rarmonio8920
Chieftain
- Joined
- Oct 15, 2008
- Messages
- 28
Hi,
So I'm starting to get the hang of looking at other in-game effects and applying it to what I want to do... But is there a way to check what we can and can't do when modifying tables.
As an example, I was trying to set-up a Unique unit. It was pretty OP, so I figured, I'd just set the MaxPlayerInstance for the unit to 1, like in BuildingType. But it caused an error and in looking at the Database log, my understanding is we can... pardon my terminologies.. only modify what is in it's respective data table?
Is there a resource, or an easy way to see what we can and can't do when modifying XML? Like for instance, when editing Units, it seems like you can only modify its Type, BaseMoves, Cost, AdvisorType, BaseMoves, BaseSightRange, Domain, PromotionClass, etc. etc.
So I'm starting to get the hang of looking at other in-game effects and applying it to what I want to do... But is there a way to check what we can and can't do when modifying tables.
As an example, I was trying to set-up a Unique unit. It was pretty OP, so I figured, I'd just set the MaxPlayerInstance for the unit to 1, like in BuildingType. But it caused an error and in looking at the Database log, my understanding is we can... pardon my terminologies.. only modify what is in it's respective data table?
Is there a resource, or an easy way to see what we can and can't do when modifying XML? Like for instance, when editing Units, it seems like you can only modify its Type, BaseMoves, Cost, AdvisorType, BaseMoves, BaseSightRange, Domain, PromotionClass, etc. etc.