[GS] Campus District-less Scientific Victory... Can it be done??

Would it be possible to win a SV without building a single Campus District


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TheyMadeMeDoThis

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Ok so here's a brain-fart I want to share with all you fine people...

So technically, a Scientific Vic-Con is achieved through Space-port projects, and so *technically* it should be possible to get a Sci-Vic without ever building a Campus District... Right? Or am I missing something?

Of course, how would one amass enough science to get through to the right techs before the proverbial Poland does go space?

Well... My thinking is population... + .5 science (according to the wiki but I swear it was .7 at one point or am I melting?) per pop with OR without a CD... And so by the hilly, mountainy grace of the Incan foodies, if one would put ALL focus on domestic trade routes, food and growth buildings, terrace farms up the wazoo and combine it with with:

- The hanging gardens (15% pop growth),
- Fertility rights (10%),
- Magnus's Surplus Logistics (+20% growth and +2 food for EACH trade route ending in the city you put him in),
- A well planned (and lucky) dark age so you can run isolationism (+2 food per domestic trade route)
- Collectivisation (+ 4 food per domestic trade route)

The population should grow to an INSANE height...

I imagine the capitol in the middle, 6 - 8 cities around it, all funneling food to the capitol through trade routes, Magnus waiting patiently to receive the caravans and add his +2 food to each... Build enough CH/HD and wonders that award extra trade routes to have a few extra to send from the capitol to other cities to boost the capitol's growth/production and just focus on culture to get those policies nice and quick...

Could this work? I'll try asap but don't get much play-time and atm I'm still in the middle of a high pollution/production extravag-Hansa, trying to see just how much of the world I can flood (***maniacal laughter***) before sending in the navy and nukes...
 
I'm sure it would be a slow grind. Some other options:
Scientific alliance plus loads of trade routes and the +science from trade.
Aim for golden age to score free inquiry
Play as Sumeria, Arabia or Spain for some extra science. Sumeria's extra alliance points coupled with ziggurat spam sound particularly good here
Some beliefs give you science so try and found a religion.
 
I've won games with little to no Campuses. I still built a couple (wasn't explicitly aiming for no campuses) but their overall contribution to my output was minimal. I will say that I did Faith/Gold buy a couple of GS and used them on my one or two Campuses but it can be done without this.

Any civilization can probably do it (would be pretty weird as Korea though). You just need a lot of cities with high population, a lot of trade routes, alliances (Research ofc), the right cards (science from trade routes) and multiple Golden Ages (Free Inquiry etc..) to support it.

The less your civilization is suited to it though, the lower the difficulty would have to be. I may try it again with no campuses whatsoever for fun.
 
I've wondered if you could do this with Macedon since you generate science for every unit you create in a city with their unique building. You could keep maintenance and costs down by suiciding your units, which doesn't even make war weariness thanks to your unique ability either.
 
I've wondered if you could do this with Macedon since you generate science for every unit you create in a city with their unique building. You could keep maintenance and costs down by suiciding your units, which doesn't even make war weariness thanks to your unique ability either.

That actually sounds pretty fun
 
Also, getting spies as early as possible and spying on industrial scale and stealing those eurekas by half a dozen a turn :) Catherine may have some headstart here.
Being cultural and spiritual and being blessed with Babylon. Or being mostly peaceful and getting Geneva.
Also, saving some gold and faith and buying those GS who do not require a campus, like Galileo, Darwin or Ammal. Going heavy religion and snatching Hildegard, then slotting in Scripture.

By the way, playing Sumeria probably should be disqualified as cheating. Or marked as a baby slope :D
 
Sumeria or Spain... and somehow finding food and housing to work those tiles...

Granada + some appeal boosting UIs is also an alternative (Persia in particular, but I guess France can also work)... once Eiffel kicks in I can only imagine the science yield would be insane. However, there is no real way of setting which CS you get on the map (which they had this option) so people who want to try it need to keep rerolling.

Oh... and I forgot.. good old Pericles with +5% science per CS card (and everything about Greece can make sure they reach those late civics in a timely manner) and Geneva can probably work as well assuming you can get enough high appeal tiles for Alcazars to give you enough tile-based science. This one would be a bit more +% base and so would scale dramatically as the number of cities increase.
 
Ok so here's a brain-fart I want to share with all you fine people...

So technically, a Scientific Vic-Con is achieved through Space-port projects, and so *technically* it should be possible to get a Sci-Vic without ever building a Campus District... Right? Or am I missing something?

Of course, how would one amass enough science to get through to the right techs before the proverbial Poland does go space?

Well... My thinking is population... + .5 science (according to the wiki but I swear it was .7 at one point or am I melting?) per pop with OR without a CD... And so by the hilly, mountainy grace of the Incan foodies, if one would put ALL focus on domestic trade routes, food and growth buildings, terrace farms up the wazoo and combine it with with:

- The hanging gardens (15% pop growth),
- Fertility rights (10%),
- Magnus's Surplus Logistics (+20% growth and +2 food for EACH trade route ending in the city you put him in),
- A well planned (and lucky) dark age so you can run isolationism (+2 food per domestic trade route)
- Collectivisation (+ 4 food per domestic trade route)

The population should grow to an INSANE height...

I imagine the capitol in the middle, 6 - 8 cities around it, all funneling food to the capitol through trade routes, Magnus waiting patiently to receive the caravans and add his +2 food to each... Build enough CH/HD and wonders that award extra trade routes to have a few extra to send from the capitol to other cities to boost the capitol's growth/production and just focus on culture to get those policies nice and quick...

Could this work? I'll try asap but don't get much play-time and atm I'm still in the middle of a high pollution/production extravag-Hansa, trying to see just how much of the world I can flood (***maniacal laughter***) before sending in the navy and nukes...


By the way, getting any significant science based on high pop alone only works for one city (with Pingala in it and +1 science/citizen promotion). And you get stuck with the housing problem anyway.

And even then, it's not that impressive--even with Oxford. Campi and their buildings outscale this by far once CS envoys and cards come into play. This coming from someone who loves Kongo and routinely gets Mbanza Kongo up to size 30-40 in a normal < 200 turn game. At most you get a measly ~100 science from this city (with research alliance and routes all stacked here... Babylon can drive this number up a bit).
 
pillaging and high difficulty could do the trick
 
I’d love to see someone try this with Harold

Harald (burning books makes me smart), Alexander (scientist-warriors everywhere), Musa/Dido/Poundmaker (all the awesome trade routes) and Saladin (religion=science) all sound like they have fun ways to approach this challenge
 
Very interesting idea indeed. I'm going to try this but I won't skip campuses entirely. Just a lot less focus on them.

You forgot two major bonuses.
1. Feed the world: +2 food per shrine, +4!! food per temple
2. University of Sankore in Magnus City: +2 science per internal trade route which ends in that city

Housing and amenities are the biggest issues I'd say.
An early Audience Chamber for +3 housing per city with a governor is a must have. Maybe even go with +2 housing/ +2 amenities per holy site adjacent to rivers. Founding a religion with feed the world is a lot better than +10% growth anyway. Definitely build more theatre squares than usual. Early governors are very strong with this strategy because they significantly boost individual cities and add the housing.

Other strong civs for this:
India/Ghandi (stepwell and amenities)
Khmer (best farms near boosted aqueducts, +2 food per holy site next to rivers and strong faith ouput)
Cree (best internal food trade routes)
Greece (easy spam of theatre squares to get those governors earlier)
Inca (see above)
Persia (UI adds free culture and internal trade routes get boosted with culture/gold)
Indonesia (sea tiles get a lot more food and housing)
Arabia although you lose the UI bonus without campuses
 
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