SayHayKid
Prince
- Joined
- Oct 30, 2022
- Messages
- 342
I just thought of another new idea with Virtual Resources. You can have a civ (or trait) non-era specific tech (like "Rome Flavor" in CCM) and have that tech create a virtual resource "Roman Flavor". This would allow you to have a Civ-specific wonder/improvement available at a particular tech since the resource frees up the tech spot. Before C3X, Civinator figured a great work around by having the GW require X number of buildings (or a resource) that only become available at the time the GW should be built. Using CCM as an example, with a civ-specific virtual resource "The Limes" could have a tech requirement of Construction and a resource requirement of "Roman Flavor".
It could also be used to enhance "traits". For example, I was thinking of having each civ start with a non-era tech for their trait. Religious civs could have a "Religious Flavor" and create Crusaders/Fanatics available at Theology (for example). I could have a Crusading Order SW that uses CCM auto-production to create a "Fanatic" that upgrades to a religious-specific Crusader. The Crusading Order SW would have a tech requirement of Theology and a resource requirement of "Religious Flavor".
It could also be used to enhance "traits". For example, I was thinking of having each civ start with a non-era tech for their trait. Religious civs could have a "Religious Flavor" and create Crusaders/Fanatics available at Theology (for example). I could have a Crusading Order SW that uses CCM auto-production to create a "Fanatic" that upgrades to a religious-specific Crusader. The Crusading Order SW would have a tech requirement of Theology and a resource requirement of "Religious Flavor".