could get here faster. MT in 2.

1780AD - We go one for one on destroyers A minor attack on our SOD is easily dispensed with. We notice that the Aztecs have 19 marines. Clearly they have amphibious warfare. A call is made on the hot line for an immediate syeal attempt. This time the agent is caught, and there is insufficient funds for another attempt just yet.

Seige for Thebes - scratch 2 infs, 2 marines, no losses, Thebes is ours!
SMPort1780AD.jpg

1782AD - The Aztec response is weak. 2 dead marines, no loss. 2 more threatening Thebes, also scatched, no loss. MT comes in, science set to rocketry (more offense!) at min. We will build up cash prior to stealing AW. An airfield is built west of Thebes. Are you ready for our tanks, Montezuma?

1784AD - Alexandria is captured from 2 inf defenders. Where is your army, Montezuma? Byblos, a size 19 city has only 4 inf and a damaged marine defending, but is building a tank. Ok, so you have them too. Big deal. We decide to push our luck, and keep the pressure on. Following a short naval barrage that injures two infs, we send in the cav armies, recently shipped over vrom Aztec Island for the assault on Alexandria. And, for the loss of one out of date army, (do those infs never die?)...
SMPort1784AD.jpg

Keeping Byblos may prove to be a mistake, due to flip risk, but at least it is dragging Aztec units out into the open to die!. Only one cav was able to attempt to assault our new stronghold in Byblos. We have 6 inf, 6 artillery and a cav army there, the former items brought up by transports. The latter took the city. An Aztec destroyer sinks attempting to attack the glorious East Ocean Battlefleet (a battleship, a cruiser and 5 destroyers) stationed outside Byblos. Only 3 infs and two marines menace Byblos.
1786AD - We are still only rated average vs Aztec military, but their holdings are:
SMPort1786AD_1.jpg

SMPort1786AD_2.jpg

SMPort1786AD_3.jpg

We can only injury these units, even at the cost of a further cav army.
 
We call up James from his vacation, and immediately steal AW for 2110gp. It seems that the Aztecs have skipped over Advanced flight and are working on rocketry as well!. Change science to min on ecology (leading to syn fibres). We reinforce our position in Byblos, and the injured battleship docks for repairs. There is an Aztec fleet of a destroyer, two frigates and a transport menacing Greece (Pharsolos). Artillery reduces the fleet, but there is no available shipping to sink this fleet. We whip an airport in Athens to enable ferrying of reinforcements.

1788AD - An Aztec tank attacks Byblos, and is defeated without loss. The rest of the cowardly Aztec soldiers flee before the might of the Portugese now governing Byblos. Unbelievably, a Mayan ironclad simks an Aztec destroyer outside of Alexandria (portugese-Aztec). The Aztec fleet around Greece, lands an inf and a cav north of Athens. The AI must have thought that the single fortified cav defending there was vulnerable! How wrong Mr Montezuma is! The seven artillery from Pharsolos move into range, and the first three shots are enough to redline both. The menace is ended by two elite cavs - no leaders.

The first Portugese tank is airlifted to Azteca (Aztec mainland). We will use ours a lot more carefully than you use yours, Montezuma! Our second built army is on a transport for Azteca. We start building marines. They will be used as an extra punch on the SE Aztec towns. A Bomber rebases to Byblos.
The fleeing soldiers by Byblos are destroyed as the cowards deserve by our cavalry armies, but this leaves them exposed, so we are forced to cover them with infantry and artillery. A bombardment campaign around Byblos reduces the Aztecs access to the city. Meanwhile, in nearby naval action...
SMPort1788AD.jpg

The Aztec fleet NW of Aztcapotzalco (the Aztec have to die if only so the city names become easier to spell!) consists of two destroyers, a frigate and a transport. To the north is the mighty East Ocean fleet - a cruiser, 5 destroyers - the battleship is being repaired in Byblos. To the east we have two more destroyers, and a battleship, but the bs is out of movepoints. As we move the eastern destroyers into range, a further destroyer, 2 frigates and a transport is revealed. I was hoping to bombard, then attack to improve the odds of our success, but there are now eight ships, and only eight available attacks. Therefore, we hit the new Aztec fleet first. Our two destroyers go 1-1, and the survivor is redlined. It runs to Byblos for repairs. The cruiser sinks one destroyer, is redlined, heads for Byblos. The next three destroyers sink the two frigates and the transport of the second Aztec fleet without harm. We rush an elite destroyer from up north into the battle to dispense with the 1st fleet's remaining destroyer, and our remaining two destroyers go 2-0 on the final frigate/transport. Net result for the loss of one destroyer, we sink three destroyers, 3 frigates and two transports. Byblos better not flip with all the ships there though.

