When having a look into the wonders 2 file, I think, besides the images in the Art\cityscreen\buildings-large file, the files in the city view folder in Civ 3 Vanilla can be a great source for the wonder images. The current wonders 2 file unfortunately shows the wrong images for Newton´s University, as this wonder is only available in era 3, and I think the wonder images in this mod should show the images when those wonders can be built in the game. The in my eyes correct city view image of Newton´s University fits very well into the wonders template of this mod and I think also the image of the Grand Cathedral with the pasted image of the buildings-large file could be an interesting alternative to the current image.
Thanks Civinator, I'm inclined to agree with you that Wonders should maintain their look of when they first are available in the game. The challenge I found was that the Civilopedia entries often don't quite fit well in the game itself when placed alongside cities and so on - either due to being at deceptively similar but different angles, slightly different shadows and color palettes, and so on. Thus the Districts Wonders tend to be slightly altered to better blend in on the map.
If I recall correctly, with Newton's University in particular, I just couldn't get the original design to feel like it blended well - though for that matter I wasn't satisfied with the final design either. I take your point, though. Let me experiment a bit with the earlier designs and see if I can update them.
Merry Christmas. I'm expanding the CCM3 district Wonders. I took Stonehenge from the base files, while I made The Colossus using AI, and I think it turned out well. I'd like to be able to place it more in the center of the square, but I'm using the template from the other Wonders, and I understand that anything outside the fuchsia diamond won't be
Merry Christmas! Sure, thanks for letting me know. I'm also working on The Colossus as well, with a slightly different design. As always, it's a balancing act between staying true to the original Civ 3 design, taking liberties to make it look slightly nicer (in my eyes), while not straying so far that it ruins immersion. I'll follow up with my design as well when I'm a bit farther along.
Also, actually things outside of fuschia diamond (the green area) will still be shown. The actual image placed in the game is a square, not the diamond, so you can safely stray into the green area and it will render just fine. The green area gives you a sense though of how much it will cover the tiles behind it.
I also took into account the comment from the colleague above about the error with Newton's university. If you want the PCX file, I can send it to you. Although I would like to have more wonders completed first (That will be for next year). Since I had a couple of hours free, I continued playing the game a little longer and now I have a question. Maybe you already answered it and I missed it, but here goes. How close does a district have to be to a city to benefit from its effects? (I am referring to cities that are outside the ratio)
I am concurrently working on my own designs as well and would like to experiment a bit more - let's see where we are in a month or so.
Regarding how close a district needs to be to a city, it depends on the C3X
city_work_radius setting. The default is 2 rings around a city, though in my personal games I've tended to move towards huge maps (I normally play standard), with
city_work_radius = 4 and
minimum_city_separation = 6. This can feel very strange at first, but I've come to enjoy it, and cities in the industrial & modern eras still sprawl, while not feeling too dense. But I think it's all about personal taste.
Also, when you have a worker selected, you can hold CTRL, which will show the work radii around all cities in your Civ. That way you don't have to guess whether a tile will be usable by a city or not.