Calabim Suggestion & Ilians Questions

jacomanring

Chieftain
Joined
Jul 18, 2008
Messages
90
I play a lot with Calabim Civ (I love Vampires) and I think the Feast skill it's really great...BUT I think it would be even greater if you could cast Feast till the total destruction of a city (yes, a little cruel, I know...)! Just think about it, you've just conquered a city quite far your own empire and you don't want/ can't defend it OR you have already too many cities to care about OR you simply want to raise your vampire into Lord Vampire (respect, please...) so, instead of directly razing it, you conquer it and, in the next turn, keep on feast with that city till the pop it's zero...maybe it could remains something like a ghost city as a terrain feature...

So, in short, it would be great if you could Feast-to-Death a city (maybe just a conquered one?) and gain a lot of experience with that unit...of course, this should increase the AC AND decrease a lot you relationship with the enemy (not just -1 'you razed one of our city' but maybe a -3 'you Feasted-to-Death with one of our city ' or something like that).

What do you think about it??

As for the Ilians, why the priest of winter cannot upgrade to Eidolon?? I know, they're already quite powerful but you can only have three of them and, you know, to pass the winter of the draw (waiting for Auric) it's quite a long journey...:)
 
I completely agree with your Calabim suggestion.

Why would you want to upgrade a priest of winter to an Eidolon though?

High priest of Winter are much better, and besides you could build a few Eidolons anyway...
 
Yeah, in fact I meant to upgrade a High priest of Winter to Eidolon...that's only to give him more strength and to make him attack more frequently so to convert more enemy risking less to lose your precious high priest. Moreover, you can update all the others evil-priest units to Eidolon, so why not the Ilians ones?
 
I remember the first time I used vampires and was disappointed that I couldn't feast the city to death. The xp gained is certainly minimal (maybe a slight boost for the last pop?), but it's a far more accurate depiction of how the Calabim would go about razing a city.
 
I play a lot with Calabim Civ (I love Vampires) and I think the Feast skill it's really great...BUT I think it would be even greater if you could cast Feast till the total destruction of a city (yes, a little cruel, I know...)! Just think about it, you've just conquered a city quite far your own empire and you don't want/ can't defend it OR you have already too many cities to care about OR you simply want to raise your vampire into Lord Vampire (respect, please...) so, instead of directly razing it, you conquer it and, in the next turn, keep on feast with that city till the pop it's zero...maybe it could remains something like a ghost city as a terrain feature...

So, in short, it would be great if you could Feast-to-Death a city (maybe just a conquered one?) and gain a lot of experience with that unit...of course, this should increase the AC AND decrease a lot you relationship with the enemy (not just -1 'you razed one of our city' but maybe a -3 'you Feasted-to-Death with one of our city ' or something like that).

What do you think about it??

I would love this feature. Perhaps in addition to getting negative relationship points it would also raise the AC twice as much as just razing a city normally.
 
Actually, if all you change is allowing it to be used on cities smaller than size 3 and making it raze those that get small enough, then the spell will cost you xp.


In my version I always allow this spell to let you raze cities. I also change it from granting (City Population -3) xp to granting (2/3*City Population) (rounded down) xp. I tried to make it cause diplomatic problems just like razing a city, but that didn't work. It didn't cause problems, it just didn't do anything.


Code:
		<SpellInfo>
			<Type>SPELL_FEAST</Type>
			<Description>TXT_KEY_SPELL_FEAST</Description>
			<Civilopedia>TXT_KEY_SPELL_FEAST_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_FEAST_HELP</Help>
			<PromotionPrereq1>PROMOTION_VAMPIRE</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<PyResult>spellFeast(pCaster)</PyResult>
			<PyRequirement>reqFeast(pCaster)</PyRequirement>
			<Effect>EFFECT_SACRIFICE</Effect>
			<Sound>AS3D_SPELL_FEAST</Sound>
			<Button>Art/Interface/Buttons/Spells/Feast.dds</Button>
		</SpellInfo>

------------------

def reqFeast(caster):
	pPlot = caster.plot()
	pCity = pPlot.getPlotCity()
	pPlayer = gc.getPlayer(caster.getOwner())
	if not pPlayer.isHuman():
		if not pCity.isDisorder():
			return False
	return True

def spellFeast(caster):
	pPlot = caster.plot()
	pCity = pPlot.getPlotCity()
	caster.changeExperience(pCity.getPopulation()*2/3, -1, false, false, false)
	pCity.changeHurryAngerTimer(3)
	if pCity.getPopulation() < 2:
		pCity.kill()
	pCity.changePopulation(-1)

	[COLOR="Cyan"]pPlayer2 = pCity.getOriginalOwner()
	iPlayer = caster.getOwner()
	pPlayer = gc.getPlayer(iPlayer)
	pPlayer2.AI_changeAttitudeExtra(iPlayer,-4)[/COLOR]
 
That supposed to be the code to allow you to feast to death a city? sorry for my dumbness but I don't know how to use it...:(

Anyway, I'd prefer if it was a universal feature, not a personal one...you know, I like to play with the same rules for everyone, I think it's more fair...
 
Yeah feasting would also be awesome if you want to check if the city is worth keeping. 'Oh it has nothing but a training yard and 20 dumb ass patriots. At least they will sate my vampires' hunger.' And then you bring in your own settler to set up a new city.
 
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