Our navy is now much stronger than the Aztecs, they have no airforce, what do they have. Ahh, 12 tanks to our one. Lets pray for Byblos!

1790AD - At Byblos, a tank dies, one is retreated and one kills an inf. A marine advances into range, and THATS IT!!! We renew the anti-Aztec pact straight up with the smelly man. We destroy three exposed tanks and a marine. We land two more tanks in Azteca. For 2240gp we steal the Aztec war plan and reveal his troop locations.

There are four inf in every Aztec city. In addition, where the markers indicate more than 4 units, there is either defensive artillery making up numbers, or ...
Heliopolis - a wounded tank
Denver - 2 inf, one tank
Houston - 2 inf, a marine, 3 tanks, a worker, a destroyer
Chalco - a guerilla
Texcoco - a tank
Malinalco - a tank
Teohuacan - a guerilla
Tenochtitlan(capital) - a guerilla, + 2 inf (6 in total)
Calixtiahuaca - an extra inf.
SMPort1790AD_1.jpg

The border skirmishes with the Mayans and the Americans are mainly inf, but a tank is exposed (East Aztec).
SMPort1790AD_2.jpg

Where is your navy, Montezuma!
SMPort1790AD_3.jpg

Ah, up threatening Greece. However, within that lot there is only one marine on a transport. I just need to protect the Pentagon, and Athens, and I am safe.

We survive the IT unscathed. We now have 6 tanks to the Aztec 10.
More to come.
 
More, more!!!

BTW, although I love war as much as the next guy, I think after you finish the Aztec war that you should go for that Space Race victory. Hopefully, America will be strong enough to give you a run for your money. USA! USA! USA! :D
 
Elias Rex said:
More, more!!!

BTW, although I love war as much as the next guy, I think after you finish the Aztec war that you should go for that Space Race victory. Hopefully, America will be strong enough to give you a run for your money. USA! USA! USA! :D
Hooray, finally a builder-type! I don't think the space-race is going to happen though. If I was going to go that way, I would keep the Aztec in to speed up the tach pace, so I would need to make peace now and switch to democracy. Also, in this game the Americans are third demographically amongst the remaining opponents. They trail the Mayans technically, and both are several techs behind the Portugese/Aztec lead. So sorry, mate, but the bloodlust has set in.
 
Henry is conferring with his military advisor in his great war room. The miliary advisor is updating Henry on the successes so far: the capture of three mainland cities, the less than expected Aztec repsonse, and the latest intel showing how the Aztec offensive is bogged down in the middle of the continent fighting the Mayan/American forces. "We are now ready to move to a more aggressive phase of this war, Comrade Henry."

"Excellent," replied Henry, "Explain this phase in depth. I long to see the end of this evil Aztec blight."

The military advisor xontinues his explanation, informing Henry of how there are three elements to this further campaign. "The first part will start immediately. This will be a slow moving taskforce heading into the heartland of the Aztec empire. Artillery will move into position, and bombard the enemy until redlined. This will be followed by aerial bombardment, to deplete the remaining forces as far as possible. Anything remaining will be dispensed with by our still useful cavalry regiments. The four immediate targets for this force, are Texcoco, Malinalco, Teotihuacan and Tlatelolco.

The second force will be a rapid moving armoured corps. The force will initially consist of the first tank army (yet to be formed), a cavalry army and additional tanks as they become availalble. This force will make use of a naval bombardment from our magnificent battleship fleet to soften coastal targets, before the tanks move in for the kill. The initial targets will therefore be the coastal cities of Atzcapotzalco, Tzintzuntzen, Tlaxcala, and then the inland capital of Tenochtitlan.

The third force will be the amphibious assault force. Our marine corps, currently in training, will soon be ready to deploy and attack the many coastal cities of the enemy. When we deploy this force, the battleships will move over and support the marines as they capture coastal towns, probably starting with Tamuin.

