OK so Im addicted. I played this game for 5 or 6 hours yesterday. Here is what has happened so far.
(edit: I later turned this story into a strategy article:
http://forums.civfanatics.com/showthread.php?s=&threadid=77319 )
Phase I: Assessment
It is 590 AD. Japan is dead last following 11 AI players. There are no luxuries. There are only 9 workers, and they are automated. Land space is small only 10 cities or so. There is no Forbidden Palace, as there are not enough cities to build it yet. Nothing to trade since there are no extra resources of any kind. Germany, the most powerful civ, is right next door. Japan is hopelessly behind in tech. What is worse is this is an accelerated production game, which means the AI can build units like crazy. Later game play shows we are losing ground on all the civs, including 11th place Egypt. Total gold income is 196 per turn. We still have no idea what the map looks like, not even territory maps for some of the neighbors. The situation looks dire.
The military is decent size, but it still has warriors and spearman. There are some pikemen and we have gunpowder so we can build musketman. A few are out there. There are some Samurai running around. No battles, let alone wars, are going to be won by this military at this point in the game. The AI has infantry. Japan will not be initiating wars anytime soon, if ever, in this game.
The political situation is not too bad. China and India are polite, and Germany is cautious. No one appears to be furious, which means there is hope that diplomacy is possible.
Japan is in Republic. The civ size may be a little small for that but since we are not going to have wars for a while, I leave it alone. In retrospect I should have ran some tests to see if monarchy or despotism would be better.
Japan does have iron and saltpeter within its borders and one port city.
In my opinion, the only hope Japan has is to survive long enough to get MPP and hope the AI country in the MPP doesnt start a bunch of wars. At this point I have no idea how this game can be won. My short-term goal is not to finish last. This will not be easy. Japan will need to find a way to outplay Egypt. If that works, then new short-term goal can be established.
Phase II: Adjustments
590 AD:
Japan is not using city governors, nor are the cities being micro-managed every turn. This is a mistake as there are too many entertainers. I choose to avoid micro-management of citizens and turn city governor on by setting manage citizen moods, emphasize food and emphasize production to yes for all cities. Income increases from 196 to 220 per turn. With this change I increased science to 40% and was able to complete theology in one turn. Even after these changes, Japan is 10th in population and GNP, 11th in mfg goods and 12th in landmass. This is going to be a long road back.
I spot empty spaces in Japans current territory and cities that are growing too slowly. I change current production on most cities to granaries, workers and settlers. Japan finished a couple more musketman and that will be the end of military growth for a while. All of the tiles in Japan influence need to be worked, so she needs better population growth.
After this is done, I worked on culture, as I would hate to lose cities to culture flip.
I decide not to go with the new land exploration option. Without a good map or resources to buy one, and without the ability to set up right of passage, Japan is going to have to make due with the land she has, and what she can steal.
600 AD:
Set science to 0. Trade for techs. Buy chemistry from China for 15 gpt and 75 gold. Buy education from Egypt for 13 gpt and 35 gold.
Science will be at 0 for a long time, since techs are cheaper to buy than to build, especially when this far behind. Made later trades with Germans, Mongols, India, England, America, Arabs, Russia and France. Most middle age techs went for 380 gold. Some of the earlier trades were for gold and gpt, but I decided cash was cheaper. Some gpt trades were done to assure neighbors would have an additional reason for not declaring war. I always accepted the AI trade offers for non-required techs at low prices (like music theory for 10 gold from Mongols).
Rome demands territory map. Japan gives it gladly. This will be the case for demands from Germany in 880 AD and India in 1000 AD. Japan wants to survive the AI dogpile, so she swallows her pride and saves her ire for a future day.
750-760 AD:
Complete Forbidden Palace in Osaka. Sell any nearby courthouses as they would not be needed.
Made a strategic decision to sign MPP with China. Japan gave 98 gold, 2gpt and world map. To have any chance in this game, Japan is going to need help. MPP is a deterrent to other civs not to attack her. I know the risks, but what choice do Japan have? To get back in the game Japan needs to take chances.
820 AD:
Built city named Ivory near the ivory tile just inside the Russian border. The tile switches to Japan and the first luxury is established. Russia may not be happy but does not declare war.
