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Can anyone convert this people bmp to gif?

Discussion in 'Civ2 - Scenario Creation' started by Cassius Critzer, Jun 19, 2019.

  1. Cassius Critzer

    Cassius Critzer King

    Joined:
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    Here is a great ethnic and authentic people.bmp but it's in the wrong format. Can anyone export it to the right size in gif? It's one of the very best I have ever seen. It's from a French samurai MGE mod.
     

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  2. Knighttime

    Knighttime Warlord

    Joined:
    Sep 20, 2002
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    148
    Here's a people.gif that should work properly in MGE and older versions, plus a separate file of the other content in your source file converted to GIF format using the standard Civ 2 palette. Since your source .bmp is 24-bit color and has over 5,300 unique colors in it, Paint Shop Pro selected the "nearest match" when pasting into the limited Civ 2 palette, which produced some noticeable artifacts. Perhaps manual cleanup could make those less prominent though.
     

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    Last edited: Jun 21, 2019
    Cassius Critzer likes this.
  3. Cassius Critzer

    Cassius Critzer King

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    Thanks Knighttime! When the mod is complete, I will pm you so you can try it out FIRST!

    It works great too! I just tried it out.

    Did you see the terrain1.gif I posted that has a similar issue? I blanked out the irrigation, mining, and farm icons so that instead I could make a tiny icon in the built in terrain editor. Then if you can convert that, there will be a way so any modder can use it. As such, then when the tile is updated, the players see the underlying terrain as it will barely be obscured.

    https://forums.civfanatics.com/threads/graphical-problem-when-editing-terrain1-gif.518898/

    Right now the cities are populated with infrastructure.

    The economy is humming along.

    The AI aggressively utililizes both regular units and four types of armies.

    Now since I change the techtree and event files, I am playing it through at least three times to ensure that the Portuguese event allows proper gunpowder unit upgrades with that and many new techs leading to units and buildings.

    The people.gif and the terrain1.gif were the last things to remedy. You facilitated genuine progress.

    I think most people will love it.

    There will be 28+ cities made for six different clans so instead of struggling for a far earlier period, right away the players can make most units (albeit in lower levels) and in a decade of mod time, which is 30 turns, then the defensive army is available. It's very fun.
     

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    Last edited: Jun 20, 2019

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