On the naval front, it appears that the enemy's force, such as remains in existence, is deployed in the Greek Ocean. We shall therefore redeploy the East Ocean Fleet's destroyers and cruiser to deal to this menace."

"The plan is good. You may proceed. I can not wait until I walk across the mighty Hoover dam in Cusco. This structure that should have been ours years ago will soon be under its rightful Portugese rule!", exclaimed Henry. And thus the meeting ended, and the preparations were made.

1792AD - The slow taskforce (Corps I) heads into the interior but comes under fierce tank assault. Only one defending inf survives this onslaught.

1794AD - In the artillery bombardment of Texcoco, the four inf and one tank are redlined, but the three bombers and one fighter can only kill 1 inf. Two cav armies kill the surviving infs, leaving the tank for an elite cav, and...
SMPort1794AD.jpg

We reinforce our position in Texcoco as best we can - four healthy cavs, and hope for the best. Elsewhere, our troop supply line north of Alexandria has come under armoured attack. 3 enemy tanks have attacked our units, but after Alexandria's artillery has redlined the Aztec tanks, two are destroyed by our newly formed first tank army. This leaves the last for an elite cav, who wins and promotes, producing Afonso. We will soon have three tank armies on this continent!

1796AD - The resistance in Byblos has ended. At last the people can rejoice without the shackles of the evil Aztec regime. "All citizens shall be made into tax collectors. Those that are so choosen will be granted the role of worker." So the Party decreed for the citizens of Texcoco.

Two Aztec tanks attempted to take Texcoco, but were repulsed, and then destroyed by artillery/bomber combo. A new airfield has been created by Alexandria, because it has a much shorter time to the front. Afonso's army is filled with infantry. It is decided some defence for the armour is advisable. The first tank army is now at three quarter strength. The advance is ordered, and the armoured taskforce (Corps II), containing the first armoured army and the second infantry army, advances to the walls of Atzcapotzalco.

For the first time since the beginning of time, the mighty Portugese army is rated strong against all the opponents. We have out produced, and out-destroyed the Aztec army. We even have more tanks than them, now (16 - 15).

Texcoco is still a little dicey, on the defence with only 1 inf and 4 cavs for defence. We know that there are at least 5 healthy tanks out there readying to attack this turn. Can the Portugese hold on?

IT - in the first reversal of fortune since D-Day...
SMPort1796AD.jpg


1798AD - An investigation of Texcoco now reveals 3 inf, 3 tanks, 3 artillery. We have a stack of only 2 inf, but 19 artillery on a hill next to Texcoco. The Aztec armour has destroyed a bunch of infs we had protecting this stack. There are 5 additional tanks surrounding Texcoco. This is over half the Aztec tank force in one spot. Has Montezuma finally realised that it is the Portugese who are his true threat?

In more devasting news, a lone Aztec destroyer succeeds in sinking a mighty Portugese battleship just outside Atzcapotzalco.

At Texcoco, our artillery redlines the units hiding in the city, and the tanks surrounding the city. As we only have 7 bombers within range we destroy the exposed tanks.

At Atzcapotzalco our remaining two battleships injure two infs. The first tank army kills two inf, but is downed by a third. The assault is called off while the Portugese forces regroup. 1798 will be remembered as a year of infamy in the annals of Portugese history.

1800AD - The Aztec marine finally lands next to Athens and is easily dispatched. At Atzcapotzalco, the battleships again bombard, the 2nd tank army kills three inf and survives, and for the loss of one tank,
SMPort1800AD.jpg


Seige of Texcoco - The artillery again succeed in redlining the enemy defenders, however, this time the air bombardment is largely ineffective, although it does kill many inhabitants. Henry is distressed by this, and insists that the airforce undergo a more intensive training regime before going out into combat. Four Portugese tanks enter the fray with one promotion, and one loss, there are still redlined tank units left! A cavalry kills one. Still another showing. We investigate the city - only one tank left. Our trusty cav army finishes the deed!
SMPort1800AD_1.jpg

Henry is insistent, "We will conquer these modern savages, and force the glorious civilisation of the Portugese upon them!" Henry notes with pride that the first marine units have now been trained. It will not be long before a further front is opened in this war!

