Pavel Chichikov
King
- Joined
- May 26, 2012
- Messages
- 674
Okay I'm sure this has been asked about & debated a billion times before but I genuinely think I've gotten onto making it feasible.
Here's my outline:
- Spawn date 900 BC, 2 Settlers in Gaul, 1 independent city in Gaul and Northern Italy.
- Spawn DoW with Greece, Rome & Vikings, weak tech/military. Only possible friend civ is Carthage, again historical and potentially fun.
- Make a couple of European resources in the area spawn later too keep things balanced.
UHV: The Power of Migration
- Settle England, Wales, Scotland & Ireland by 1 AD
- Build a Christian Cathedral by 850 AD
- Conquer 5 European Cities (Important: this doesn't mean control)
Unique Power
- No Stability Penalty for losing a City (capitals still concur major penalty) [lame but necessary like Poland]
- Alternatively: Free Flanking Promotion for all Units.
Stability map
- Core: Brettony, Ireland, Wales
- Historical: Rest of France, England, Scotland
- Contested: N.Italy, NE. Spain
________________________________________________________________
- So the gameplan idea is that like Phoenicia in the Levant; the Celts would be born to lose in Gaul. The idea of them to spawn there is to give a race against time to settle the British isles before the Romans destroy them. Like Phoenicia with Carthage, the AI would probably need to get an auto-spawn London. This would also give AI Romans a chance to control Britain, & the human a challenge instead of un-historically settling it.
- Throw in some Pictish barbarians to make it a challenge. (Picts weren't Celts & possibly didn't even speak a Indo-European language.)
- Building a Christian cathedral requires control of at least 4 cities, they could be in Ireland, Scotland, Wales and Brettony. Despite all the modern pagan romanticization, Celts had the most vibrant Christian culture of Europe after the Romans collapsed.
Again, I think this goal is timed well to make it very challenging but possible.
- The Conquer cities goal gives the human player a fun non-timed but still challenging goal.
________________________________________________________________
- Vikings and Pict barbarians keep up pressure during the dark ages. Swarms of barbs in Europe prevent Celts re-settling the mainland.
- Later England spawn with a large stack outside London (whether Roman, indie or Celt), but no settlers.
________________________________________________________________
Here's my outline:
- Spawn date 900 BC, 2 Settlers in Gaul, 1 independent city in Gaul and Northern Italy.
- Spawn DoW with Greece, Rome & Vikings, weak tech/military. Only possible friend civ is Carthage, again historical and potentially fun.
- Make a couple of European resources in the area spawn later too keep things balanced.
UHV: The Power of Migration
- Settle England, Wales, Scotland & Ireland by 1 AD
- Build a Christian Cathedral by 850 AD
- Conquer 5 European Cities (Important: this doesn't mean control)
Unique Power
- No Stability Penalty for losing a City (capitals still concur major penalty) [lame but necessary like Poland]
- Alternatively: Free Flanking Promotion for all Units.
Stability map
- Core: Brettony, Ireland, Wales
- Historical: Rest of France, England, Scotland
- Contested: N.Italy, NE. Spain
________________________________________________________________
- So the gameplan idea is that like Phoenicia in the Levant; the Celts would be born to lose in Gaul. The idea of them to spawn there is to give a race against time to settle the British isles before the Romans destroy them. Like Phoenicia with Carthage, the AI would probably need to get an auto-spawn London. This would also give AI Romans a chance to control Britain, & the human a challenge instead of un-historically settling it.
- Throw in some Pictish barbarians to make it a challenge. (Picts weren't Celts & possibly didn't even speak a Indo-European language.)
- Building a Christian cathedral requires control of at least 4 cities, they could be in Ireland, Scotland, Wales and Brettony. Despite all the modern pagan romanticization, Celts had the most vibrant Christian culture of Europe after the Romans collapsed.
Again, I think this goal is timed well to make it very challenging but possible.
- The Conquer cities goal gives the human player a fun non-timed but still challenging goal.
________________________________________________________________
- Vikings and Pict barbarians keep up pressure during the dark ages. Swarms of barbs in Europe prevent Celts re-settling the mainland.
- Later England spawn with a large stack outside London (whether Roman, indie or Celt), but no settlers.
________________________________________________________________