Can functions defined by Lua UI context script be used in Lua Gameplay context script?

Lenin1870

Chieftain
Joined
Mar 16, 2013
Messages
50
I'm not sure, but I don't think it's possible. If so, could I write scripts that affect actual gameplay based on the new yield figures in the UI?
 
yes, search for "exposedmembers" in this forum
 
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