1802AD - TOW infantry has emerged amongst the Aztec forces. He msut have completed rocketry research. Time for a steal. Our immediate steal fails killing the agent. Where, oh where is James when you need him? We try and replant a spy three times without success! We will try again next turn!

Two tanks threatening Texcoco are destroyed in the open, before Corps II advance on

Seige of Malinalco - the cavalry army moves out to sight the enemy hiding in Malinalco. The artillery barrage is unable to redline the 4 infs in this size 19 city. The bombing run redlines three, and kills one taking both remaining hitpoints! It is left once again to the cavalry army to take the glory of the Portugese nation to the world,
SMPort1802AD.jpg


1804AD - There is little action around 'new' Portugal (old Aztec! :) ) We try about ten times to plant a spy, but without success. In naval action, our destroyers have caught up to the Aztecs fleeing the Greek region. We have four destroyers facing a SOD of 2 destroyers, a frigate and a transport. We attack. Henry nervously awaits nes of the action. It slowly comes in. In two very close battles we sink two destroyers, then the transport, and finally the frigate. It is 4-0.

Seige of TzinTzunTzen - Only one battleship is within range to fire (as the other was injured by an Aztec destroyer and had made to port). Therefore, it is decided that the airforce will support this action this turn. We are unable to redline the units. The tank army strikes first killing an inf and a tank, then the tanks are sent in. We lose two owing to fierce resistance and a size 26 city, but...
SMPort1804AD.jpg
 
1806AD - we finally get a spy back into the Aztec capital. Time to try for rocketry.. We shall try safely this time, since we have almost 9000gp. It costs 4280gp, but we succeed and take rocketry. The Aztecs are now studying Space Flight. Why? It is not going to help you in this war, Mr Montezuma. You will be dead long before you have a space ship.

The Aztec retaliation kills two tanks, but our bombers destroy the remaining two Aztec tanks.

We investigate Tenochtitlan. It has 6 inf, a TOW and an artillery, building tanks, size 30. We investigate Tlexcala 4 inf, 2 artillery, building tanks, size 31. The attack at both of these cities is prepared per the masterplan.

1810AD - Aztec armour ambushes three tanks and destroys them.

Seige of Tenochtitlan - The artillery injures, but fails to redline all 7 defenders. The bombers cause soe more damage and kill two units. This battle will be won on the ground! A tank is destroyed, a tank promotes, creating an army, two more win, then the cav army wins without loss. Finally a 1hp TOW is left, the cav army is almost destroyed, but...
SMPort1810AD.jpg


Seige of Tlaxcala - The three battleships and two destroyers in the nearby fleet roar, doing a small amount of damage. The tank army takes out one inf, before resting, then losing one tank, our remaining tanks succeed, and..
SMPort1810AD_1.jpg
 
Looks like another cake walk. Why doesn't the AI have any units? In my current game I took over an enemy city after about 30 turns of a bloody siege and after killing another 50 units in the countryside around the city they got pissed off and sent 200+ up all at once in about 7 stacks to take it back. Endless slaughter with heavy losses on both sides. I might lose the city in a couple of turns but I put 38 defending units in it so it'll be close. Now that's a real battle ;) I got a picture of the huge counter attack coming but no one on this forum wants to read my story :(
 
unscratchedfoot said:
Looks like another cake walk. Why doesn't the AI have any units? :(

If you go back a few posts to where I investigated the Aztec unit deployment you see that other than the usual 4 defenders per city, the Aztec units were committed to the drawn out clashes with the Mayans and the Americans. I was expecting, and came prepared for, a much stiffer initial resistance soon after landing, but you are right, it hasn't really eventuated, and really the Aztecs are already history now. The way I look at it, I won the battle on the F4 screen, before landing a single troop in Azteca!

unscratchedfoot said:
In my current game I took over an enemy city after about 30 turns of a bloody siege and after killing another 50 units in the countryside around the city they got pissed off and sent 200+ up all at once in about 7 stacks to take it back. Endless slaughter with heavy losses on both sides. I might lose the city in a couple of turns but I put 38 defending units in it so it'll be close. Now that's a real battle ;) I got a picture of the huge counter attack coming but no one on this forum wants to read my story :(

If you post a link to your story in your footer, (so I can find it easily), I will read your story!
 
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