Myceanean_Searaider
Chieftain
- Joined
- May 7, 2023
- Messages
- 28
@robotlincoln It's a complete different dynamic on economic and logistics scale. You field huge army, but producing single unit still takes as long as it would in a regular game, distances are much larger and since tech is slow nobody has access to railroads, so transferring freshly made units from the core cities to the front via roads can take 20+ turns for 1 speed units, 10+ for faster units.
In a regular game its whatever, you bunch your units into a single or two power stacks and walk plow through entire empires. In the game I'm playing right now I must be very careful about unit placement and which fights do I take, not to mention the constant risk of being attack by a different AI at one end of my borders, while I'm fighting a war at a far away other end of empire. In a regular game that's a non-issue because a small opponent would have so little units you can easily fight off and attack with a relatively small garrison especially with a presence of artillery, but here even the little guys have as many military units as I do total.
I am constantly one mistake away from losing my entire empire and that, combined with the insane scale and complexity of everything really, makes for quite unique experience that I enjoy. The set of challenges encountered is also entertaining - regular game is "pick republic and win", here I was forced to pick monarchy and constantly suffered from no gold income due to having to make bigger and bigger army just to catch up with AIs - had to prioritize reaching banking and economics "produce wealth" my way into maintaining an army capable of withstanding enemies. It wasn't until 15 turns ago before I could finally afford, and have any benefits from, switching to republic, which also isn't as straight forward as in normal game, you can guess what such large armies combat does to war weariness points.
Honestly this is the first time any other forms of govt have worthwhile perks, even feudalism with its whip+small town unit support suddenly look like a very strong option to chose, when in regular game you'd never do that. A food for thought.
In a regular game its whatever, you bunch your units into a single or two power stacks and walk plow through entire empires. In the game I'm playing right now I must be very careful about unit placement and which fights do I take, not to mention the constant risk of being attack by a different AI at one end of my borders, while I'm fighting a war at a far away other end of empire. In a regular game that's a non-issue because a small opponent would have so little units you can easily fight off and attack with a relatively small garrison especially with a presence of artillery, but here even the little guys have as many military units as I do total.
I am constantly one mistake away from losing my entire empire and that, combined with the insane scale and complexity of everything really, makes for quite unique experience that I enjoy. The set of challenges encountered is also entertaining - regular game is "pick republic and win", here I was forced to pick monarchy and constantly suffered from no gold income due to having to make bigger and bigger army just to catch up with AIs - had to prioritize reaching banking and economics "produce wealth" my way into maintaining an army capable of withstanding enemies. It wasn't until 15 turns ago before I could finally afford, and have any benefits from, switching to republic, which also isn't as straight forward as in normal game, you can guess what such large armies combat does to war weariness points.

Honestly this is the first time any other forms of govt have worthwhile perks, even feudalism with its whip+small town unit support suddenly look like a very strong option to chose, when in regular game you'd never do that. A food for thought.
), the Infintiy Fabric (which is also a repurposed HyperTransport, which was for all intent and purpose an abandoned thing that saw a last update in 2008, that ironically Jim Keller worked on creating it for Athlon 64 back in early 2000's), exec units design, cache design an all that.
Had to resort to rebinding them to the numpad, luckily my keyboard supports firmware level key rebinds else I wouldn't be able to access fully the UEFI BIOS overclock settings for savegame benchmarking.
