C3C1.13-ToA and temples missing

Commander Bello

Say No 2 Net Validations
Joined
Sep 3, 2003
Messages
3,858
Location
near Koblenz, Germany
Playing as the Persians on Monarch level, after having finalized construction of Temple of Artemis, the divine Lady SEEMS not to submit any temples to my towns. :confused:
I am currently using the 1.13 pre-patch and am playing Monarch, huge map, 60% archipelago, 10 opponents.

See the .sav-file here:
Check with city Hamadan (most eastern coastal city of Persia, next to Korea).
In the city screen, you see the temple (obviously given by ToA). Nevertheless, you see it in the building queue as being still under construction. That information is displayed on the map screen as well. And at the screens of the domestic advisor <F1> as well as of the cultural advisor <F5> (by not displaying any culture, nor the temple in the details view of Hamadan).

To reproduce:
Make a new game, choose standard map settings except for map (huge), water (archipelago 60%).
Proceed to next screen.
Go for 10 random opponents.
Choose Persia as your nation.
Select victory conditions: space race, wonders, domination, culture, victory points, diplomatic
Edit the victory conditions to 1,000,000 victory points and 40% land area and 40% population for domination victory.
Start the game.
Successfully build ToA.
Check your cities, which hadn't a temple prior to ToA. (best with cultural advisor <F5>)

Result:
In the cities which hadn't temples prior to ToA, temples are displayed. Nevertheless, they seem to be still on the building queue, and no indication that they would actually be producing culture. (You are expected to do this check some turns AFTER the completion of ToA, of course!)

Expected:
The temples should be visible on the cultural advisor screen as well. Best, if they would be marked in a different, eye-catching colour, so that it is easy to identify, in which city a "real" temple is missing. This would help in preparing for education making them disappear again.

Recommendation:
Update the Civilopedia according to the ToA-temples in regards to them contributing culture points to your cultural status, or not. If yes, is this to stay, or will it be subtracted again? If "yes" for the later, could this make a city flip culturally to an opponent's neighbouring city?
 
If you check the Cultural Advisor again, all the cities that aren't shown with Temples, actually have a Cultural Rating of 2 above what they would have with the listed improvements, so I think the Temples are there for sure. They are just not displayed, because they haven't been build, but the ToA has provided 'the effect' of having temples in all cities. :)
 
More precisely: Culture Advisor shows only the Temples that had really have been built. If a city starts building a Temple before you get ToA, it may finish it (and it will not disappear) but after getting ToA you can't start building a Temple.

The same with The Internet and Research Labs: Internet increases your scientific output, adds 2 culture/turn to all cities in the continent but Research Labs aren't shown neither in the City View nor in the F5 screen and you have no extra pollution :)


Best regards,

Slawomir Stachniewicz.
 
Ok, but I don't think it's a bug really, I think its just by design. The ToA isn't meant to actually mean that temples get built in every city - only that having a ToA is like having the effect of a Temple in every city. The distinction is between whether it is actually built or just provides 'an effect equivalent to'.

But we can definitely agree that this should at least be made clear in the documentation :)
 
Sorry guys... all your explanations are correct, of course.
Nevertheless, since ToA gives it's benefits only to cities on the *SAME* continent, this is really a mess!
There is no way to easily identify cities on different continents/islands, which are currently missing a temple, or not.

It is the same procedure as with the CE-shields: something is available, maybe not, and the player has to micro-check whether it is there, or not.
Absolutely lousy implementation, as far as I see it.
 
Originally posted by stachnie
If a city starts building a Temple before you get ToA, it may finish it (and it will not disappear) but after getting ToA you can't start building a Temple.

This is also true for other build orders:

-you can complete a resource-dependent unit/building after losing that resource mid-term (e.g. complete IW when the coal in the city radius depleted)
-you can complete a wonder when it's rendered obsolete meanwhile (e.g. start TGL, discover education)
-you can even complete (or continue pre-building) a Palace in your new capital (if you jumped the capital)


one thing, though:
free ToA temples never generate 4cpt, not sure if that is buggy;
it *feels* somehow related to the cultural advisor thing
 
Back
Top Bottom