880 AD:
Trade with Arabs for territory map. Most of the territory maps Japan acquired as part of a trade for technology. This was not. Also purchased German territory map for 95 gold in 970 AD.
I am learning that money is most precious in this accelerated production game. As all city improvements are completed Japan is building musketman, and disbanding warriors to keep the military count down.
Walls are cheap, so all border towns are getting them. Anyone who needs an aqueduct gets that built too.
990 AD:
Trade with India for Steam Power. Gave 19 gpt + 350 gold. Ouch. Industrial age techs are going to cost a lot more. Cant build railroads. Need coal. Found coal in German territory on the border. Built city there. Voila coal. Again, AIs might not be happy but no wars are declared.
1020 AD: A Turning Point
Germany has been starting wars. Two against France and one against Russia. In 1000 AD China and Germany created a military alliance against Russia. This is bad news for Japan. All three of them have radar towers and tanks. Russia has about 8 units stacked up right next to Satsuma, the port city. It has one musketman and one medieval infantry. Japan moves several other units in there, including veteran Samurai. Musketman is no match for a tank, even if he has walls and is fortified. In 1020 Russia enters China territory and Japan is forced to declare war on Russia.
At this point I am ready to quit the game. I am resigned to Japanese defeat from Russian tanks.
To my surprise the AI sends only some of the units against Satsuma, sending the others after units not in cities. The attack results in a victory for Samurai and a golden age begins! The iron gets pillaged. The tanks attack but only one per city. Germany and China take out the tanks after they hit my cities once.
In 1000 AD Egypt declared war on Germany. This will help Japan. Japan now trails Egypt by about 205 points.
Now everyone starts lining up against Russia. China is turning them into the rogue state. I am glad Japan has avoided that fate.
Soon after China takes the Russian city just north of Japan, and razes it! Japan smells golden opportunity as there are four fur tiles out there. Japan builds two cities nearby and takes control of them all! In the mid 1100s she trades one for spices. These luxuries should help with war weariness a little later on.
In 1050 AD France declares war on Japan. Oooh. I am scared. Perhaps they can beat all those German Panzers and get Japan.
Soon after the Germans and China start turning France into a second rogue state. And the wars continue.
1120 AD:
Japan completes research on Replaceable Parts. This is huge. Now Japan can upgrade musketman to infantry, and build artillery. Japan starts build artillery with vengeance. Any underpowered army can win a battle with enough artillery. Since the cities are close together, the skeleton railroad system is in place, so these units can get to the front lines easily.
Soon discovered Mongols did not have Replaceable Parts. Traded it to them for Industrialization , Economics and world map. Egypt did not have Industrialization. Traded it plus Electricity and 60 gold for Nationalism.
1170 AD:
France gets Egypt to join military alliance against us. Again Oooh. Egypt is on the rocks already, having lost many cities to Germany. They are really on the way out. Whats better is Japan is gaining on them. The point deficit in 1220 AD is down to 160. Japan has already taken advantage of gaps between conquered Egyptian cities to build a city and gain incense as a luxury.
It is also clear that Russia is losing her wars. In the wake of the razed city, there is a nice chunk of space, mostly under Russian control (but no city). Japan is at war with them. Settlers are sent up and the land is claimed. Two more new cities on grassland are born.
1230 AD:
Our artillery stack has been building. Japan has 25 artillery and 15 or so cavalry. Each turn she attacks Rostov, to the point where all improvements (city and tile) are gone. There are 2 mechanized infantry in there (one is elite), and I want enough artillery to get them down to one hit point before starting the cavalry charge. In 1230, the artillery barrage gets the 2 MI to one and two hit points. The cavalry charge succeeds, the four riflemen supporting the MI are also defeated, a great leader is born, and Rostov is taken. Japan will probably raze it and build another right nearby, rather than risk a culture flip.
Now Japan sets her sights on the next city: Krasnoyarsk
So far no cities have been lost.
I am starting to think about how to stop the spaceships and the UN vote.
More to come
EDIT: To ultra newbies - there are many pages in this thread. At the lower left of the screen are numbers indicating the page numbers. Click on each one to read all the posts on the thread.